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Def Jam® Fight For NY™: The Takeover - ULES00390
#1
The game loads the intro screen pefore you hit 'run' but it shows nothing more than a black screen. Here's the logger output:

h=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24484 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24484 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24484 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32663247
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24484 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2950,savedIdReg=0x00008000,savedPc=0x08A79B80
24484 [SND_SAS] DEBUG hle - Alarm returned value 10000
24484 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32673247
24484 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24484 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24484 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24484 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24484 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24484 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24484 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24484 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24484 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24484 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24500 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93C40)
24500 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24500 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24500 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24500 [SND] DEBUG hle - Calling Timer uid=23, now=32674188
24500 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24500 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24500 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2951,savedIdReg=0x00008000,savedPc=0x08A79B80
24500 [SND] DEBUG hle - Alarm returned value 10000
24500 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32684188
24500 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24500 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24500 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24500 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24500 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24500 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24500 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24500 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24500 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24500 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24500 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24500 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24500 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24500 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24500 [SND] DEBUG hle - Calling Timer uid=23, now=32684891
24500 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24500 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24500 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2952,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24500 [SND] DEBUG hle - Alarm returned value 10000
24500 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32694891
24500 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24516 [SND_SAS] DEBUG hle - free buffer 1527608400
24516 [SND_SAS] DEBUG hle - free buffer 1527608608
24516 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24516 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24516 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24516 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24516 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24516 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24516 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24516 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24516 [SND] DEBUG hle - Calling Timer uid=23, now=32696024
24516 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24516 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24516 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2953,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24516 [SND] DEBUG hle - Alarm returned value 10000
24516 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32706024
24516 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24516 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24516 [SND] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24516 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24516 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24516 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24516 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24531 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24531 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24531 [SND] DEBUG hle - free buffer 1527608824
24531 [SND] DEBUG hle - free buffer 1527609520
24531 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24531 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93440)
24531 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24531 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24531 [SND] DEBUG hle - Calling Timer uid=23, now=32708744
24531 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24531 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24531 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2954,savedIdReg=0x00008000,savedPc=0x08A79B80
24531 [SND] DEBUG hle - Alarm returned value 10000
24531 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32718744
24531 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24531 [SND_SAS] DEBUG hle - free buffer 1527608608
24531 [SND_SAS] DEBUG hle - free buffer 1527608400
24531 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24531 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24531 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24531 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24531 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24531 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24531 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24531 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24531 [SND] DEBUG hle - Calling Timer uid=23, now=32718750
24547 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24547 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24547 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2955,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24547 [SND] DEBUG hle - Alarm returned value 10000
24547 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32728750
24547 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24547 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24547 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24547 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24547 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24547 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24547 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24547 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24547 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24547 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24547 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24547 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24547 [SND] DEBUG hle - Calling Timer uid=23, now=32729232
24547 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24547 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24547 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2956,savedIdReg=0x08B30000,savedPc=0x08A79ECC
24547 [SND] DEBUG hle - Alarm returned value 10000
24547 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32739232
24547 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24547 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24547 [SND_SAS] DEBUG hle - free buffer 1527608400
24547 [SND_SAS] DEBUG hle - free buffer 1527608608
24547 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24562 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24562 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24562 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24562 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1014, callbacks=false
24562 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1014 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24562 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24562 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32740272
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24562 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2957,savedIdReg=0x08B30000,savedPc=0x08A79ECC
24562 [SND_SAS] DEBUG hle - Alarm returned value 10000
24562 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32750272
24562 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24562 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24562 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24562 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24562 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24562 [SND] DEBUG hle - free buffer 1527609520
24562 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24562 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93C40)
24562 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24562 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24562 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24562 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24578 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24578 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32750795
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24578 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2958,savedIdReg=0x00008000,savedPc=0x08A79B80
24578 [SND_SAS] DEBUG hle - Alarm returned value 10000
24578 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32760795
24578 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24578 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24578 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24578 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24578 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24578 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24578 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24578 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24578 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24578 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24578 [SND] DEBUG hle - Calling Timer uid=23, now=32761355
