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Kingdom Hearts Birth by Sleep Final Mix - ULJM05775
#5
I'm using the 2540 rev. (64bit) and an English Patched Version

in the video tab I'm using:
[vertex cache]
[sharders]
[enable saving GE screen to textures]
[Dynamic sharder generation]
[Disable Vertex Info]

and I'm having some issues with the (dynamic?) shadows: sometimes, the shadow of other objects is loaded under the character, instead of their proper shadow
and, with the configuration specified above, all the shadows mix up in the screen (or at least is what it seems), this in most of times appears on the cutscenes, interfering in the quality.

I could uncheck the [Disable Vertex info] to make the shadows totally disappear, but, sometimes the "triangle holes" caused by vertex cache get kinda gliched (I can post a screen later)

I guess there's no way to solve this, so for now i'm waiting for new reviews to see the changes

(sorry for the english, I'm brazillian)

some screens:
[Image: print2q.png]
[Image: print1po.png]
[Image: print5qn.png]
[Image: print4s.png]
[Image: print3i.png]
"I got my values, so you can keep yours, all right?"
[Image: 1cd9dfdb38e13692f38115d96a7ae37f-d2xml5h.png]
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RE: Kingdom Hearts Birth by Sleep Final Mix-JP-ULJM05775[Encrypted] - by casanovajoao - 04-27-2012, 01:20 AM

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