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The Hustle: Detroit Streets - USA - ULUS10048
#1
Game has some issues with light.

r2718
Code:
2955 [GUI] INFO  emu - Java version: 1.7.0_07 (1.7.0_07-b10)
2955 [GUI] INFO  emu - Java library path: lib/windows-x86
2956 [GUI] INFO  emu - Jpcsp v0.6
2959 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10048
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.00
REGION = 32768
TITLE = The Hustle: Detroit Streets
probably homebrew? false
2965 [GUI] DEBUG hle - Loading HLE firmware up to version 200
3052 [GUI] INFO  emu - File EBOOT.OLD not found in directory.
3057 [GUI] DEBUG runtime - RuntimeContext.reset
3060 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
3293 [GUI] DEBUG hle - Loading HLE firmware up to version 200
3325 [GUI] WARN  loader - Encrypted file detected! (~PSP)
3325 [GUI] INFO  loader - Calling crypto engine for PRX.
4745 [GUI] DEBUG loader - Loader: Relocation required (PRX)
4746 [GUI] DEBUG loader - PH#0: loading program 08804000 - file 08AFFF68 - mem 08AFFF68
4746 [GUI] DEBUG loader - PH#0:
p_type          00000001
p_offset      00000080
p_vaddr      00000000
p_paddr      0027642C
p_filesz      002FBF68
p_memsz      002FBF68
p_flags      00000007
p_align      00000040

4769 [GUI] DEBUG loader - PH#1: loading program 08AFFF70 - file 08B5A878 - mem 08EBDCCC
4770 [GUI] DEBUG loader - PH#1:
p_type          00000001
p_offset      002FC000
p_vaddr      002FBF70
p_paddr      00000000
p_filesz      0005A908
p_memsz      003BDD5C
p_flags      00000006
p_align      00000040

4776 [GUI] DEBUG loader - PH alloc consumption 006B9CCC (mem 00363454)
4777 [GUI] DEBUG loader - .sbss: ignoring zero-length type 8 section 08B5A880
4777 [GUI] DEBUG loader - .bss: clearing section 08B5A880 - 08EBDCCC (len 0036344C)
4779 [GUI] DEBUG loader - .rel.init: relocating 2 entries
4779 [GUI] DEBUG loader - .rel.text: relocating 108988 entries
4822 [GUI] DEBUG loader - .rel.fini: relocating 1 entries
4823 [GUI] DEBUG loader - .rel.lib.ent: relocating 1 entries
4823 [GUI] DEBUG loader - .rel.lib.stub: relocating 81 entries
4823 [GUI] DEBUG loader - .rel.rodata.sceModuleInfo: relocating 5 entries
4823 [GUI] DEBUG loader - .rel.rodata.sceResident: relocating 2 entries
4824 [GUI] DEBUG loader - .rel.ctors: relocating 63 entries
4824 [GUI] DEBUG loader - .rel.dtors: relocating 4 entries
4824 [GUI] DEBUG loader - .rel.eh_frame: relocating 111 entries
4824 [GUI] DEBUG loader - .rel.rodata: relocating 10788 entries
4832 [GUI] DEBUG loader - .rel.data: relocating 23252 entries
4836 [GUI] INFO  loader - Found ModuleInfo name:'BladeGames' version:0101 attr:00000000 gp:08b62870
4837 [GUI] DEBUG loader - Reserving 0x6B9CCC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
4837 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x6B9CCC, addr=0x08804000: returns 0x08804000
4838 [GUI] DEBUG loader - Processing Import #0: IoFileMgrForUser
s_modulename    08A7A3E4
s_version        0011
s_flags            4001
s_size            0005
s_imports        000D
s_nid            08A7A5F0
s_text            08A79AA0

4839 [GUI] DEBUG loader - Processing Import #1: LoadExecForUser
s_modulename    08A7A3FC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08A7A62C
s_text            08A79B18

4839 [GUI] DEBUG loader - Processing Import #2: ModuleMgrForUser
s_modulename    08A7A410
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A7A634
s_text            08A79B28

4840 [GUI] DEBUG loader - Processing Import #3: ThreadManForUser
s_modulename    08A7A428
s_version        0011
s_flags            4001
s_size            0005
s_imports        0019
s_nid            08A7A660
s_text            08A79B80

4841 [GUI] DEBUG loader - Processing Import #4: UtilsForUser
s_modulename    08A7A440
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A7A6C4
s_text            08A79C48

