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Monster Hunter Freedom Unite - USA - ULUS10391
05-07-2011, 01:59 PM (This post was last modified: 05-07-2011 02:00 PM by BlackDaemon.)
Post: #1
Monster Hunter Freedom Unite - USA - ULUS10391
r2119
Code:
2488 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2489 [GUI] INFO  emu - Jpcsp v0.6
2491 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10391
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.03
REGION = 32768
TITLE = MONSTER HUNTER FREEDOM UNITE™
probably homebrew? false
2497 [GUI] DEBUG hle - Loading HLE firmware up to version 503
2533 [GUI] INFO  emu - Loading global compatibility settings:
2534 [GUI] INFO  emu - Configuration / Region
2536 [GUI] INFO  emu -     Language                                 [English]
2536 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2537 [GUI] INFO  emu -     Daylight savings:                        [Off]
2537 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2537 [GUI] INFO  emu -     Time format:                             [24H]
2538 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2538 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2538 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2539 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2539 [GUI] INFO  emu - Configuration / Video
2539 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2540 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2540 [GUI] INFO  emu -     [X] Use vertex cache
2540 [GUI] INFO  emu -     [X] Use shaders (experimental)
2540 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2541 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2541 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2541 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2542 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2542 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2542 [GUI] INFO  emu - Configuration / Audio
2542 [GUI] INFO  emu -     [ ] Disable audio threads
2543 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2543 [GUI] INFO  emu -     [ ] Disable audio blocking
2543 [GUI] INFO  emu - Configuration / Memory
2544 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2544 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2544 [GUI] INFO  emu - Configuration / Media
2544 [GUI] INFO  emu -     [X] Use Media Engine
2545 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2545 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2545 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2545 [GUI] INFO  emu - Configuration / Compiler
2546 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2546 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2546 [GUI] INFO  emu -     [3000] Maximum method size
2546 [GUI] INFO  emu - Configuration / Crypto
2547 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2547 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2547 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2548 [GUI] INFO  ge - Only GE Graphics: false
2548 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2571 [GUI] INFO  ge - Using Async Vertex Cache
2571 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2571 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2572 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2572 [GUI] INFO  memory - Ignore invalid memory access: false
2575 [GUI] DEBUG emu - No patch file found for this game
2687 [GUI] DEBUG hle - Loading HLE firmware up to version 503
2714 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089CBBB0 - 09D65580
2730 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
2730 [GUI] DEBUG memory - PH alloc consumption 01561580 (mem 013999D0)
2730 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 089CBBB0
2732 [GUI] INFO  emu - Found ModuleInfo name:'MonsterHunterPortable2ndG' version:0101 attr:00000000 gp:089d3ba0
2732 [GUI] DEBUG memory - Reserving 0x1561580 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2733 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x1561580, addr=0x08804000: returns 0x08804000
2734 [GUI] DEBUG emu - Processing Import #0: InterruptManager
s_modulename    0890EAD8
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            0890ED98
s_text            0890DF58

2735 [GUI] DEBUG emu - Processing Import #1: IoFileMgrForUser
s_modulename    0890EAF0
s_version        0011
s_flags            4001
s_size            0005
s_imports        000A
s_nid            0890EDA4
s_text            0890DF70

2736 [GUI] DEBUG emu - Processing Import #2: Kernel_Library
s_modulename    0890EB08
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            0890EDCC
s_text            0890DFC0

2736 [GUI] DEBUG emu - Processing Import #3: LoadExecForUser
s_modulename    0890EB1C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890EDD4
s_text            0890DFD0

2737 [GUI] DEBUG emu - Processing Import #4: ModuleMgrForUser
s_modulename    0890EB30
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            0890EDDC
s_text            0890DFE0

2737 [GUI] DEBUG emu - Processing Import #5: StdioForUser
s_modulename    0890EB48
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EDF8
s_text            0890E018

2738 [GUI] DEBUG emu - Processing Import #6: SysMemUserForUser
s_modulename    0890EB5C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0006
s_nid            0890EE04
s_text            0890E030

2738 [GUI] DEBUG emu - Processing Import #7: ThreadManForUser
s_modulename    0890EB74
s_version        0011
s_flags            4001
s_size            0005
s_imports        0025
s_nid            0890EE1C
s_text            0890E060

2739 [GUI] DEBUG emu - Processing Import #8: UtilsForUser
s_modulename    0890EB8C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            0890EEB0
s_text            0890E188

2740 [GUI] DEBUG emu - Processing Import #9: sceSuspendForUser
s_modulename    0890EBA0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            0890EED0
s_text            0890E1C8

2740 [GUI] DEBUG emu - Processing Import #10: sceGe_user
s_modulename    0890EBB8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            0890EEDC
s_text            0890E1E0