24578 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24578 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24578 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2959,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24578 [SND] DEBUG hle - Alarm returned value 10000
24578 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32771355
24578 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24578 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24625 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
24625 [GUI] DEBUG ge - startDisplay
24625 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
24625 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - reloading the GE from memory 0x04090000
24625 [GUI] DEBUG ge - bindTexture 1
24625 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
24625 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
24625 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
24625 [GUI] DEBUG ge - disableFlag GU_BLEND
24625 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
24625 [GUI] DEBUG ge - disableFlag GU_FOG
24625 [GUI] DEBUG ge - disableFlag GU_LIGHTING
24625 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
24625 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
24625 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
24625 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
24625 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
24625 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
24625 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
24625 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
24625 [GUI] DEBUG ge - setTextureWrapMode 1, 1
24625 [GUI] DEBUG ge - setDepthMask disabled
24625 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
24625 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
24625 [GUI] DEBUG ge - setFrontFace clockwise
24625 [GUI] DEBUG ge - setBones count=0
24625 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
24625 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
24625 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
24625 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
24625 [GUI] DEBUG ge - setViewport x=0, y=0, width=651, height=272
24625 [GUI] DEBUG ge - enableClientState 0
24625 [GUI] DEBUG ge - disableClientState 1
24625 [GUI] DEBUG ge - disableClientState 2
24625 [GUI] DEBUG ge - enableClientState 3
24625 [GUI] DEBUG ge - bindBuffer 0, 3
24625 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
24625 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
24625 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
24641 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
24641 [GUI] DEBUG ge - enableFlag GU_DEPTH_TEST
24641 [GUI] DEBUG ge - enableFlag GU_BLEND
24641 [GUI] DEBUG ge - enableFlag GU_ALPHA_TEST
24641 [GUI] DEBUG ge - enableFlag GU_CULL_FACE
24641 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
24641 [GUI] DEBUG ge - setTextureFunc func=0 ALPHA
24641 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
24641 [GUI] DEBUG ge - enableFlag GU_SCISSOR_TEST
24641 [GUI] DEBUG ge - enableFlag GU_LIGHTING
24641 [GUI] DEBUG ge - setTextureMipmapMagFilter 1
24641 [GUI] DEBUG ge - setTextureMipmapMinFilter 1
24641 [GUI] DEBUG ge - setTextureWrapMode 0, 0
24641 [GUI] DEBUG ge - setFrontFace counter-clockwise
24641 [GUI] DEBUG ge - endDirectRendering
24641 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
24641 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
24641 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
24656 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
24656 [GUI] DEBUG ge - disableFlag GU_BLEND
24656 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
24656 [GUI] DEBUG ge - disableFlag GU_LIGHTING
24656 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
24656 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
24656 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
24656 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
24656 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
24656 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
24656 [GUI] DEBUG ge - setTextureWrapMode 1, 1
24656 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
24656 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
24656 [GUI] DEBUG ge - setFrontFace clockwise
24656 [GUI] DEBUG ge - setBones count=0
24656 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
24656 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
24656 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
24656 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
24656 [GUI] DEBUG ge - enableClientState 3
24656 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
24656 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
24672 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
24672 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
24672 [GUI] DEBUG ge - enableFlag GU_DEPTH_TEST
24672 [GUI] DEBUG ge - enableFlag GU_BLEND
24672 [GUI] DEBUG ge - enableFlag GU_ALPHA_TEST
24672 [GUI] DEBUG ge - enableFlag GU_CULL_FACE
24672 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
24672 [GUI] DEBUG ge - setTextureFunc func=0 ALPHA
24672 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
24672 [GUI] DEBUG ge - enableFlag GU_SCISSOR_TEST
24672 [GUI] DEBUG ge - enableFlag GU_LIGHTING
24672 [GUI] DEBUG ge - setTextureMipmapMagFilter 1
24672 [GUI] DEBUG ge - setTextureMipmapMinFilter 1
24672 [GUI] DEBUG ge - setTextureWrapMode 0, 0
24672 [GUI] DEBUG ge - setFrontFace counter-clockwise
24672 [GUI] DEBUG ge - endDirectRendering
24672 [GUI] DEBUG ge - endDisplay
24672 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Reply
#2
r2182:
Code:
846 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
2847 [GUI] INFO  emu - Jpcsp v0.6
2849 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00390
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Def Jam® Fight For NY™: The Takeover
probably homebrew? false
2913 [GUI] INFO  emu - Loading global compatibility settings:
2913 [GUI] INFO  emu - Configuration / Region
2916 [GUI] INFO  emu -     Language                                 [English]
2917 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2917 [GUI] INFO  emu -     Daylight savings:                        [Off]
2918 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2918 [GUI] INFO  emu -     Time format:                             [24H]
2918 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
2919 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2919 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2919 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
2920 [GUI] INFO  emu - Configuration / Video
2920 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2920 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
2921 [GUI] INFO  emu -     [ ] Use vertex cache
2921 [GUI] INFO  emu -     [ ] Use shaders (experimental)
2921 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2922 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2922 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2922 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2923 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2923 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2924 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2924 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2924 [GUI] INFO  emu - Configuration / Audio
2925 [GUI] INFO  emu -     [ ] Disable audio threads
2925 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2925 [GUI] INFO  emu -     [ ] Disable audio blocking
2926 [GUI] INFO  emu - Configuration / Memory
2926 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2926 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
2927 [GUI] INFO  emu - Configuration / Media
2927 [GUI] INFO  emu -     [X] Use Media Engine
2927 [GUI] INFO  emu -     [X] Extract media files to tmp folder
2928 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2928 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2928 [GUI] INFO  emu - Configuration / Compiler
2929 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2929 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2929 [GUI] INFO  emu -     [3000] Maximum method size
2930 [GUI] INFO  emu - Configuration / Crypto
2930 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2930 [GUI] INFO  emu -     [X] Handle SAVEDATA in crypto mode
2931 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder
2931 [GUI] INFO  ge - Only GE Graphics: true
2931 [GUI] INFO  hle.sceMpeg - Using JPCSP connector
2931 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2959 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2959 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2960 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2960 [GUI] INFO  memory - Ignore invalid memory access: true
2961 [GUI] INFO  hle - Ignore Unmapped Imports enabled
3126 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
3337 [GUI] INFO  loader - Found ModuleInfo name:'Rw37Skel' version:0101 attr:00000000 gp:00000000
3340 [GUI] INFO  loader - Found 247 unresolved imports
3341 [GUI] INFO  loader - 247 NIDS mapped
3352 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3442 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
4141 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
4152 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
4159 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
4165 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
4171 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
4178 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
4184 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
4190 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
4196 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
4202 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
4207 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
4213 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
4219 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
4225 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
4231 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
4237 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
4243 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
4315 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
4316 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4374 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4375 [GUI] INFO  ge - OpenGL version: 3.3.0
4375 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
4376 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4376 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4384 [GUI] INFO  ge - Using VBO


