This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Hustle: Detroit Streets - USA - ULUS10048
09-02-2012, 11:39 AM
Post: #1
The Hustle: Detroit Streets - USA - ULUS10048
Game has some issues with light.

r2718
Code:
2955 [GUI] INFO  emu - Java version: 1.7.0_07 (1.7.0_07-b10)
2955 [GUI] INFO  emu - Java library path: lib/windows-x86
2956 [GUI] INFO  emu - Jpcsp v0.6
2959 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10048
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.00
REGION = 32768
TITLE = The Hustle: Detroit Streets
probably homebrew? false
2965 [GUI] DEBUG hle - Loading HLE firmware up to version 200
3052 [GUI] INFO  emu - File EBOOT.OLD not found in directory.
3057 [GUI] DEBUG runtime - RuntimeContext.reset
3060 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
3293 [GUI] DEBUG hle - Loading HLE firmware up to version 200
3325 [GUI] WARN  loader - Encrypted file detected! (~PSP)
3325 [GUI] INFO  loader - Calling crypto engine for PRX.
4745 [GUI] DEBUG loader - Loader: Relocation required (PRX)
4746 [GUI] DEBUG loader - PH#0: loading program 08804000 - file 08AFFF68 - mem 08AFFF68
4746 [GUI] DEBUG loader - PH#0:
p_type          00000001
p_offset      00000080
p_vaddr      00000000
p_paddr      0027642C
p_filesz      002FBF68
p_memsz      002FBF68
p_flags      00000007
p_align      00000040

4769 [GUI] DEBUG loader - PH#1: loading program 08AFFF70 - file 08B5A878 - mem 08EBDCCC
4770 [GUI] DEBUG loader - PH#1:
p_type          00000001
p_offset      002FC000
p_vaddr      002FBF70
p_paddr      00000000
p_filesz      0005A908
p_memsz      003BDD5C
p_flags      00000006
p_align      00000040

4776 [GUI] DEBUG loader - PH alloc consumption 006B9CCC (mem 00363454)
4777 [GUI] DEBUG loader - .sbss: ignoring zero-length type 8 section 08B5A880
4777 [GUI] DEBUG loader - .bss: clearing section 08B5A880 - 08EBDCCC (len 0036344C)
4779 [GUI] DEBUG loader - .rel.init: relocating 2 entries
4779 [GUI] DEBUG loader - .rel.text: relocating 108988 entries
4822 [GUI] DEBUG loader - .rel.fini: relocating 1 entries
4823 [GUI] DEBUG loader - .rel.lib.ent: relocating 1 entries
4823 [GUI] DEBUG loader - .rel.lib.stub: relocating 81 entries
4823 [GUI] DEBUG loader - .rel.rodata.sceModuleInfo: relocating 5 entries
4823 [GUI] DEBUG loader - .rel.rodata.sceResident: relocating 2 entries
4824 [GUI] DEBUG loader - .rel.ctors: relocating 63 entries
4824 [GUI] DEBUG loader - .rel.dtors: relocating 4 entries
4824 [GUI] DEBUG loader - .rel.eh_frame: relocating 111 entries
4824 [GUI] DEBUG loader - .rel.rodata: relocating 10788 entries
4832 [GUI] DEBUG loader - .rel.data: relocating 23252 entries
4836 [GUI] INFO  loader - Found ModuleInfo name:'BladeGames' version:0101 attr:00000000 gp:08b62870
4837 [GUI] DEBUG loader - Reserving 0x6B9CCC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
4837 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x6B9CCC, addr=0x08804000: returns 0x08804000
4838 [GUI] DEBUG loader - Processing Import #0: IoFileMgrForUser
s_modulename    08A7A3E4
s_version        0011
s_flags            4001
s_size            0005
s_imports        000D
s_nid            08A7A5F0
s_text            08A79AA0

4839 [GUI] DEBUG loader - Processing Import #1: LoadExecForUser
s_modulename    08A7A3FC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08A7A62C
s_text            08A79B18

4839 [GUI] DEBUG loader - Processing Import #2: ModuleMgrForUser
s_modulename    08A7A410
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A7A634
s_text            08A79B28

4840 [GUI] DEBUG loader - Processing Import #3: ThreadManForUser
s_modulename    08A7A428
s_version        0011
s_flags            4001
s_size            0005
s_imports        0019
s_nid            08A7A660
s_text            08A79B80

4841 [GUI] DEBUG loader - Processing Import #4: UtilsForUser
s_modulename    08A7A440
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A7A6C4
s_text            08A79C48