2741 [GUI] DEBUG emu - Processing Import #11: sceDisplay
s_modulename    0890EBC8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890EF00
s_text            0890E228

2741 [GUI] DEBUG emu - Processing Import #12: sceCtrl
s_modulename    0890EBD8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EF08
s_text            0890E238

2742 [GUI] DEBUG emu - Processing Import #13: sceLibFont
s_modulename    0890EBE4
s_version        0011
s_flags            0009
s_size            0005
s_imports        0009
s_nid            0890EF14
s_text            0890E250

2742 [GUI] DEBUG emu - Processing Import #14: sceSasCore
s_modulename    0890EBF4
s_version        0011
s_flags            4009
s_size            0005
s_imports        000E
s_nid            0890EF38
s_text            0890E298

2743 [GUI] DEBUG emu - Processing Import #15: sceAudio
s_modulename    0890EC04
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            0890EF70
s_text            0890E308

2743 [GUI] DEBUG emu - Processing Import #16: sceUmdUser
s_modulename    0890EC14
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EF8C
s_text            0890E340

2744 [GUI] DEBUG emu - Processing Import #17: sceMpeg
s_modulename    0890EC24
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            0890EF98
s_text            0890E358

2744 [GUI] DEBUG emu - Processing Import #18: sceRtc
s_modulename    0890EC30
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890EFF8
s_text            0890E418

2745 [GUI] DEBUG emu - Processing Import #19: sceAtrac3plus
s_modulename    0890EC3C
s_version        0011
s_flags            0009
s_size            0005
s_imports        000A
s_nid            0890EFFC
s_text            0890E420

2745 [GUI] DEBUG emu - Processing Import #20: sceUtility
s_modulename    0890EC50
s_version        0011
s_flags            4001
s_size            0005
s_imports        0013
s_nid            0890F024
s_text            0890E470

2746 [GUI] DEBUG emu - Processing Import #21: sceNetAdhoc
s_modulename    0890EC60
s_version        0011
s_flags            0009
s_size            0005
s_imports        000F
s_nid            0890F070
s_text            0890E508

2746 [GUI] DEBUG emu - Processing Import #22: sceNet
s_modulename    0890EC70
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            0890F0AC
s_text            0890E580

2747 [GUI] DEBUG emu - Processing Import #23: sceWlanDrv
s_modulename    0890EC7C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890F0BC
s_text            0890E5A0

2747 [GUI] DEBUG emu - Processing Import #24: sceNetAdhocctl
s_modulename    0890EC8C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0008
s_nid            0890F0C4
s_text            0890E5B0

2748 [GUI] DEBUG emu - Processing Import #25: sceNetApctl
s_modulename    0890ECA0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            0890F0E4
s_text            0890E5F0

2748 [GUI] DEBUG emu - Processing Import #26: sceNetInet
s_modulename    0890ECB0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0010
s_nid            0890F0FC
s_text            0890E620

2749 [GUI] DEBUG emu - Processing Import #27: scePower
s_modulename    0890ECC0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F13C
s_text            0890E6A0

2749 [GUI] DEBUG emu - Processing Import #28: sceOpenPSID
s_modulename    0890ECD0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F140
s_text            0890E6A8

2750 [GUI] DEBUG emu - Processing Import #29: sceImpose
s_modulename    0890ECF4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F144
s_text            0890E6B0

2750 [GUI] DEBUG emu - Processing Import #30: sceDmac
s_modulename    0890ED04
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F148
s_text            0890E6B8

2751 [GUI] DEBUG emu - Processing Import #31: sceNetAdhocDiscover
s_modulename    0890ED10
s_version        0011
s_flags            0009
s_size            0005
s_imports        0005
s_nid            0890F14C
s_text            0890E6C0

2751 [GUI] DEBUG emu - Processing Import #32: sceHttp
s_modulename    0890ED70
s_version        0011
s_flags            0009
s_size            0005
s_imports        001C
s_nid            0890F160
s_text            0890E6E8

2752 [GUI] DEBUG emu - Processing Import #33: sceSsl
s_modulename    0890ED90
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            0890F1D0
s_text            0890E7C8

2752 [GUI] INFO  emu - Found 272 unresolved imports
2753 [GUI] DEBUG emu - Processing header #0 at 0x0890E7DC: MonsterHunterPortable2ndG
modulename    00000000
version        0000
attr        8000
size        04
vcount        04
fcount        0002
resident        0890ED3C

