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Final Fantasy III (3) - NPUH10125
#1
aka
ファイナルファンタジーIII (NPJH50626 | ULJM06133)
FINAL FANTASY III (NPUH10125)

tested with r2724
Movies flicker after awhile, BGM ,SFX work (still comparing with psp to see if any audio is missing), save & load also work.
game appears to be fully playable but due to very limited testing I will keep it under half-playable for now.

Edit
BGM doesn't loop properly.
Just bought the US PSN game, so further tests will be done with the us game.

Errors in log (no runtime effect)
Catched exception 'java.lang.NullPointerException' while compiling 0x08968514 (0x08968200-0x089687A8)

                                           


Attached Files
.zip   Log_r2724(64bit)_INFO.zip (Size: 186.07 KB / Downloads: 176)
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#2
moved to playable
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#3
I'm using r2740.
Game freeze when I go to a map, or go to gallery mode.


Attached Files
.html   log.html (Size: 8.72 KB / Downloads: 105)
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#4
(09-28-2012, 04:25 AM)finalholylight Wrote: I'm using r2740.
Game freeze when I go to a map, or go to gallery mode.
Could you add the following line to your LogSettings.xml file
Code:
<logger name='hle.sceFont'> <level value='debug' /> </logger>
and post another log file at INFO level (start it before loading the game).

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#5
Here Smile


Attached Files
.html   log.html (Size: 54.19 KB / Downloads: 117)
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#6
confirmed crashed for me when I entered the village.
Code:
75648     user_main     DEBUG     hle.sceFont     sceFontGetCharGlyphImage_Clip fontHandle=0x00000000, charCode=0055 (U), glyphImageAddr=09FFF560, clipXPos=0, clipYPos=0, clipWidth=32, clipHeight=16
75648     user_main     DEBUG     hle.sceFont     sceFontGetCharGlyphImage_Clip c=U, xPos=1, yPos=1, buffer=0x9e237d0, bufWidth=32, bufHeight=16, bytesPerLine=16, pixelFormat=0
Code:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont.sceFontGetCharGlyphImage_Clip(sceFont.java:919)
    at _S1_2_89C2D84.s(_S1_2_89C2D84.java:4)
    at _S1_2_894B7DC.s(_S1_2_894B7DC.java:620)
    at _S1_2_894BC94.s(_S1_2_894BC94.java:1084)
    at _S1_2_894BC94.exec(_S1_2_894BC94.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
    at _S1_2_893F5DC.s(_S1_2_893F5DC.java:84)
    at _S1_2_895D670.s(_S1_2_895D670.java:48)
    at _S1_2_895D670.exec(_S1_2_895D670.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
    at _S1_2_8827CD0.s(_S1_2_8827CD0.java:100)
    at _S1_2_8827CD0.exec(_S1_2_8827CD0.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
    at _S1_2_89B59F4.s(_S1_2_89B59F4.java:84)
    at _S1_2_89B5A6C.s(_S1_2_89B5A6C.java:188)
    at _S1_2_8826FF8.s(_S1_2_8826FF8.java:24)
    at _S1_2_8806188.s(_S1_2_8806188.java:172)
    at _S1_2_8964A84.s(_S1_2_8964A84.java:284)
    at _S1_2_8964A84.exec(_S1_2_8964A84.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:653)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:689)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)


Attached Files Thumbnail(s)
   

.zip   Log_r2740(64bit)_INFO.zip (Size: 163.92 KB / Downloads: 97)
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#7
Appears to be fixed in r2747.
Smile
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#8
Jpcsp r2758, BGM from original NES FF IIII loops:
Code:
168074 [Sound Atrac3 Thread 1] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=713485, loopEnd=2592045
Code:
132804 [Sound Atrac3 Thread 0] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=1, loopStart=210208, loopEnd=792854

BGM Re-arranged don't loop.



Attached Files
.zip   log.zip (Size: 7.99 KB / Downloads: 89)
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3
Nvidia GTX 560
Windows 7 Ultimate 64bit.
Currently using Driver 310.90 WHQL
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#9
I finished the game yesterday with r2748. Apart from the looping bug there was no real problem for me. Sometimes the menu texts are messed up, maybe because i used anisotropic filtering.
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#10
(10-07-2012, 06:45 AM)latewinterstorm Wrote: I finished the game yesterday with r2748. Apart from the looping bug there was no real problem for me. Sometimes the menu texts are messed up, maybe because i used anisotropic filtering.

I have no text at all in the game, using the newest version 2860

Edit - attached image of game + settings. These settings get the nicest quality/FPS, however they (and other combinations including everything and nothing checked) do not help text appear. Turning off font0 doesn't help either.

Edit 2 - Noticed log postings so I added one. Hope I did that right.


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 9.34 KB / Downloads: 106)
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