4841 [GUI] DEBUG loader - Processing Import #5: sceSuspendForUser
s_modulename    08A7A454
s_version        0011
s_flags            4000
s_size            0005
s_imports        0001
s_nid            08A7A8F4
s_text            08A7A0A8

4842 [GUI] DEBUG loader - Processing Import #6: sceSasCore
s_modulename    08A7A46C
s_version        0011
s_flags            4009
s_size            0005
s_imports        0012
s_nid            08A7A8AC
s_text            08A7A018

4843 [GUI] DEBUG loader - Processing Import #7: sceAudio
s_modulename    08A7A47C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            08A7A6F4
s_text            08A79CA8

4843 [GUI] DEBUG loader - Processing Import #8: sceAtrac3plus
s_modulename    08A7A48C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08A7A6D8
s_text            08A79C70

4844 [GUI] DEBUG loader - Processing Import #9: sceCtrl
s_modulename    08A7A4A0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08A7A718
s_text            08A79CF0

4844 [GUI] DEBUG loader - Processing Import #10: sceDisplay
s_modulename    08A7A4AC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A7A724
s_text            08A79D08

4845 [GUI] DEBUG loader - Processing Import #11: sceGe_user
s_modulename    08A7A4BC
s_version        0011
s_flags            4001
s_size            0005
s_imports        000A
s_nid            08A7A738
s_text            08A79D30

4846 [GUI] DEBUG loader - Processing Import #12: sceMpeg
s_modulename    08A7A4CC
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            08A7A768
s_text            08A79D90

4846 [GUI] DEBUG loader - Processing Import #13: sceUmdUser
s_modulename    08A7A4D8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08A7A8F8
s_text            08A7A0B0

4847 [GUI] DEBUG loader - Processing Import #14: sceUtility
s_modulename    08A7A4E8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0011
s_nid            08A7A910
s_text            08A7A0E0

4847 [GUI] DEBUG loader - Processing Import #15: sceNet
s_modulename    08A7A4F8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0003
s_nid            08A7A7C8
s_text            08A79E50

4848 [GUI] DEBUG loader - Processing Import #16: sceNetInet
s_modulename    08A7A504
s_version        0011
s_flags            0009
s_size            0005
s_imports        000D
s_nid            08A7A858
s_text            08A79F70

4849 [GUI] DEBUG loader - Processing Import #17: sceNetApctl
s_modulename    08A7A514
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08A7A840
s_text            08A79F40

4849 [GUI] DEBUG loader - Processing Import #18: sceNetAdhoc
s_modulename    08A7A524
s_version        0011
s_flags            0009
s_size            0005
s_imports        000D
s_nid            08A7A7D4
s_text            08A79E68

4850 [GUI] DEBUG loader - Processing Import #19: sceNetAdhocctl
s_modulename    08A7A534
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08A7A828
s_text            08A79F10

4850 [GUI] DEBUG loader - Processing Import #20: sceNetAdhocMatching
s_modulename    08A7A548
s_version        0011
s_flags            0009
s_size            0005
s_imports        0008
s_nid            08A7A808
s_text            08A79ED0

4851 [GUI] DEBUG loader - Processing Import #21: scePower
s_modulename    08A7A560
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            08A7A88C
s_text            08A79FD8

4851 [GUI] DEBUG loader - Processing Import #22: sceImpose
s_modulename    08A7A570
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08A7A760
s_text            08A79D80

4852 [GUI] DEBUG loader - Processing Import #23: InterruptManager
s_modulename    08A7A580
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08A7A5E4
s_text            08A79A88

4852 [GUI] DEBUG loader - Processing Import #24: Kernel_Library
s_modulename    08A7A598
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            08A7A624
s_text            08A79B08

4853 [GUI] DEBUG loader - Processing Import #25: StdioForUser
s_modulename    08A7A5AC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08A7A648
s_text            08A79B50

4853 [GUI] DEBUG loader - Processing Import #26: SysMemUserForUser
s_modulename    08A7A5C0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08A7A654
s_text            08A79B68

4854 [GUI] INFO  loader - Found 220 unresolved imports
4854 [GUI] DEBUG loader - Processing header #0 at 0x08A7A174: BladeGames
modulename    00000000
version        0000
attr        8000
size        04
vcount        01
fcount        0001
resident        08A7A5D4