2753 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08906A54
2753 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08906DF8
2754 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2754 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2754 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0890EAA0
2754 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
2755 [GUI] WARN  emu - Failed to map import at 0x0890E658 [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
2755 [GUI] INFO  emu - 271 NIDS mapped
2755 [GUI] INFO  emu - 1 remaining unmapped NIDS
2757 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2758 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2759 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2759 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2759 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2765 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2830 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
3125 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
3131 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3135 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3139 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3143 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3147 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3150 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3154 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3158 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3161 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3165 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3169 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3172 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3176 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3179 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3183 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3186 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3233 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
3233 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3235 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3301 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3301 [GUI] INFO  ge - OpenGL version: 4.1.0
3302 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3302 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3302 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3308 [GUI] INFO  ge - Using VBO
3310 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3310 [GUI] INFO  ge - Using shaders with Skinning
3311 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3475 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3477 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
3508 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3509 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3510 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3511 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3775 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3776 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3776 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3776 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Online connection test:
Code:
...
25680 [videoThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9632000) is using main memory.
25716 [videoThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x95aa000) is using main memory.
25752 [videoThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9632000) is using main memory.
25841 [user_main] INFO  hle.sceMpeg - sceMpegFinish
25874 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE unloaded
31490 [user_main] INFO  hle.ThreadManForUser - DispatchThread disabled, not context switching to CsePspSasRendThread(Status PSP_THREAD_READY, Wait None)
31560 [user_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
31563 [user_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
31687 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET
31688 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
31688 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
31688 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP
31688 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL
31709 [prxLoader] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1198d_size0x470 flags = 1 permissions = 00
31717 [prxLoader] WARN  emu - Encrypted file not supported! (~SCE)
31717 [prxLoader] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0x1198d_size0x470') encrypted module not loaded
31718 [prxLoader] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'UNKNOWN'
32893 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09A06BE8, mode=0(AUTOLOAD), gameName=ULUS10391, saveName=<>, fileName=MHP2NDG.BIN
33125 [user_main] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_ERROR
errorValue 0x80110307
message ''
options 0x00000000
buttonPressed 0x00000000
35288 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
35395 [user_main] INFO  hle.sceSsl - sceSslInit: heapSize=25800
35395 [user_main] INFO  hle.sceHttp - sceHttpInit: heapSize=0
35397 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpSetMallocFunction
35398 [user_main] INFO  hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
35398 [user_main] INFO  hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
35512 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09A1DC4C, netAction=0, null]
35943 [user_main] INFO  stdout - ptu:49, tmp:7
35963 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
36204 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09A06BE8, mode=0(AUTOLOAD), gameName=ULUS10391, saveName=<>, fileName=MHP2NDG.BIN
36208 [GUI] INFO  hle.sceDisplay - hleDisplaySetGeBuf ok (4044000,512,1)
36528 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpCreateTemplate
36563 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteRequest
36564 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteConnection
36564 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteTemplate
36736 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpCreateTemplate
36770 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteRequest
36770 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteConnection
36771 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteTemplate


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05-23-2011, 08:20 AM (This post was last modified: 05-23-2011 08:23 AM by Pariah.)
Post: #2
RE: Monster Hunter Freedom Unite - USA - ULUS10391
Tested with 32bit r2144

Settings:
-Default

Issues:
-No Text
-No Sound
-Runs slow (Around half FPS)
-No Intro or Cutscenes

Comments:
Problem with the logger, can't play the game it just keep looping debug logging not allowing the game to load. I took a snip of the log otherwise it just keeps going for forever.

