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Musou Orochi 2 Special - ULJM-06097
#11
(10-23-2012, 01:11 PM)sum2012 Wrote: To gid15,
Please add a draft implementation of sceJpeg.Thanks
Attach info and compiler debug log of Rev 2801
Based on the compiler log, sceJpeg_64B6F978 is now available in r2806 Smile.
Probably the same function as sceJpegDecodeMJpeg.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#12
Well done gid15.Fixed.
I will test more because of unmapped import of sceUtility

(10-23-2012, 08:31 PM)gid15 Wrote:
(10-23-2012, 01:11 PM)sum2012 Wrote: To gid15,
Please add a draft implementation of sceJpeg.Thanks
Attach info and compiler debug log of Rev 2801
Based on the compiler log, sceJpeg_64B6F978 is now available in r2806 Smile.
Probably the same function as sceJpegDecodeMJpeg.



Attached Files
.zip   Log_r2806(32bit)_INFO.zip (Size: 5.23 KB / Downloads: 75)
Reply
#13
My friend tell me that this game load checkpoints scene will crash
Attach 2806 log
editConfusedorry,today lunch I do not have time to see his log,seem he is using modify version.I will tell him to make a new log.
Code:
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 14661845 at jpcsp.graphics.VideoEngine.updateGeBuf(VideoEngine.java:6388) at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1720) at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1242) at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:981) at jpcsp.graphics.VideoEngine.update(VideoEngine.java:630) at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDisplay.java:213) at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314) at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343) at sun.awt.RepaintArea.updateComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)


Attached Files
.rar   2806log.rar (Size: 32.66 KB / Downloads: 74)
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#14
Attach Jpcsp offical version rev2810 log and crash screen.
I think that these probrem
Code:
79508     GUI     WARN     ge     signal (behavior=136, signal=0x5101) unknown behavior at 0x096D68B0
179510     GUI     WARN     ge     Unsupported spline parameters uc=0 vc=166
edit:
Code:
MemoryReader.java

    private final static class MemoryReaderIntArray32 implements IMemoryReader {
        private int offset;
        private int[] buffer;

        public MemoryReaderIntArray32(int[] buffer, int addr) {
            offset = addr / 4;
            this.buffer = buffer;
        }

        @Override
        public final int readNext() {
            return buffer[offset++]; //Do not know correct handle if buffer.index < offset+1
        }


Attached Files Thumbnail(s)
   

.txt   CMD.txt (Size: 2.17 KB / Downloads: 53)
.7z   2810X64LOG.7z (Size: 9.81 KB / Downloads: 84)
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#15
The game better before.but sometimes still loading game still freeze.
Attach Rev 2828 info log
Code:
8795970 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x09B42494, stall=0x09B4249C, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false]
8795970 [GUI] ERROR ge - Aborting current list processing due to too many errors
seem need add more time in Rev 2815 change


Attached Files
.7z   Rev2828log.7z (Size: 15.8 KB / Downloads: 72)
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#16
last work Rev 2959
broken Rev2960
attach both log


Attached Files
.txt   2960log.txt (Size: 11.76 KB / Downloads: 56)
.txt   2959log.txt (Size: 17.73 KB / Downloads: 56)
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#17
Thanks gid15
Fixed Rev 2964


Attached Files
.txt   2964log.txt (Size: 24.8 KB / Downloads: 50)
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#18
Rev2971 break again this game(black screen)
Attach Rev2970 and 2971 log


Attached Files
.txt   2970log.txt (Size: 26.79 KB / Downloads: 61)
.txt   2971log.txt (Size: 21.29 KB / Downloads: 53)
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#19
(02-05-2013, 05:15 PM)sum2012 Wrote: Rev2971 break again this game(black screen)
Attach Rev2970 and 2971 log

Could you post both logs by adding this line to LogSettings.xml:
Code:
<logger name='hle.sceUtility'> <level value='debug' /> </logger>
Thank you!


EDIT: you have the following option selected for the test with 2971, but not with 2970
Code:
[X] Disable audio threads
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#20
sorry,I forget enable audio .
(I had disable audio for a game )
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