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Darkstalkers Chronicle: The Chaos Tower - ULUS10005
10-29-2012, 07:00 AM
Post: #1
Darkstalkers Chronicle: The Chaos Tower - ULUS10005
Darkstalkers Chronicle: The Chaos Tower - ULUS10005
comes up with the message about the saved data
when you begin a new game nothing but a black screen
here is the info log


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11-05-2012, 09:03 AM
Post: #2
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
using r 2830
still the same problem
here is the debug log


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12-04-2012, 02:40 PM
Post: #3
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
using r 2893
i have got it ingame once but the graphics are all glitched up
most of the time it gets to the title screen then freezes up with errors
here is the info log

this can be moved to loadable now


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12-04-2012, 05:38 PM
Post: #4
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
Moved to loadable

Am I the only one with this cool sig?
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12-05-2012, 12:41 AM
Post: #5
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
sorry this can be moved back to intro
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03-13-2013, 01:13 AM (This post was last modified: 03-13-2013 01:16 AM by serio.)
Post: #6
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
as an interesting note, this game boots in ppsspp, and while it spams a whole lot of
Code:
02:37:172 idle0        E[HLE]: GLES\Framebuffer.cpp:509 Bogus framebuffer address: 09103000
02:37:188 idle0        E[HLE]: GLES\Framebuffer.cpp:509 Bogus framebuffer address: 0918b000
02:37:219 idle0        E[HLE]: GLES\Framebuffer.cpp:509 Bogus framebuffer address: 09213000
02:37:250 idle0        E[HLE]: GLES\Framebuffer.cpp:509 Bogus framebuffer address: 0929b000
errors at the moment where jpcsp crashes, it goes past them.

maybe this is what makes jpcsp crash? it could be unable to handle this kind of problem, assuming the game was coded to try that, not the emulator.

btw. it still crashes the same way it did before in 3033, except the addresses are a bit different.
Code:
5235 [user_main] WARN  hle.sceGe_user - sceGeListEnQueue can't enqueue duplicate list address
6344 [GUI] ERROR ge - Waiting too long on stall address 0x08CBEF90, aborting the list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEF90, stall=0x08CBEF90, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
6360 [GUI] ERROR ge - Waiting too long on stall address 0x08CBEF90, aborting the list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEF90, stall=0x08CBEF90, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
6375 [GUI] ERROR ge - Waiting too long on stall address 0x08CBEF90, aborting the list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEF90, stall=0x08CBEF90, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
6375 [GUI] ERROR ge - Waiting too long on stall address 0x08CBEF90, aborting the list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEF90, stall=0x08CBEF90, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
6391 [GUI] ERROR ge - Waiting too long on stall address 0x08CBEF90, aborting the list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEF90, stall=0x08CBEF90, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
6391 [GUI] ERROR ge - Aborting current list processing due to too many errors
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05-07-2017, 04:26 PM
Post: #7
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
Could someone please retest this game?

Thank you!

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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05-07-2017, 04:59 PM
Post: #8
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
(05-07-2017 04:26 PM)gid15 Wrote:  Could someone please retest this game?

Thank you!

still the same old errors, and still freezing in champ select and nothing appears ingame
Code:
96762 [GUI] ERROR ge - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x1B, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]


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05-07-2017, 05:59 PM
Post: #9
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
Code:
96762 [GUI] ERROR ge - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x1B, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
Nice to have you back Smile

Could you please try it with the external software renderer just to verify if this is an issue in the VideoEngine or somewhere else...

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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05-07-2017, 06:11 PM (This post was last modified: 05-07-2017 06:22 PM by raziel1000.)
Post: #10
RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005
hum so this one is with OpenGl renderer but with all video settings disabled
still freezing in champ select with the error
Code:
71784 [GUI] ERROR ge - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x31, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
71785 [GUI] ERROR ge - Aborting current list processing due to too many errors

works reat with external renderer Smile


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