During Loading The Game
When starting the game, this goes on forever so I will upload the log.
Code:
INFO      emu - GUI - AT3+ audio format is not yet supported by Jpcsp (file=PSP_GAME/SND0.AT3)
INFO      emu - GUI - Java version: 1.6.0_25 (1.6.0_25-b06)
INFO      emu - GUI - Jpcsp v0.6 2144
INFO      emu - GUI - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10391
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = MONSTER HUNTER FREEDOM UNITE・probably homebrew? false
DEBUG      hle - GUI - Loading HLE firmware up to version 550
INFO      emu - GUI - Loading global compatibility settings:
INFO      emu - GUI - Configuration / Region
INFO      emu - GUI -     Language                                 [???]
INFO      emu - GUI -     Button preference:                       ["O" for "Enter"]
INFO      emu - GUI -     Daylight savings:                        [Off]
INFO      emu - GUI -     Time zone offset in minutes (GMT+/-):    [0]
INFO      emu - GUI -     Time format:                             [24H]
INFO      emu - GUI -     Date format:                             [YYYY-MM-DD]
INFO      emu - GUI -     WLAN power saving mode:                  [Off]
INFO      emu - GUI -     Ad hoc channel:                          [Auto]
INFO      emu - GUI -     Nickname:                                []
INFO      emu - GUI - Configuration / Video
INFO      emu - GUI -     [ ] Disable VBO (automatically disabled if not supported)
INFO      emu - GUI -     [ ] Only GE graphics (not recommended for homebrew)
INFO      emu - GUI -     [ ] Use vertex cache
INFO      emu - GUI -     [ ] Use shaders (experimental)
INFO      emu - GUI -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
INFO      emu - GUI -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
INFO      emu - GUI -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
INFO      emu - GUI -     [ ] Enable saving GE screen to Textures instead of Memory
INFO      emu - GUI -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
INFO      emu - GUI -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
INFO      emu - GUI - Configuration / Audio
INFO      emu - GUI -     [ ] Disable audio threads
INFO      emu - GUI -     [ ] Disable audio channels (not recommended)
INFO      emu - GUI -     [ ] Disable audio blocking
INFO      emu - GUI - Configuration / Memory
INFO      emu - GUI -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
INFO      emu - GUI -     [ ] Ignore unmapped imports (not recommended)
INFO      emu - GUI - Configuration / Media
INFO      emu - GUI -     [ ] Use Media Engine
INFO      emu - GUI -     [ ] Extract media files to tmp folder
INFO      emu - GUI -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
INFO      emu - GUI -     [ ] Use non-native fonts from flash0 folder
INFO      emu - GUI - Configuration / Compiler
INFO      emu - GUI -     [X] Use compiler (dynarec)
INFO      emu - GUI -     [ ] Output profiler info to profiler.txt (only for compiler)
INFO      emu - GUI -     [0] Maximum method size
INFO      emu - GUI - Configuration / Crypto
INFO      emu - GUI -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
INFO      emu - GUI -     [ ] Handle SAVEDATA in crypto mode
INFO      emu - GUI -     [ ] Extract original PGD files to the TMP folder
INFO       ge - GUI - Only GE Graphics: false
INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
INFO hle.sceAudio - GUI - Audio Blocking disabled: false
INFO hle.ThreadManForUser - GUI - Audio threads disabled: false
INFO   memory - GUI - Ignore invalid memory access: false
DEBUG      emu - GUI - No patch file found for this game
DEBUG      hle - GUI - Loading HLE firmware up to version 550
DEBUG      emu - GUI - Loader: Not a ELF
INFO      emu - GUI - Unrecognized file format
INFO      emu - GUI - File magic 00 00 00 00
DEBUG      hle - GUI - Loading HLE firmware up to version 550
WARN      emu - GUI - Encrypted file detected! (~PSP)
INFO      emu - GUI - Calling crypto engine for PRX.
DEBUG   memory - GUI - PH#0: loading program 08804000 - 089CBBB0 - 09D65580
DEBUG   memory - GUI - PH#0: new loadAddressLow 08804000
DEBUG   memory - GUI - PH alloc consumption 01561580 (mem 013999D0)
DEBUG   memory - GUI - .bss: ignoring zero-length type 8 section 089CBBB0
INFO      emu - GUI - Found ModuleInfo name:'MonsterHunterPortable2ndG' version:0101 attr:00000000 gp:089d3ba0
DEBUG   memory - GUI - Reserving 0x1561580 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_Addr, size=0x1561580, addr=0x08804000: returns 0x08804000
DEBUG      emu - GUI - Processing Import #0: InterruptManager
s_modulename    0890EAD8
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            0890ED98
s_text            0890DF58

DEBUG      emu - GUI - Processing Import #1: IoFileMgrForUser
s_modulename    0890EAF0
s_version        0011
s_flags            4001
s_size            0005
s_imports        000A
s_nid            0890EDA4
s_text            0890DF70

DEBUG      emu - GUI - Processing Import #2: Kernel_Library
s_modulename    0890EB08
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            0890EDCC
s_text            0890DFC0

DEBUG      emu - GUI - Processing Import #3: LoadExecForUser
s_modulename    0890EB1C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890EDD4
s_text            0890DFD0

DEBUG      emu - GUI - Processing Import #4: ModuleMgrForUser
s_modulename    0890EB30
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            0890EDDC
s_text            0890DFE0

DEBUG      emu - GUI - Processing Import #5: StdioForUser
s_modulename    0890EB48
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EDF8
s_text            0890E018

DEBUG      emu - GUI - Processing Import #6: SysMemUserForUser
s_modulename    0890EB5C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0006
s_nid            0890EE04
s_text            0890E030

DEBUG      emu - GUI - Processing Import #7: ThreadManForUser
s_modulename    0890EB74
s_version        0011
s_flags            4001
s_size            0005
s_imports        0025
s_nid            0890EE1C
s_text            0890E060

