This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Shaun White Snowboarding - ULUS10399
#1
Shaun White Snowboarding - ULUS10399
using r2718
nothing but a black screen
here is the info log


Attached Files
.zip   log.html.zip (Size: 93.61 KB / Downloads: 87)
Reply
#2
To pass error "[Dare::AudioRenderer] WARN hle.sceAudio - doAudioOutput: channel 8 not reserved"

Disable audio threads from start.

To display instruction screen
http://img24.imageshack.us/img24/3683/noinstruction.png

Need enable
Only Ge graphics
Use vertex cache
Use shaders

http://img253.imageshack.us/img253/127/i...screen.png

http://img534.imageshack.us/img534/9697/ingamept.png

(09-06-2012, 01:45 PM)nash67 Wrote: Shaun White Snowboarding - ULUS10399
using r2718
nothing but a black screen
here is the info log
Attach Rev 2718 log and profiler


Attached Files
.zip   log.zip (Size: 57.06 KB / Downloads: 72)
.zip   profiler.zip (Size: 254.85 KB / Downloads: 90)
Reply
#3
(09-07-2012, 07:40 PM)sum2012 Wrote: To pass error "[Dare::AudioRenderer] WARN hle.sceAudio - doAudioOutput: channel 8 not reserved"
Could you post a log at INFO level after adding the following line to your LogSettings.xml:
Code:
<logger name='hle.sceAudio'> <level value='debug' /> </logger>

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#4
Attached
(09-16-2012, 08:15 AM)gid15 Wrote: Could you post a log at INFO level after adding the following line to your LogSettings.xml:
Code:
<logger name='hle.sceAudio'> <level value='debug' /> </logger>

Thanks!



Attached Files
.7z   R2718debuglog.7z (Size: 43.77 KB / Downloads: 83)
Reply
#5
Code:
sceAudioOutput2Release redirecting to sceAudioSRCChRelease
sceAudioSRCChRelease
sceAudioOutput2OutputBlocking redirecting to sceAudioSRCOutputBlocking
sceAudioSRCOutputBlocking[not blocking]
doAudioOutput: channel 8 not reserved
New finding from this log file: sceAudioOutput2OutputBlocking is reserving automatically the SRC channel if it is not reserved.

The WARN "doAudioOutput: channel 8 not reserved" should now be fixed in r2719.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#6
Logger still show "doAudioOutput: channel 8 not reserved"
,but only show once.
Now the game not work after "UBISOFT Logo" show
http://imageshack.us/a/img849/65/ubisoftlogo.png
I attached info + hle.sceAudio 's debug log.
(09-17-2012, 05:50 PM)gid15 Wrote: New finding from this log file: sceAudioOutput2OutputBlocking is reserving automatically the SRC channel if it is not reserved.

The WARN "doAudioOutput: channel 8 not reserved" should now be fixed in r2719.



Attached Files
.7z   Rev2719info_and_debug.7z (Size: 72.25 KB / Downloads: 76)
Reply
#7
sorry log setting wrong.I re-attach


Attached Files
.7z   Relog-Rev22719debug.7z (Size: 47.02 KB / Downloads: 82)
Reply
#8
I find a temp method fix(have sound)
Need enable
Only Ge graphics
Use vertex cache
Use shaders

after UBISOFT logo show,press pause,wait 3 seconds,then press run.
after screen show "I'll be seeing you my freind" ,press pause,wait 3 seconds, then press run.

To @gid15,hope you have idea to fix in coding


Attached Files
.7z   Rev2732_and_profiler.7z (Size: 218.97 KB / Downloads: 104)
Reply
#9
Rev2763
Still sit in UBISOFT logo.
Still need my hack method to run.


Attached Files
.7z   r2763log.7z (Size: 6.31 KB / Downloads: 98)
Reply
#10
Code:
42664     user_main     DEBUG     hle.sceAudio     hleAudioGetChannelRestLen(8) = 3584
42666     user_main     DEBUG     hle.sceAudio     sceAudioOutput2GetRestSample
42666     user_main     DEBUG     hle.sceAudio     free buffer 1483943368
42667     user_main     DEBUG     hle.sceAudio     hleAudioGetChannelRestLen(8) = 2048
42669     user_main     DEBUG     hle.sceAudio     sceAudioOutput2GetRestSample
42669     user_main     DEBUG     hle.sceAudio     hleAudioGetChannelRestLen(8) = 2048
42671     user_main     DEBUG     hle.sceAudio     sceAudioOutput2GetRestSample
42671     user_main     DEBUG     hle.sceAudio     hleAudioGetChannelRestLen(8) = 2048
It looks like the "user_main" thread is waiting for the audio channel to drain, but another thread is continuously sending audio.
This would explain why pausing Jpcsp for a short time does help: the audio continues to play while pausing and the audio channel gets empty, which then allows the "user_main" thread to go further.

I have to check if I can improve the compatibility of the sound buffering in Jpcsp... the difference is that if the sound buffer gets empty on OpenAL, it is producing a small "click" that can be heard when the sound output resumes, while it is not on a real PSP...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)