This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Closed 
Thread Rating:
  • 5 Votes - 4.2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
(outdated+broken) At32aa3plugin.jar - mono at3+ decoding
08-24-2011, 08:24 PM
Post: #62
RE: at32aa3plugin.jar - mono at3+ decoding
(08-24-2011 07:52 PM)hyakki Wrote:  the files play on-the-fly in snd forge as the game is running. it doesn't work with every game esp if the game uses a lot of mono at3+ since it can pretty much play one at a time. you will also still need sonic stage for other audio.
So what serio said is not doable?

There is supposed to be some way to pre-decode these files and have JPCSP play them. You have a whole thread about it, Hyakki. Don't tell me it isn't doable now.
Find all posts by this user
Thread Closed 

Messages In This Thread
RE: at32aa3plugin.jar - mono at3+ decoding - Khift - 08-24-2011 08:24 PM

Forum Jump:

User(s) browsing this thread: 3 Guest(s)