Apache Overkill - NPUZ00098
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10-08-2012, 04:39 AM
(This post was last modified: 10-20-2013 09:05 AM by nash67.)
Post: #1
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Apache Overkill - NPUZ00098
APACHE OVERKILL - NPUZ00098
using r 2759 this is a weird one if i change the logger to info or off nothing but a black screen but then if i change the logger to debug it goes ingame here is the info and debug log |
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10-09-2012, 07:57 PM
Post: #2
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RE: APACHE OVERKILL - NPUZ00098
(10-08-2012 04:39 AM)nash67 Wrote: if i change the logger to info or offFrom the debug log, I found an issue in sceIoDevctl which could control to a thread with a lower priority. In that case, sceUmdActivate could be called before a UMD called is registered. This should now be fixed in r2763. Thank you for finding this difference! Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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10-10-2012, 12:29 PM
Post: #3
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RE: APACHE OVERKILL - NPUZ00098
can be moved to playable now
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10-10-2012, 02:30 PM
Post: #4
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RE: APACHE OVERKILL - NPUZ00098
Moved to playable
Am I the only one with this cool sig? ![]() ![]() |
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09-22-2013, 11:13 AM
Post: #5
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RE: APACHE OVERKILL - NPUZ00098
using r 3390
still goes ingame some of the sound fx don't sound right and the explosions are black boxes instead of fireballs check out this video to see here is an info log and Jpcsp Trace log with__sceSas |
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02-03-2015, 07:48 AM
Post: #6
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RE: Apache Overkill - NPUZ00098
using r 3696
using the external software renderer the fireballs are black boxes here is an info log |
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02-03-2015, 05:28 PM
Post: #7
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RE: Apache Overkill - NPUZ00098
(02-03-2015 07:48 AM)nash67 Wrote: using r 3696Does the fix in the external software renderer 5065b52 help for this case? Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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02-04-2015, 08:46 AM
Post: #8
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RE: Apache Overkill - NPUZ00098
using r3697
external software renderer 5065b52 didn't help still has the black boxes as explosions |
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02-09-2015, 09:30 AM
Post: #9
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RE: Apache Overkill - NPUZ00098
using r 3699
external software renderer 49c4ce4 the explosions are correct now |
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