4841 [GUI] DEBUG loader - Processing Import #5: sceSuspendForUser
s_modulename    08A7A454
s_version        0011
s_flags            4000
s_size            0005
s_imports        0001
s_nid            08A7A8F4
s_text            08A7A0A8

4842 [GUI] DEBUG loader - Processing Import #6: sceSasCore
s_modulename    08A7A46C
s_version        0011
s_flags            4009
s_size            0005
s_imports        0012
s_nid            08A7A8AC
s_text            08A7A018

4843 [GUI] DEBUG loader - Processing Import #7: sceAudio
s_modulename    08A7A47C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            08A7A6F4
s_text            08A79CA8

4843 [GUI] DEBUG loader - Processing Import #8: sceAtrac3plus
s_modulename    08A7A48C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08A7A6D8
s_text            08A79C70

4844 [GUI] DEBUG loader - Processing Import #9: sceCtrl
s_modulename    08A7A4A0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08A7A718
s_text            08A79CF0

4844 [GUI] DEBUG loader - Processing Import #10: sceDisplay
s_modulename    08A7A4AC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A7A724
s_text            08A79D08

4845 [GUI] DEBUG loader - Processing Import #11: sceGe_user
s_modulename    08A7A4BC
s_version        0011
s_flags            4001
s_size            0005
s_imports        000A
s_nid            08A7A738
s_text            08A79D30

4846 [GUI] DEBUG loader - Processing Import #12: sceMpeg
s_modulename    08A7A4CC
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            08A7A768
s_text            08A79D90

4846 [GUI] DEBUG loader - Processing Import #13: sceUmdUser
s_modulename    08A7A4D8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08A7A8F8
s_text            08A7A0B0

4847 [GUI] DEBUG loader - Processing Import #14: sceUtility
s_modulename    08A7A4E8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0011
s_nid            08A7A910
s_text            08A7A0E0

4847 [GUI] DEBUG loader - Processing Import #15: sceNet
s_modulename    08A7A4F8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0003
s_nid            08A7A7C8
s_text            08A79E50

4848 [GUI] DEBUG loader - Processing Import #16: sceNetInet
s_modulename    08A7A504
s_version        0011
s_flags            0009
s_size            0005
s_imports        000D
s_nid            08A7A858
s_text            08A79F70

4849 [GUI] DEBUG loader - Processing Import #17: sceNetApctl
s_modulename    08A7A514
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08A7A840
s_text            08A79F40

4849 [GUI] DEBUG loader - Processing Import #18: sceNetAdhoc
s_modulename    08A7A524
s_version        0011
s_flags            0009
s_size            0005
s_imports        000D
s_nid            08A7A7D4
s_text            08A79E68

4850 [GUI] DEBUG loader - Processing Import #19: sceNetAdhocctl
s_modulename    08A7A534
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08A7A828
s_text            08A79F10

4850 [GUI] DEBUG loader - Processing Import #20: sceNetAdhocMatching
s_modulename    08A7A548
s_version        0011
s_flags            0009
s_size            0005
s_imports        0008
s_nid            08A7A808
s_text            08A79ED0

4851 [GUI] DEBUG loader - Processing Import #21: scePower
s_modulename    08A7A560
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            08A7A88C
s_text            08A79FD8

4851 [GUI] DEBUG loader - Processing Import #22: sceImpose
s_modulename    08A7A570
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08A7A760
s_text            08A79D80

4852 [GUI] DEBUG loader - Processing Import #23: InterruptManager
s_modulename    08A7A580
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08A7A5E4
s_text            08A79A88

4852 [GUI] DEBUG loader - Processing Import #24: Kernel_Library
s_modulename    08A7A598
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            08A7A624
s_text            08A79B08

4853 [GUI] DEBUG loader - Processing Import #25: StdioForUser
s_modulename    08A7A5AC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08A7A648
s_text            08A79B50

4853 [GUI] DEBUG loader - Processing Import #26: SysMemUserForUser
s_modulename    08A7A5C0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08A7A654
s_text            08A79B68

4854 [GUI] INFO  loader - Found 220 unresolved imports
4854 [GUI] DEBUG loader - Processing header #0 at 0x08A7A174: BladeGames
modulename    00000000
version        0000
attr        8000
size        04
vcount        01
fcount        0001
resident        08A7A5D4