DEBUG      emu - GUI - Processing Import #8: UtilsForUser
s_modulename    0890EB8C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            0890EEB0
s_text            0890E188

DEBUG      emu - GUI - Processing Import #9: sceSuspendForUser
s_modulename    0890EBA0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            0890EED0
s_text            0890E1C8

DEBUG      emu - GUI - Processing Import #10: sceGe_user
s_modulename    0890EBB8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            0890EEDC
s_text            0890E1E0

DEBUG      emu - GUI - Processing Import #11: sceDisplay
s_modulename    0890EBC8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890EF00
s_text            0890E228

DEBUG      emu - GUI - Processing Import #12: sceCtrl
s_modulename    0890EBD8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EF08
s_text            0890E238

DEBUG      emu - GUI - Processing Import #13: sceLibFont
s_modulename    0890EBE4
s_version        0011
s_flags            0009
s_size            0005
s_imports        0009
s_nid            0890EF14
s_text            0890E250

DEBUG      emu - GUI - Processing Import #14: sceSasCore
s_modulename    0890EBF4
s_version        0011
s_flags            4009
s_size            0005
s_imports        000E
s_nid            0890EF38
s_text            0890E298

DEBUG      emu - GUI - Processing Import #15: sceAudio
s_modulename    0890EC04
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            0890EF70
s_text            0890E308

DEBUG      emu - GUI - Processing Import #16: sceUmdUser
s_modulename    0890EC14
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EF8C
s_text            0890E340

DEBUG      emu - GUI - Processing Import #17: sceMpeg
s_modulename    0890EC24
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            0890EF98
s_text            0890E358

DEBUG      emu - GUI - Processing Import #18: sceRtc
s_modulename    0890EC30
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890EFF8
s_text            0890E418

DEBUG      emu - GUI - Processing Import #19: sceAtrac3plus
s_modulename    0890EC3C
s_version        0011
s_flags            0009
s_size            0005
s_imports        000A
s_nid            0890EFFC
s_text            0890E420

DEBUG      emu - GUI - Processing Import #20: sceUtility
s_modulename    0890EC50
s_version        0011
s_flags            4001
s_size            0005
s_imports        0013
s_nid            0890F024
s_text            0890E470

DEBUG      emu - GUI - Processing Import #21: sceNetAdhoc
s_modulename    0890EC60
s_version        0011
s_flags            0009
s_size            0005
s_imports        000F
s_nid            0890F070
s_text            0890E508

DEBUG      emu - GUI - Processing Import #22: sceNet
s_modulename    0890EC70
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            0890F0AC
s_text            0890E580

DEBUG      emu - GUI - Processing Import #23: sceWlanDrv
s_modulename    0890EC7C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890F0BC
s_text            0890E5A0

DEBUG      emu - GUI - Processing Import #24: sceNetAdhocctl
s_modulename    0890EC8C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0008
s_nid            0890F0C4
s_text            0890E5B0

DEBUG      emu - GUI - Processing Import #25: sceNetApctl
s_modulename    0890ECA0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            0890F0E4
s_text            0890E5F0

DEBUG      emu - GUI - Processing Import #26: sceNetInet
s_modulename    0890ECB0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0010
s_nid            0890F0FC
s_text            0890E620

DEBUG      emu - GUI - Processing Import #27: scePower
s_modulename    0890ECC0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F13C
s_text            0890E6A0

DEBUG      emu - GUI - Processing Import #28: sceOpenPSID
s_modulename    0890ECD0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F140
s_text            0890E6A8

DEBUG      emu - GUI - Processing Import #29: sceImpose
s_modulename    0890ECF4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F144
s_text            0890E6B0

DEBUG      emu - GUI - Processing Import #30: sceDmac
s_modulename    0890ED04
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F148
s_text            0890E6B8

DEBUG      emu - GUI - Processing Import #31: sceNetAdhocDiscover
s_modulename    0890ED10
s_version        0011
s_flags            0009
s_size            0005
s_imports        0005
s_nid            0890F14C
s_text            0890E6C0

DEBUG      emu - GUI - Processing Import #32: sceHttp
s_modulename    0890ED70
s_version        0011
s_flags            0009
s_size            0005
s_imports        001C
s_nid            0890F160
s_text            0890E6E8

DEBUG      emu - GUI - Processing Import #33: sceSsl
s_modulename    0890ED90
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            0890F1D0
s_text            0890E7C8

INFO      emu - GUI - Found 272 unresolved imports
DEBUG      emu - GUI - Processing header #0 at 0x0890E7DC: MonsterHunterPortable2ndG
modulename    00000000
version        0000
attr        8000
size        04
vcount        04
fcount        0002
resident        0890ED3C

