This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 4 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
RPCS3 FAQ
If you want to preserve your sanity someone, maybe a dev for the sake of credibility, should once and for all explain the difference between HLE and LLE, and how rpcs3 (and probably all modern emulators) works in general. Comments on threads like this on Reddit are just spreading misinformation at this point.

I will quote Wikipedia for the time being:

Quote:High-level emulation (HLE) is an approach for construction of emulators, especially for video game consoles, which attempts to simulate the response of the system rather than accurately recreating its internal design.

Instead of trying to accurately create or recreate the hardware gate by gate, in HLE a software platform is created on which the emulated code can be run in a host computer having different hardware and a different instruction set. The effort focuses on recreating the appropriate functionality provided by the system emulated. Thus, the emphasis is shifted from the most efficient method of processing data to getting the same (or comparable) results as if the native platform was used. By contrast, the traditional way of emulating is termed Low-level emulation, or LLE which is used to develop new computer hardware and execute legacy binary code.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
Hello community,

i hope someone can help me by following problem. When i was downloaded the newest Version of PS3 Emulator and want start it, i became the message that the application cant start. C++ Runtime is installed. About help i would be very happy.

Thanks in advance
Reply
hi friends, can anyone tell me what the problem ?

E {PPU[0x1] Thread (main_thread)[0x003af8b8]} cellKey2char: cellKey2CharOpen
E {PPU[0x1] Thread (main_thread)[0x003aef18]} cellGcmSys: cellGcmSetTile: bad compression mode! (8)

i want play super puzzle fighter 2 turbo hd remix

thx for help
Reply
(01-13-2016, 11:34 AM)Staanis Wrote: hi friends, can anyone tell me what the problem ?

E {PPU[0x1] Thread (main_thread)[0x003af8b8]} cellKey2char: cellKey2CharOpen
E {PPU[0x1] Thread (main_thread)[0x003aef18]} cellGcmSys: cellGcmSetTile: bad compression mode! (8)

i want play super puzzle fighter 2 turbo hd remix

thx for help

Not the right place to post about game-related issue. Please post in the game's thread.
I have issued a warning.
Reply
ps3 
(06-17-2012, 05:58 AM)shadow Wrote: Updated FAQ

HELP PLEASE !!!

i downloaded a gmaes pkg file from [REDACTED]
ive putten the rap file i his place and when i press install pkg on the downloaded pkg game file nothing happens...

help please.

i donnow what to do?
Reply
(01-20-2016, 05:00 AM)nitnit10 Wrote:
(06-17-2012, 05:58 AM)shadow Wrote: Updated FAQ

HELP PLEASE !!!

i downloaded a gmaes pkg file from psnstuffx.

ive putten the rap file i his place and when i press install pkg on the downloaded pkg game file nothing happens...

help please.

i donnow what to do?

Oh wow. Did you even bother to read the damn FAQ? Anyways, piracy as always everywhere on the forum is not allowed. If you want things to work, you'll need to grab some files and the games from your CFW PS3.
I have issued a short ban for now.
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)