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Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206
#3
gid15,

Looks like it works, thanks for fixing! Smile Unfortunately there similar issue like was in Prince of Persia: Revelations - with ME JPCSP stuck after 2nd video.

r2138
Code:
4777 [ExitMonitor] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
5054 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
5054 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
5054 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
5054 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
5054 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
5055 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
5055 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
5055 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
5055 [GUI] WARN  ge - Unimplemented VFC: fog=0
5055 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
5130 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x22
5146 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
11903 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x8760_size0xb8000 flags = 1 permissions = 020444
11918 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
11919 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
11919 [user_main] INFO  hle.sceMpeg - sceMpegInit
11922 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x8760_size0xb8000 flags = 1 permissions = 00
12192 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-751616\ExtAudio.wav'
17532 [user_main] INFO  hle.sceMpeg - sceMpegFinish
17533 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
17533 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC unloaded
17534 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x88d0_size0x33800 flags = 1 permissions = 020444
17543 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
17543 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
17543 [user_main] INFO  hle.sceMpeg - sceMpegInit
17544 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x88d0_size0x33800 flags = 1 permissions = 00
17609 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-208896\ExtAudio.wav'
Code:
...
51888 [user_main] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x08F24814, 1)
51889 [user_main] DEBUG hle.sceCtrl - hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
51889 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51889 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51890 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51890 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51890 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51890 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51891 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51891 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51891 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51892 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51892 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51892 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51892 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51893 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51893 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51894 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51894 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51894 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51894 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51895 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51895 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51895 [soundThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
51896 [soundThread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
51896 [soundThread] DEBUG hle.ThreadManForUser - End of Interrupt
51896 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51897 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51897 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51897 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51897 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51897 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51898 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51898 [user_main] DEBUG hle.sceMpeg - sceMpegRingbufferAvailableSize(ringbuffer=0x9fff020)
51898 [user_main] DEBUG hle.sceMpeg - sceMpegRingbufferAvailableSize returning 354
51898 [user_main] DEBUG hle.sceMpeg - sceMpegGetAtracAu(mpeg=0x9fff140, stream=0x34340001, au=0x9fff0f0, attr_addr=0x9ffef90)
51898 [user_main] DEBUG hle.sceMpeg - sceMpegGetAtracAu end of audio and video reached
51899 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51899 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51899 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51899 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51899 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51900 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51900 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51900 [user_main] DEBUG hle.sceMpeg - sceMpegGetAvcAu(mpeg=0x9fff140, stream=0x34340000, au=0x9fff0b0, attr_addr=0x9ffef90)
51901 [user_main] DEBUG hle.sceMpeg - sceMpegGetAvcAu video ahead of audio: 804714 - 551848
51901 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=false
51901 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
51902 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
51902 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51902 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51902 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51903 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51903 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51903 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51904 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51904 [user_main] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
51904 [user_main] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x3f bitsToSet=0x1
51904 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51905 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51905 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51905 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51905 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51905 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51906 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51906 [user_main] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x08F24814, 1)
...
Code:
------------------------------------------------------------
Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x08CF0000 v0:0x80618001 v1:0x00000000
a0:0x09FFF140 a1:0x34340001 a2:0x09FFF0F0 a3:0x09FFEF90
t0:0x48F855F0 t1:0x08F5DCF8 t2:0xFFFFFFFF t3:0x0000007E
t4:0x00000002 t5:0x48F85240 t6:0x08F5DD44 t7:0x00000001
s0:0x090A5DA0 s1:0x00000001 s2:0x08F81240 s3:0x09FFF140
s4:0x00000000 s5:0x08F81240 s6:0x090A5DA0 s7:0x00000A82
t8:0x48F855DC t9:0x08F5DD44 k0:0x09FFFB00 k1:0x00000000
gp:0x08F15BC0 sp:0x09FFEF90 fp:0x00000000 ra:0x0897AA10
0x08000030: 0x00102D0C - syscall    0x040B4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'soundThread' ID: 0x0040 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x3D Initial Priority: 0x3D
Thread Entry: 0x089780D0 Stack: 0x09FADC00 - 0x09FAE400 Stack Size: 0x00000800
Thread Run Clocks: 1510944 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1000 us, rest 300 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3792 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x34
Thread Entry: 0x088041FC Stack: 0x09FAFC00 - 0x09FFFC00 Stack Size: 0x00050000
Thread Run Clocks: 4638132 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ExitMonitor' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x0880551C Stack: 0x09FAEC00 - 0x09FAFC00 Stack Size: 0x00001000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x003C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08000040 Stack: 0x09FAE400 - 0x09FAEC00 Stack Size: 0x00000800
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017082C8 24150728 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000F9500 1021184 bytes
[                                                            XXXX]
------------------------------------------------------------


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RE: Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206 - by BlackDaemon - 05-17-2011, 04:40 PM

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