DEBUG      emu - GUI - module_start found: nid=0xD632ACDB, function=0x08906A54
DEBUG      emu - GUI - module_stop found: nid=0xCEE8593C, function=0x08906DF8
DEBUG      emu - GUI - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
DEBUG      emu - GUI - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
DEBUG      emu - GUI - module_info found: nid=0xF01D73A7, addr=0x0890EAA0
WARN      emu - GUI - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
WARN      emu - GUI - Failed to map import at 0x0890E658 [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
INFO      emu - GUI - 271 NIDS mapped
INFO      emu - GUI - 1 remaining unmapped NIDS
DEBUG hle.SysMemUserForUser - GUI - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
DEBUG hle.IoFileMgrForUser - GUI - getFile - file not found 'flash0/font/debug.jpft' (ok to ignore this message, debug purpose only)
INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
INFO       ge - GUI - Using RenderingEngineLwjgl31
INFO       ge - GUI - OpenGL version: 4.1.10600 Compatibility Profile Context
INFO       ge - GUI - Shading Language version: 4.10
INFO       ge - GUI - GL_CONTEXT_FLAGS; 0x0
INFO       ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
INFO       ge - GUI - Using VBO
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
WARN      hle - root - Unsupported syscall 2083 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
DEBUG hle.SysMemUserForUser - root - sceKernelSetCompilerVersion: compVersion=30306
DEBUG hle.ThreadManForUser - root - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - root - malloc partition=2, type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FF7C00
DEBUG hle.ThreadManForUser - root - hleKernelCreateThread SceUID=a name:'user_main' PC=8906b68 attr:0x80000000 pri:0x20 stackSize:0x8000
DEBUG hle.ThreadManForUser - root - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - root - hleKernelStartThread SceUID=a name:'user_main' dataLen=0x21 data=0x9fffe00 gp=0x89d3ba0
DEBUG hle.ThreadManForUser - root - Thread exit detected SceUID=8 name='root' return:0x00000000
DEBUG hle.ThreadManForUser - root - sceKernelExitThread SceUID=8 name:'root' exitStatus:0x0
DEBUG hle.ThreadManForUser - root - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - root - ---------------------------------------- SceUID=a name:'user_main'
DEBUG hle.SysMemUserForUser - user_main - sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x8000, addr=0x00001000
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_LowAligned, size=0x8000, addr=0x00001000: returns 0x09D66000
DEBUG hle.ThreadManForUser - user_main - really deleting thread:'root'
DEBUG hle.ThreadManForUser - user_main - thread:'root' freeing stack 0x09FFFC00
DEBUG hle.SysMemUserForUser - user_main - free SysMemInfo[uid=9, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x400 (allocated=0x400), addr=0x09FFFC00-0x0A000000]
DEBUG hle.SysMemUserForUser - user_main - sceKernelGetBlockHeadAddr SceUID=c name:'UserSbrk' headAddr:9d66000
DEBUG hle.ModuleMgrForUser - user_main - sceKernelGetModuleIdByAddress(addr=0x8906a54)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=0
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - sceKernelChangeThreadPriority SceUID=a newPriority:0x30 oldPriority:0x20
DEBUG hle.ThreadManForUser - user_main - hleKernelChangeThreadPriority rescheduling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - sceKernelGetThreadId returning uid=0xa
DEBUG hle.sceUtility - user_main - sceUtilityGetSystemParamInt(id=8,value=0x9fff66c)
DEBUG hle.sceImpose - user_main - sceImposeSetLanguageMode(lang=1(ENG),button=1)
DEBUG hle.ThreadManForUser - user_main - sceKernelChangeCurrentThreadAttr removeAttr:0x0 addAttr:0x4000 oldAttr:0x80000000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateVTimer(name=ChangeThreadVTimer(0x089AD378), optAddr=0x00000000)
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=e name:'priorityChanger' PC=8890494 attr:0x0 pri:0x28 stackSize:0x200
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=e name:'priorityChanger' dataLen=0x4 data=0x8a632c0 gp=0x89d3ba0
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread switching in thread immediately
DEBUG hle.ThreadManForUser - user_main - Context switching to 'priorityChanger(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:'priorityChanger'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - priorityChanger - sceKernelSleepThread SceUID=e name:'priorityChanger'
DEBUG hle.ThreadManForUser - priorityChanger - -------------------- hleKernelThreadWait micros=0 forever:true thread:'priorityChanger' caller:'ThreadManForUser.hleKernelSleepThread'
DEBUG hle.ThreadManForUser - priorityChanger - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - priorityChanger - ---------------------------------------- SceUID=a name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09FF6C00
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=10 name:'CheckExitGame' PC=8890020 attr:0x0 pri:0x6f stackSize:0x1000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=10 name:'CheckExitGame' dataLen=0x0 data=0x0 gp=0x89d3ba0
DEBUG hle.sceDisplay - user_main - sceDisplaySetMode(mode=0,width=480,height=272)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x899ceb4,stall=0x0,cbid=0xffffffff,arg=0x0)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x0
DEBUG hle.sceGe_user - user_main - sceGeListSync(id=0x0,mode=0)
DEBUG hle.sceGe_user - user_main - sceGeListSync on list: PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0899CEB4, stall=0x00000000]
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0899CEB4, stall=0x00000000]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=a name:'user_main' caller:'sceGe_user.blockCurrentThreadOnList'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelCreateCallback SceUID=12 name:'exit' PC=8890060 arg=0 thread:'CheckExitGame'
INFO hle.LoadExecForUser - CheckExitGame - sceKernelRegisterExitCallback SceUID=12
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0899CEB4, stall=0x00000000]
