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Syphon Filter: Dark Mirror - USA - UCUS98641
#1
r2110
Code:
1717 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
1718 [GUI] INFO  emu - Jpcsp v0.6
1720 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98641
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Syphon FilterĀ®: Dark Mirror
probably homebrew? false
1725 [GUI] DEBUG hle - Loading HLE firmware up to version 260
1762 [GUI] INFO  emu - Loading global compatibility settings:
1762 [GUI] INFO  emu - Configuration / Region
1764 [GUI] INFO  emu -     Language                                 [English]
1765 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
1765 [GUI] INFO  emu -     Daylight savings:                        [Off]
1765 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
1766 [GUI] INFO  emu -     Time format:                             [24H]
1766 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
1766 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
1767 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
1767 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
1767 [GUI] INFO  emu - Configuration / Video
1768 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
1768 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
1768 [GUI] INFO  emu -     [X] Use vertex cache
1769 [GUI] INFO  emu -     [X] Use shaders (experimental)
1769 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
1769 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
1769 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
1770 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
1770 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
1770 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
1771 [GUI] INFO  emu - Configuration / Audio
1771 [GUI] INFO  emu -     [ ] Disable audio threads
1771 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
1772 [GUI] INFO  emu -     [ ] Disable audio blocking
1772 [GUI] INFO  emu - Configuration / Memory
1772 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
1773 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
1773 [GUI] INFO  emu - Configuration / Media
1773 [GUI] INFO  emu -     [ ] Use Media Engine
1773 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
1774 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
1774 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
1774 [GUI] INFO  emu - Configuration / Compiler
1774 [GUI] INFO  emu -     [X] Use compiler (dynarec)
1775 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
1775 [GUI] INFO  emu -     [3000] Maximum method size
1775 [GUI] INFO  emu - Configuration / Crypto
1776 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
1776 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
1776 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
1776 [GUI] INFO  ge - Only GE Graphics: false
1799 [GUI] INFO  ge - Using Async Vertex Cache
1799 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1800 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1800 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1800 [GUI] INFO  memory - Ignore invalid memory access: false
1804 [GUI] DEBUG emu - No patch file found for this game
1926 [GUI] DEBUG hle - Loading HLE firmware up to version 260
1943 [GUI] DEBUG emu - Loader: Relocation required (PRX)
1943 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08E79DBC - 08E79DBC
1986 [GUI] DEBUG memory - PH#1: loading program 08E79DC0 - 08E8313C - 08EE6B70
1988 [GUI] DEBUG memory - PH alloc consumption 006E2B70 (mem 00063A34)
1988 [GUI] DEBUG memory - .bss: clearing section 08E83140 - 08EE6B70 (len 00063A30)
1989 [GUI] DEBUG memory - .rel.text: relocating 210573 entries
2049 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2050 [GUI] DEBUG memory - .rel.lib.stub: relocating 93 entries
2050 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2050 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2050 [GUI] DEBUG memory - .rel.rodata: relocating 4351 entries
2053 [GUI] DEBUG memory - .rel.data: relocating 39143 entries
2064 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2064 [GUI] DEBUG memory - .rel.cplinit: relocating 381 entries
2064 [GUI] DEBUG memory - .rel.linkonce.d: relocating 5385 entries
2066 [GUI] INFO  emu - Found ModuleInfo name:'LogansShadow' version:0101 attr:00000000 gp:00000000
2066 [GUI] DEBUG memory - Reserving 0x6E2B70 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2067 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x6E2B70, addr=0x08804000: returns 0x08804000
2068 [GUI] DEBUG emu - Processing Import #0: sceUmdUser
s_modulename    08DAFB78
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08DB01E4
s_text            08DAF88C

2069 [GUI] DEBUG emu - Processing Import #1: sceAudio
s_modulename    08DAFB88
s_version        0011
s_flags            4001
s_size            0005
s_imports        000C
s_nid            08DB01B4
s_text            08DAF82C

2070 [GUI] DEBUG emu - Processing Import #2: sceSasCore
s_modulename    08DAFB98
s_version        0011
s_flags            4009
s_size            0005
s_imports        0015
s_nid            08DB0160
s_text            08DAF784

2070 [GUI] DEBUG emu - Processing Import #3: sceMpeg
s_modulename    08DAFBA8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            08DB0100
s_text            08DAF6C4

2071 [GUI] DEBUG emu - Processing Import #4: sceDmac
s_modulename    08DAFBB4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08DB00FC
s_text            08DAF6BC

2071 [GUI] DEBUG emu - Processing Import #5: sceRtc
s_modulename    08DAFBC0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08DB00F0
s_text            08DAF6A4

2072 [GUI] DEBUG emu - Processing Import #6: sceUtility
s_modulename    08DAFBCC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0019
s_nid            08DB008C
s_text            08DAF5DC