4855 [GUI] DEBUG loader - module_start found: nid=0xD632ACDB, function=0x08804128
4855 [GUI] DEBUG loader - module_info found: nid=0xF01D73A7, addr=0x08A7A3AC
4856 [GUI] INFO  loader - 220 NIDS mapped
4859 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4860 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
4861 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4861 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
4862 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4863 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
4938 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
...
4944 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
4944 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
4944 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
4945 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.2.0
4964 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
4964 [GUI] INFO  ge - Only GE Graphics: false
5009 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
5009 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
5012 [GUI] INFO  hle.sceMpeg - Media Engine enabled
5015 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
5332 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
5338 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
5344 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
5348 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
5352 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
5356 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
5360 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
5365 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
5369 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
5373 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
5378 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
5382 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
5386 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
5390 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
5393 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
5397 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
5401 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
5465 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
5475 [GUI] DEBUG hle.ThreadManForUser - Creating root thread: entry=0x08804128, priority=32, stackSize=0x40000, attr=0x0
5475 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
5475 [GUI] DEBUG runtime - Switching to Thread root
5476 [GUI] DEBUG emu - Patch file not found: java.io.FileNotFoundException: patches\ULUS10048.properties (The system cannot find the file specified)
5477 [GUI] INFO  emu - Using the following settings:
5477 [GUI] INFO  emu - Configuration / Region
5479 [GUI] INFO  emu -     Language                                 [English]
5479 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
5479 [GUI] INFO  emu -     Daylight savings:                        [Off]
5479 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
5480 [GUI] INFO  emu -     Time format:                             [24H]
5480 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
5480 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
5480 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
5480 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
5481 [GUI] INFO  emu - Configuration / Video
5481 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
5481 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
5481 [GUI] INFO  emu -     [X] Use vertex cache
5482 [GUI] INFO  emu -     [X] Use shaders (experimental)
5482 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
5482 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
5482 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
5483 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
5483 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
5483 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
5483 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
5484 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
5484 [GUI] INFO  emu -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
5484 [GUI] INFO  emu -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
5484 [GUI] INFO  emu - Configuration / Audio
5484 [GUI] INFO  emu -     [ ] Disable audio threads
5485 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
5485 [GUI] INFO  emu -     [ ] Disable audio blocking
5485 [GUI] INFO  emu - Configuration / Memory
5485 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
5485 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
5486 [GUI] INFO  emu - Configuration / Media
5486 [GUI] INFO  emu -     [X] Use Media Engine
5486 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
5486 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
5486 [GUI] INFO  emu -     [ ] Use debug font (disable flash0 fonts)
5487 [GUI] INFO  emu - Configuration / Compiler
5487 [GUI] INFO  emu -     [X] Use compiler (dynarec)
5487 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
5487 [GUI] INFO  emu -     [3000] Maximum method size
5487 [GUI] INFO  emu - Configuration / Crypto
5488 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
5488 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
5488 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
5488 [GUI] INFO  emu - Configuration / Display
5488 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
5489 [GUI] INFO  emu -     Resolution:                              [Native]
5489 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
5489 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5552 [GUI] INFO  ge - Using RenderingEngineLwjgl31
5552 [GUI] INFO  ge - Using VBO
5552 [GUI] INFO  ge - OpenGL version: 4.2.0
5553 [GUI] INFO  ge - Shading Language version: 4.20 NVIDIA via Cg compiler
5553 [GUI] INFO  ge - GL_CONTEXT_FLAGS: 0x0
5553 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
5560 [GUI] INFO  ge - Using VAO (Vertex Array Object)
5560 [GUI] INFO  ge - Using shaders with Skinning
5562 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
5566 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
5593 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
5596 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
5596 [GUI] INFO  ge - Using VAO (Vertex Array Object)
5596 [GUI] INFO  ge - Using shaders with Skinning
5596 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
5599 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
5611 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
5612 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
5622 [GUI] INFO  ge - Using Async Vertex Cache
5654 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5655 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5655 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
5656 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


Attached File(s) Thumbnail(s)
                       

.zip  ULUS10048_r2718_video_media_hacks.zip (Size: 32.27 KB / Downloads: 2)

PCSX3 - it's real? [Image: lol.gif]
Find all posts by this user
Quote this message in a reply
06-29-2013, 07:19 AM
Post: #2
RE: The Hustle: Detroit Streets - USA - ULUS10048
using r 3264
still goes ingame
still has lighting problems (too dark)
here is an info log


Attached File(s) Thumbnail(s)
       

.zip  log.zip (Size: 173.15 KB / Downloads: 0)
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)