This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tony Hawk's Underground 2 Remix - ULUS10014
#17
There doesn't seem to be any improvement when I tested the game with revision 9de5f87. When I go through the first cutscene using OpenGL, the game runs at 2-3 FPS (External Software Renderer runs at about 7-9 FPS). In a playable stage on OpenGL, the game runs at 3-5 FPS (External Software Renderer runs at about 9-10 FPS).

On OpenGL at the first cutscene, the game will still crash and occasionally show this in the log:
Code:
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5001) at 0x04078E24, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E24, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5002) at 0x04078E28, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E28, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5003) at 0x04078E2C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E2C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5004) at 0x04078E30, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E30, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5005) at 0x04078E34, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E34, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5006) at 0x099AD904, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099AD904, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xfe](hex=00000009,int=9,float=0.000000) at 0x099AD90C
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5007) at 0x097F4008, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x097F4008, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00  WARN       ge - GUI - Unsupported bezier parameters ucount=9 vcount=0
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5008) at 0x09FBD274, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x09FBD274, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5009) at 0x09FBD274, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x09FBD274, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5010) at 0x099ADA0C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADA0C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5011) at 0x099ADA0C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADA0C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5012) at 0x099ADA7C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADA7C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5013) at 0x09874004, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x09874004, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5014) at 0x099ADB08, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADB08, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5015) at 0x099ADB0C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADB0C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR       ge - GUI - Too many NOP instructions executed (5016) at 0x099ADB9C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADB9C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]

JPCSP will still crash even if you skip the cutscene on OpenGL (occasionally crashes on External Software Renderer if you skip the cutscene). The cutscene and audio are not in sync as the audio still plays in the background even though the emulator has crashed (audio is playing from the second cutscene while onscreen the first cutscene just ended).

I'm not sure if the Compiler reacts differently with regards to the graphics renderer so I provided a log for each. I conducted another profiler test in the first cutscene and tried to test in a playable stage as well.


Attached Files
.zip   Log_r9de5f87(64bit)_INFO (OpenGL - First Cutscene).zip (Size: 178.5 KB / Downloads: 89)
.zip   Log_r9de5f87(64bit)_INFO (OpenGL - Skipping First Cutscene).zip (Size: 166.76 KB / Downloads: 92)
.zip   Log_r9de5f87(64bit)_INFO (Ext. Soft. Renderer - First Cutscene).zip (Size: 181.04 KB / Downloads: 113)
.zip   Log_r9de5f87(64bit)_INFO (Ext. Soft. Renderer - Skipping First Cutscene).zip (Size: 177.83 KB / Downloads: 89)
.7z   Compiler (OpenGL).7z (Size: 1.56 MB / Downloads: 106)
.7z   Compiler (Ext. Soft. Renderer).7z (Size: 1.56 MB / Downloads: 90)
.zip   Profiler.zip (Size: 455.64 KB / Downloads: 90)
Reply


Messages In This Thread
RE: Tony Hawk's Underground 2 Remix - ULUS10014 - by DragonNeos - 05-19-2017, 11:16 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)