2073 [GUI] DEBUG emu - Processing Import #7: sceWlanDrv
s_modulename    08DAFBDC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08DB0088
s_text            08DAF5D4

2073 [GUI] DEBUG emu - Processing Import #8: sceNet
s_modulename    08DAFBEC
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08DB0078
s_text            08DAF5B4

2074 [GUI] DEBUG emu - Processing Import #9: sceNetAdhoc
s_modulename    08DAFBF8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08DB005C
s_text            08DAF57C

2074 [GUI] DEBUG emu - Processing Import #10: sceNetAdhocctl
s_modulename    08DAFC08
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08DB0040
s_text            08DAF544

2075 [GUI] DEBUG emu - Processing Import #11: sceNetInet
s_modulename    08DAFC1C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0016
s_nid            08DAFFE8
s_text            08DAF494

2075 [GUI] DEBUG emu - Processing Import #12: sceNetApctl
s_modulename    08DAFC2C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08DAFFD8
s_text            08DAF474

2076 [GUI] DEBUG emu - Processing Import #13: sceAtrac3plus
s_modulename    08DAFC3C
s_version        0011
s_flags            0009
s_size            0005
s_imports        000B
s_nid            08DAFFAC
s_text            08DAF41C

2076 [GUI] DEBUG emu - Processing Import #14: scePower
s_modulename    08DAFC50
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08DAFFA4
s_text            08DAF40C

2077 [GUI] DEBUG emu - Processing Import #15: sceNetAdhocMatching
s_modulename    08DAFC60
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            08DAFF9C
s_text            08DAF3FC

2077 [GUI] DEBUG emu - Processing Import #16: IoFileMgrForUser
s_modulename    08DAFC78
s_version        0011
s_flags            4001
s_size            0005
s_imports        000F
s_nid            08DAFF60
s_text            08DAF384

2078 [GUI] DEBUG emu - Processing Import #17: Kernel_Library
s_modulename    08DAFC90
s_version        0011
s_flags            0001
s_size            0005
s_imports        0003
s_nid            08DAFF54
s_text            08DAF36C

2078 [GUI] DEBUG emu - Processing Import #18: LoadExecForUser
s_modulename    08DAFCA4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08DAFF4C
s_text            08DAF35C

2079 [GUI] DEBUG emu - Processing Import #19: ModuleMgrForUser
s_modulename    08DAFCB8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08DAFF30
s_text            08DAF324

2079 [GUI] DEBUG emu - Processing Import #20: StdioForUser
s_modulename    08DAFCD0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08DAFF24
s_text            08DAF30C

2080 [GUI] DEBUG emu - Processing Import #21: SysMemUserForUser
s_modulename    08DAFCE4
s_version        0011
s_flags            4000
s_size            0005
s_imports        0008
s_nid            08DAFF04
s_text            08DAF2CC

2080 [GUI] DEBUG emu - Processing Import #22: ThreadManForUser
s_modulename    08DAFCFC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0029
s_nid            08DAFE60
s_text            08DAF184

2081 [GUI] DEBUG emu - Processing Import #23: UtilsForUser
s_modulename    08DAFD14
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08DAFE44
s_text            08DAF14C

2081 [GUI] DEBUG emu - Processing Import #24: sceSuspendForUser
s_modulename    08DAFD28
s_version        0011
s_flags            4000
s_size            0005
s_imports        0005
s_nid            08DAFE30
s_text            08DAF124

2082 [GUI] DEBUG emu - Processing Import #25: sceCtrl
s_modulename    08DAFD40
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08DAFE14
s_text            08DAF0EC

2082 [GUI] DEBUG emu - Processing Import #26: sceDisplay
s_modulename    08DAFD4C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08DAFE00
s_text            08DAF0C4

2083 [GUI] DEBUG emu - Processing Import #27: sceGe_user
s_modulename    08DAFD5C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08DAFDE8
s_text            08DAF094

2083 [GUI] DEBUG emu - Processing Import #28: sceOpenPSID
s_modulename    08DAFD6C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08DAFDE4
s_text            08DAF08C

2084 [GUI] DEBUG emu - Processing Import #29: sceNetResolver
s_modulename    08DAFD7C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0003
s_nid            08DAFDD8
s_text            08DAF074

2084 [GUI] DEBUG emu - Processing Import #30: InterruptManager
s_modulename    08DAFD90
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08DAFDCC
s_text            08DAF05C

2085 [GUI] INFO  emu - Found 267 unresolved imports
2085 [GUI] DEBUG emu - Processing header #0 at 0x08DAF8B8: LogansShadow
modulename    00000000
version        0000
attr        8000
size        04
vcount        03
fcount        0002
resident        08DAFDA4

2086 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08ACC4AC
2086 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08ACC80C
2086 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08DAFB40
2086 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2086 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2087 [GUI] WARN  emu - