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Musou Orochi 2 Special - ULJM-06097
#32
This game was tested on r3584 with External Software Renderer Revision 68ad4ef. Problems that have shown up in older revisions still appear in both graphic renderers (incorrect SAVEDATA image when loading or saving the game on JPCSP). When using OpenGL, the emulator will occasionally crash at the loading screen before a mission begins. On OpenGL, if the user is quick enough to skip every video or cutscene, they can begin a mission but encounter an overflow of NOP Instructions being executed. The Media Engine of JPCSP seems to be unable to replay audio once a track ends (seems to only occur when the option "Enable Atrac3+ decoding (experimental, requires Media Engine)" is activated).


Attached Files
.zip   Log_r3584(64bit)_INFO (OpenGL).zip (Size: 435.2 KB / Downloads: 83)
.zip   Log_r3584(64bit)_INFO (External Software Renderer).zip (Size: 275.23 KB / Downloads: 88)
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Messages In This Thread
Musou Orochi 2 Special - ULJM-06097 - by vmftm12 - 07-19-2012, 12:58 PM
RE: Musou Orochi 2 Special - ULJM-06097 - by DragonNeos - 08-04-2014, 03:59 AM

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