DEBUG       ge - GUI - vaddr 00000000
DEBUG       ge - GUI - iaddr 00000000
DEBUG       ge - GUI - base 00000000
DEBUG       ge - GUI - vtype GU_TRANSFORM_3D size=0
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - offset_addr 0x00000000
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - bone matrix offset 0
DEBUG       ge - GUI - morph weight 0 0.0
DEBUG       ge - GUI - morph weight 1 0.0
DEBUG       ge - GUI - morph weight 2 0.0
DEBUG       ge - GUI - morph weight 3 0.0
DEBUG       ge - GUI - morph weight 4 0.0
DEBUG       ge - GUI - morph weight 5 0.0
DEBUG       ge - GUI - morph weight 6 0.0
DEBUG       ge - GUI - morph weight 7 0.0
DEBUG       ge - GUI - psub patch_div_s=16, patch_div_t=16
DEBUG       ge - GUI - pprim patch_prim=0
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - sceGuViewport(cx=0, cy=0, w=0, h=0)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - sceGuViewport(cx=0, cy=0, w=0, h=0)
DEBUG       ge - GUI - zpos 0.0
DEBUG       ge - GUI - sceGuTexScale(u=1.0, v=1.0)
DEBUG       ge - GUI - sceGuTexOffset(u=0.0, v=0.0)
DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
DEBUG       ge - GUI - sceGuShadeModel(flat)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuColorMaterial 7
DEBUG       ge - GUI - material emission r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=0.0 (00)
DEBUG       ge - GUI - material shininess 1.0
DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
DEBUG       ge - GUI - sceGuLightMode(GU_SINGLE_COLOR)
DEBUG       ge - GUI - Light 0 type 0 kind 0
DEBUG       ge - GUI - Light 1 type 0 kind 0
DEBUG       ge - GUI - Light 2 type 0 kind 0
DEBUG       ge - GUI - Light 3 type 0 kind 0
DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 direction (-0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 direction (-0.000000, -0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 direction (-0.000000, -0.000000, -0.000000)
DEBUG       ge - GUI - Light 1 direction (-0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 direction (-0.000000, -0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 direction (-0.000000, -0.000000, -0.000000)
DEBUG       ge - GUI - Light 2 direction (-0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 2 direction (-0.000000, -0.000000, 0.000000)
DEBUG       ge - GUI - Light 2 direction (-0.000000, -0.000000, -0.000000)
DEBUG       ge - GUI - Light 3 direction (-0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 3 direction (-0.000000, -0.000000, 0.000000)
DEBUG       ge - GUI - Light 3 direction (-0.000000, -0.000000, -0.000000)
DEBUG       ge - GUI - sceGuLightSpot(0,X,0.0,X)
DEBUG       ge - GUI - sceGuLightSpot(1,X,0.0,X)
DEBUG       ge - GUI - sceGuLightSpot(2,X,0.0,X)
DEBUG       ge - GUI - sceGuLightSpot(3,X,0.0,X)
DEBUG       ge - GUI - sceGuLightSpot(0,X,X,0.0=90.0)
DEBUG       ge - GUI - sceGuLightSpot(1,X,X,0.0=90.0)
DEBUG       ge - GUI - sceGuLightSpot(2,X,X,0.0=90.0)
DEBUG       ge - GUI - sceGuLightSpot(3,X,X,0.0=90.0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG       ge - GUI - fface counter-clockwise
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0, fbw=0
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - fbw fbp=0, fbw=0
DEBUG       ge - GUI - zbp=0, zbw=0
DEBUG       ge - GUI - zbp=0, zbw=0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=1, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=2, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=3, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=4, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=5, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=6, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=7, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=1, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=2, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=3, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=4, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=5, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=6, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=7, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0))
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=1, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=2, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=3, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=4, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=5, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=6, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=7, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=0(PSM_5650), X, X, X)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=0, X)
DEBUG       ge - GUI - sceGuClutMode(cpsm=0(PSM_5650), shift=0, mask=0x0, start=0)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG       ge - GUI - sceGuTexLevelMode(mode=0, bias=0.0)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG       ge - GUI - sceGuTexFunc mode 000000
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexEnvColor 00000000 (no alpha)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsync waiting for drawing.
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuFog(X, X, color=00000000) (no alpha)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG       ge - GUI - tslope tslope_level=0.0
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG       ge - GUI - sceGuAlphaFunc(0,0)
DEBUG       ge - GUI - sceGuStencilFunc(func=0, ref=0, mask=0)
DEBUG       ge - GUI - sceGuStencilOp(fail=0, zfail=0, zpass=0)
DEBUG       ge - GUI - sceGuDepthFunc(0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=0, dst=0)
DEBUG       ge - GUI - sfix : 0x00000000
DEBUG       ge - GUI - dfix : 0x00000000
DEBUG       ge - GUI - DTH0:  -4  0  -3  1
DEBUG       ge - GUI - DTH1:  2  -2  3  -1
DEBUG       ge - GUI - DTH2:  -3  1  -4  0
DEBUG       ge - GUI - DTH3:  3  -1  2  -2
DEBUG       ge - GUI - sceGuLogicalOp(LogicOp=0(LOP_CLEAR))
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
WARN       ge - GUI - Unimplemented VSCX: coordX=0
DEBUG hle.ThreadManForUser - CheckExitGame -