Code:
83705 [main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf9b0 (size=0)
83713 [main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf980 (size=143963980)
83713 [main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf980 (size=143963980)
83715 [main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf940 (size=35256)
83716 [main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf940 (size=35256)
83717 [main] WARN  hle.ThreadManForUser - hleKernelUnRegisterCallback(type=0) removing pending callback
83724 [main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
83727 [file] WARN  hle.IoFileMgrForUser - hleIoIoctl 0x01020001 unknown command
83727 [file] WARN  hle.IoFileMgrForUser - hleIoIoctl outdata[0]=0x00000000
83728 [file] WARN  hle.IoFileMgrForUser - hleIoIoctl outdata[1]=0x00000000
83728 [file] WARN  hle.IoFileMgrForUser - hleIoIoctl outdata[2]=0x00000000
83728 [file] WARN  hle.IoFileMgrForUser - hleIoIoctl outdata[3]=0x00000000


Attached Files
.rar   log def jam r2182.rar (Size: 66.34 KB / Downloads: 124)
Reply
#3
Code:
83727 [file] WARN  hle.IoFileMgrForUser - hleIoIoctl 0x01020001 unknown command
This command is now implemented in r2186. Could you test again?

Thank you!
Reply
#4
Def Jam Fight For NY - The Takeover is playable with the latest SVN (2188). Some texts are not visible after selecting an option at the main menu but by pressing a key it continues and I could reach the training mode to practice some moves. And it's pretty fast I can say!! The background musics are playing just fine aswell. Very good!
Reply
#5
(06-14-2011, 04:40 PM)gid15 Wrote:
Code:
83727 [file] WARN  hle.IoFileMgrForUser - hleIoIoctl 0x01020001 unknown command
This command is now implemented in r2186. Could you test again?

Thank you!
yes fixed Smile sorry for the late, I'm busy with exams Tongue
Playable at good speedSmile, sounds+music Big Grin


Attached Files Thumbnail(s)
                               

.rar   Log_Info_profiler_Def_Jam_r2203.rar (Size: 86.69 KB / Downloads: 101)
Reply
#6
This game is almost fully playable, except that it still has some minor graphic issues and sometimes it freezes at the main menu. But I'm playing it at story mode for quite some time and it's working fine. See that I've reported it already at the Playable Games thread.
Reply
#7
Could you post an updated log for this game? I'm curious if it is still loadable...

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#8
using r2705
freezes up on the second screen (EA logo screen)
here is the log


Attached Files
.zip   log.html.zip (Size: 3.88 KB / Downloads: 118)
Reply
#9
using r 2718
this now goes ingame
Reply
#10
(06-16-2011, 07:56 PM)rcoltrane Wrote: Def Jam Fight For NY - The Takeover is playable with the latest SVN (2188). Some texts are not visible after selecting an option at the main menu but by pressing a key it continues and I could reach the training mode to practice some moves. And it's pretty fast I can say!! The background musics are playing just fine aswell. Very good!

Can you suggest a site where i can get the game?????
Reply


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