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Tenshin Ranman: Happy Go Lucky - ULJM05634
07-23-2011, 11:53 AM (This post was last modified: 06-26-2013 07:28 AM by nash67.)
Post: #1
Tenshin Ranman: Happy Go Lucky - ULJM05634
r2244
The game is playable.


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07-31-2011, 08:00 PM
Post: #2
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 [Encrypted]
Code:
seek - unknown uid 0
The IO compatibility has been improved in r2243. Could you try if it helped for this game?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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08-01-2011, 01:13 AM
Post: #3
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 [Encrypted]
(07-31-2011 08:00 PM)gid15 Wrote:  
Code:
seek - unknown uid 0
The IO compatibility has been improved in r2243. Could you try if it helped for this game?

r2244
Movie flashes.
BGM and voice work fine.Big Grin
The game is playable.Wink


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.rar  JpcspR2244_ULJM05634_log.rar (Size: 7.04 KB / Downloads: 7)
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01-03-2020, 11:41 PM
Post: #4
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
movie starts off alright then it starts to glitch
07:41:31 ERROR h264 - Videocodec Decoder Thread - H264 decode error 0xFFFFFFFF


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.zip  log.zip (Size: 3.66 KB / Downloads: 2)
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01-10-2020, 09:45 PM
Post: #5
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
(01-03-2020 11:41 PM)nash67 Wrote:  movie starts off alright then it starts to glitch
07:41:31 ERROR h264 - Videocodec Decoder Thread - H264 decode error 0xFFFFFFFF
Could you please generate a log at DEBUG level? As the issue happens at the start of the game, I hope the log will not be too large...

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01-12-2020, 12:10 AM
Post: #6
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
sorry when you change it to debug
just sits there with a black screen
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01-14-2020, 01:02 AM (This post was last modified: 01-14-2020 01:13 AM by onelight.)
Post: #7
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
Here is a debug log

.7z  log-debug.7z (Size: 321.4 KB / Downloads: 3)
The movie will skip if lle load
and get an error
Code:
08:53:09  INFO   stderr - MovieThread - fatal error : sceMpegCreate() 0x80618009
08:53:09  INFO   stdout - MovieThread - POLL SEMA

.zip  log.zip (Size: 16.11 KB / Downloads: 2)
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03-06-2020, 07:44 PM
Post: #8
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
(01-14-2020 01:02 AM)onelight Wrote:  Here is a debug log

The movie will skip if lle load
and get an error
Code:
08:53:09  INFO   stderr - MovieThread - fatal error : sceMpegCreate() 0x80618009
08:53:09  INFO   stdout - MovieThread - POLL SEMA
This game seems to call sceMpegAvcCsc() in the user_main loop during videos, so maybe the change from 5c5d0c3 will help...

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03-08-2020, 05:07 PM (This post was last modified: 03-08-2020 05:09 PM by onelight.)
Post: #9
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
Movie still flashes, but I find a way to help
If XBRZ4JPCSP is enable (should enable before Launch game or will broken graphics)
movie will play slower (1/3 fps, sound crackling sometime and end before video)
and none flashes.

XBRZ4JPCSP disable
   



XBRZ4JPCSP enable
   

XBRZ4JPCSP enable(broken graphics)
   
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03-08-2020, 06:40 PM (This post was last modified: 03-08-2020 06:41 PM by gid15.)
Post: #10
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
(03-08-2020 05:07 PM)onelight Wrote:  Movie still flashes, but I find a way to help
If XBRZ4JPCSP is enable (should enable before Launch game or will broken graphics)
movie will play slower (1/3 fps, sound crackling sometime and end before video)
and none flashes.
OK, it sounds like a timing issue. Could you please provide a log at INFO level with the following lines added to LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMpegbase'> <level value='trace' /> </logger>
<logger name='hle.sceVideocodec'> <level value='trace' /> </logger>
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='trace' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceMp4'> <level value='trace' /> </logger>
<logger name='hle.mp4msv'> <level value='trace' /> </logger>
<logger name='hle.IoFileMgrForUser'> <level value='trace' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>
<logger name='hle.sceGe_user'> <level value='debug' /> </logger>
Thank you!

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