4855 [GUI] DEBUG loader - module_start found: nid=0xD632ACDB, function=0x08804128
4855 [GUI] DEBUG loader - module_info found: nid=0xF01D73A7, addr=0x08A7A3AC
4856 [GUI] INFO  loader - 220 NIDS mapped
4859 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4860 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
4861 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4861 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
4862 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4863 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
4938 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
...
4944 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
4944 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
4944 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
4945 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.2.0
4964 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
4964 [GUI] INFO  ge - Only GE Graphics: false
5009 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
5009 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
5012 [GUI] INFO  hle.sceMpeg - Media Engine enabled
5015 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
5332 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
5338 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
5344 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
5348 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
5352 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
5356 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
5360 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
5365 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
5369 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
5373 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
5378 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
5382 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
5386 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
5390 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
5393 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
5397 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
5401 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
5465 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
5475 [GUI] DEBUG hle.ThreadManForUser - Creating root thread: entry=0x08804128, priority=32, stackSize=0x40000, attr=0x0
5475 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
5475 [GUI] DEBUG runtime - Switching to Thread root
5476 [GUI] DEBUG emu - Patch file not found: java.io.FileNotFoundException: patches\ULUS10048.properties (The system cannot find the file specified)
5477 [GUI] INFO  emu - Using the following settings:
5477 [GUI] INFO  emu - Configuration / Region
5479 [GUI] INFO  emu -     Language                                 [English]
5479 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
5479 [GUI] INFO  emu -     Daylight savings:                        [Off]
5479 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
5480 [GUI] INFO  emu -     Time format:                             [24H]
5480 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
5480 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
5480 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
5480 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
5481 [GUI] INFO  emu - Configuration / Video
5481 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
5481 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
5481 [GUI] INFO  emu -     [X] Use vertex cache
5482 [GUI] INFO  emu -     [X] Use shaders (experimental)
5482 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
5482 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
5482 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
5483 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
5483 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
5483 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
5483 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
5484 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
5484 [GUI] INFO  emu -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
5484 [GUI] INFO  emu -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
5484 [GUI] INFO  emu - Configuration / Audio
5484 [GUI] INFO  emu -     [ ] Disable audio threads
5485 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
5485 [GUI] INFO  emu -     [ ] Disable audio blocking
5485 [GUI] INFO  emu - Configuration / Memory
5485 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
5485 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
5486 [GUI] INFO  emu - Configuration / Media
5486 [GUI] INFO  emu -     [X] Use Media Engine
5486 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
5486 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
5486 [GUI] INFO  emu -     [ ] Use debug font (disable flash0 fonts)
5487 [GUI] INFO  emu - Configuration / Compiler
5487 [GUI] INFO  emu -     [X] Use compiler (dynarec)
5487 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
5487 [GUI] INFO  emu -     [3000] Maximum method size
5487 [GUI] INFO  emu - Configuration / Crypto
5488 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
5488 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
5488 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
5488 [GUI] INFO  emu - Configuration / Display
5488 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
5489 [GUI] INFO  emu -     Resolution:                              [Native]
5489 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
5489 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5552 [GUI] INFO  ge - Using RenderingEngineLwjgl31
5552 [GUI] INFO  ge - Using VBO
5552 [GUI] INFO  ge - OpenGL version: 4.2.0
5553 [GUI] INFO  ge - Shading Language version: 4.20 NVIDIA via Cg compiler
5553 [GUI] INFO  ge - GL_CONTEXT_FLAGS: 0x0
5553 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
5560 [GUI] INFO  ge - Using VAO (Vertex Array Object)
5560 [GUI] INFO  ge - Using shaders with Skinning
5562 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
5566 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
5593 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
5596 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
5596 [GUI] INFO  ge - Using VAO (Vertex Array Object)
5596 [GUI] INFO  ge - Using shaders with Skinning
5596 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
5599 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
5611 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
5612 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
5622 [GUI] INFO  ge - Using Async Vertex Cache
5654 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5655 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5655 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
5656 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
                       

.zip   ULUS10048_r2718_video_media_hacks.zip (Size: 32.27 KB / Downloads: 2)
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#2
using r 3264
still goes ingame
still has lighting problems (too dark)
here is an info log


Attached Files Thumbnail(s)
       

.zip   log.zip (Size: 173.15 KB / Downloads: 0)
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