This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 5 Vote(s) - 4.2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
(outdated+broken) At32aa3plugin.jar - mono at3+ decoding
#25
(07-09-2011, 09:09 AM)hyakki Wrote: you still need sonic stage for normal atrac+ files, this is only for mono at3+ files that sonic stage can't handle. (usually used in voice audio and sound effects - nearly all newer japanese games)
So..
1. Install Sonic Stage & Sound Forge ,
2. Jpcsp options -> Enable media engine , Enable decode files with sonic stage
3. use this program for added mono audio support in most games. (ie: if you notice voice audio or sound effects are missing - this should do the trick)

ohh thanks, ive been having problems making dissidia to play BGMs and movie audio, i tried batch decoding and emulator's self-decoding but they dont seem to work. sound and voice effects do work fine though. i dont need to setup my sonicstage do i? i mean after installing it i just leave it alone, ive batch decoded FF7CC and all audio works fine, i noticed the audio files contain some wav files, then some .decoded.at3 files, but on dissidia i see at3 and oma files only.


Messages In This Thread
RE: at32aa3plugin.jar - mono at3+ decoding - by ukiyaejl - 07-09-2011, 09:22 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)