Won't let me post everything, the logs are huge but I cut them down and uploaded them to mediafire.

http://www.mediafire.com/?9ij2kq013abvy0g
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05-23-2011, 02:40 PM
Post: #3
RE: Monster Hunter Freedom Unite - USA - ULUS10391
(05-23-2011 08:20 AM)Pariah Wrote:  -No Text
Have you tried with original PSP fonts in flash0/fonts?

(05-23-2011 08:20 AM)Pariah Wrote:  -Runs slow (Around half FPS)
Could you enable the profiler (Settings -> Compiler -> "Output profiler info to profiler.txt") run the game for a while and post the generated profiler.txt.

Thanks!
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05-23-2011, 08:10 PM
Post: #4
RE: Monster Hunter Freedom Unite - USA - ULUS10391
(05-23-2011 02:40 PM)gid15 Wrote:  Could you enable the profiler (Settings -> Compiler -> "Output profiler info to profiler.txt") run the game for a while and post the generated profiler.txt.

Thanks!

I have retried using your recommended settings and text does display itself now. The game itself just runs slow and has some issues when loading it displays a different screen, not sure if that is a cutscene or just a problem when loading, because you can skip it (provided screenshot). If you could get the game running up to speed we could have a playable game here. It runs fast in small areas where there is less things on screen. There are some graphic errors, but very few and not game breaking. Here is the profiler.txt

http://www.mediafire.com/?9n9tv9q7vvdztiz

   
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04-06-2013, 06:17 AM
Post: #5
RE: Monster Hunter Freedom Unite - USA - ULUS10391
using r 3090
still goes ingame
no voices and a few graphic glitches and the game runs fairly slow walking around the village
here is an info log


Attached File(s)
.zip  log.zip (Size: 126.31 KB / Downloads: 16)
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04-27-2013, 06:52 AM
Post: #6
RE: Monster Hunter Freedom Unite - USA - ULUS10391
using r 3127
the graphic glitches are gone now and runs pretty fast now
to run around quickly hold down the right trigger button
here is a Jpcsp Trace log


Attached File(s)
.zip  log.zip (Size: 8.75 KB / Downloads: 14)
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04-27-2013, 08:10 PM
Post: #7
RE: Monster Hunter Freedom Unite - USA - ULUS10391
Why is this still in half playable? game runs fine from what I've seen.
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04-27-2013, 08:55 PM
Post: #8
RE: Monster Hunter Freedom Unite - USA - ULUS10391
Moved to playable Smile.

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04-30-2013, 12:12 PM (This post was last modified: 04-30-2013 12:41 PM by The_Reaper_CooL.)
Post: #9
RE: Monster Hunter Freedom Unite - USA - ULUS10391
Great! Now we just need a working Multiplayer solution Smile

EDIT:
Also how did you guys get the audio to work? I have SonicStage, I've enabled it and stuff, yet there is only music and some very minor music-like sound effects in the game, no weapon, monster, menu...etc sound...
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04-30-2013, 03:05 PM
Post: #10
RE: Monster Hunter Freedom Unite - USA - ULUS10391
Can you post the best settings for?
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