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Apache Overkill - NPUZ00098
#1
APACHE OVERKILL - NPUZ00098
using r 2759
this is a weird one
if i change the logger to info or off
nothing but a black screen

but then if i change the logger to debug
it goes ingame

here is the info and debug log


Attached Files
.zip   log.html.zip (Size: 2.4 KB / Downloads: 2)
.zip   log.html debug.zip (Size: 1.21 MB / Downloads: 2)
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#2
(10-08-2012, 04:39 AM)nash67 Wrote: if i change the logger to info or off
nothing but a black screen

but then if i change the logger to debug
it goes ingame
From the debug log, I found an issue in sceIoDevctl which could control to a thread with a lower priority. In that case, sceUmdActivate could be called before a UMD called is registered. This should now be fixed in r2763.

Thank you for finding this difference!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
can be moved to playable now
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#4
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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#5
using r 3390
still goes ingame
some of the sound fx don't sound right
and the explosions are black boxes instead of fireballs
check out this video to see
http://www.youtube.com/watch?v=HPxJB1tJwcY
here is an info log and Jpcsp Trace log with__sceSas


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.zip   log.zip (Size: 20.69 KB / Downloads: 1)
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#6
using r 3696
using the external software renderer the fireballs are black boxes
here is an info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 3.86 KB / Downloads: 0)
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#7
(02-03-2015, 07:48 AM)nash67 Wrote: using r 3696
using the external software renderer the fireballs are black boxes
here is an info log
Does the fix in the external software renderer 5065b52 help for this case?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#8
using r3697
external software renderer 5065b52 didn't help
still has the black boxes as explosions
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#9
using r 3699
external software renderer 49c4ce4
the explosions are correct now


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