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(outdated+broken) At32aa3plugin.jar - mono at3+ decoding
08-24-2011, 10:30 PM
Post: #64
RE: at32aa3plugin.jar - mono at3+ decoding
(08-24-2011 10:01 PM)serio Wrote:  it depends on the game. for example, ikkitousen or castlevania have the mono at3 files in outside folders, so they'd just have to be renamed to the names the emulator expects (there was a renamer tool that did this as far as i remember).

but for those that have them compressed into a large archive file i don't know of a fast and easy way.
But even if you do find them, how do you get JPCSP to run the .wav file in place of the at3 file? That's the biggest issue I'm having.
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RE: at32aa3plugin.jar - mono at3+ decoding - Khift - 08-24-2011 10:30 PM

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