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Freak Out: Extreme Freeride - ULES00783
#11
Code:
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile <  0x8910258 - jal        0x08C3EDA8 [sceKernelQueryModuleInfo]
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x891025C - addu       $a1, $sp, $zr <=> move $a1, $sp
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910260 - lw         $t4, 52($sp)
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910264 - lw         $t5, 56($sp)
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910268 - lw         $t3, 60($sp)
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x891026C - lui        $t1, 0x0010 <=> li $t1, 0x00100000
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910270 - addu       $t2, $t4, $t5
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910274 - addu       $a3, $t2, $t3
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910278 - ori        $t0, $t1, 4096
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x891027C - addu       $a2, $a3, $t0
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910280 - lw         $ra, 96($sp)
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910284 - srl        $a1, $a2, 0x000A
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910288 - addiu      $a0, $zr, 24576 <=> li $a0, 24576
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x891028C - subu       $v0, $a0, $a1
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910290 - lui        $v1, 0x08D0 <=> li $v1, 0x08D00000
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910294 - addiu      $sp, $sp, 112
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x8910298 - jr         $ra
09:50:20 DEBUG compiler - user_main - CodeInstruction.compile    0x891029C - sw         $v0, -27748($v1)
This game is using the return values of sceKernelQueryModuleInfo to find out the size of the memory to be allocated. This should now be improved in r3368.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#12
using r 3368
goes ingame now
few problems
the music doesn't sound right (sounds like it is running a bit slow)
and a couple of graphic problems now and then (i haven't messed with the graphic options yet)
here is an info log


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.zip   log.zip (Size: 248.79 KB / Downloads: 67)
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