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(outdated+broken) At32aa3plugin.jar - mono at3+ decoding
07-08-2011, 04:36 PM
Post: #11
RE: at32aa3plugin.jar - mono at3+ decoding
jacky400, mono_at3+_xxxxxx.exe where to put?
is it in Jpcsp folder/any drive.

btw Sony Sound Forge that you use, it is connect on the web or offline(installer)?

Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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07-08-2011, 04:56 PM
Post: #12
RE: at32aa3plugin.jar - mono at3+ decoding
you can put mono_at3+_xxxxxx.exe and the other files into jpcsp folder


Sound forge is offline installed on my PC
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07-08-2011, 07:21 PM (This post was last modified: 07-08-2011 07:21 PM by danity.)
Post: #13
RE: at32aa3plugin.jar - mono at3+ decoding
When i start mono at3+ exe file it says COMDLG32.OCX or one of this dependencies:a file is missing or invalid ???? i try latest version 1.6 and 1.5 both say this what i have to do ???
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07-08-2011, 07:44 PM (This post was last modified: 07-08-2011 07:48 PM by hyakki.)
Post: #14
RE: at32aa3plugin.jar - mono at3+ decoding
you can put the files into any folder.

1. install sound forge
2. rename the Chinese exe to something like mono_AT3+.exe (some windows don't like the Chinese filename and will give comdlg error)
3. run the exe, set the language to English , find the game id you are playing in the jpcsp tmp folder, then set the soundforge path (click launch sound forge) , after its loaded make sure the jpcsp window is in focus (front window) before pressing start or it will clear all the settings.

Try Out JPCSP Launcher v1.8.0.4 | How to post a log
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07-08-2011, 09:11 PM (This post was last modified: 07-08-2011 09:26 PM by danity.)
Post: #15
RE: at32aa3plugin.jar - mono at3+ decoding
(07-08-2011 07:44 PM)hyakki Wrote:  you can put the files into any folder.

1. install sound forge
2. rename the Chinese exe to something like mono_AT3+.exe (some windows don't like the Chinese filename and will give comdlg error)
3. run the exe, set the language to English , find the game id you are playing in the jpcsp tmp folder, then set the soundforge path (click launch sound forge) , after its loaded make sure the jpcsp window is in focus (front window) before pressing start or it will clear all the settings.

i do what you tell me but there is no sound in video and music in game i remove from options decode with sonicstage what im wronge ???

I try to play God Of War Ghost Of Sparta is it mono atrac + or is imposible to decode ?
sonic stage now read voices and music but no sound in video is this fix video sound ?
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07-09-2011, 01:54 AM
Post: #16
RE: at32aa3plugin.jar - mono at3+ decoding
Works great (tested on SRWZ2 and Gundam vs Gundam Next PLUS). Thanks for the plugin, jacky.
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07-09-2011, 03:08 AM (This post was last modified: 07-09-2011 03:13 AM by ukiyaejl.)
Post: #17
RE: at32aa3plugin.jar - mono at3+ decoding
do i need to enable the extract audio to tmp folder when using this plugin?

EDIT: wow this might fix my dissidia BGM problem.
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07-09-2011, 03:45 AM
Post: #18
RE: at32aa3plugin.jar - mono at3+ decoding
Yeah, you need to have that enabled so that the program can read the files with SonicForge.
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07-09-2011, 05:31 AM
Post: #19
RE: at32aa3plugin.jar - mono at3+ decoding
yeah, it works.
for file COMDLG32.OCX you can search on OS XP if you installed. then put in Jpcsp folder.
if not search on google.

Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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07-09-2011, 05:32 AM
Post: #20
RE: at32aa3plugin.jar - mono at3+ decoding
kewl, gonnta try it later after work.
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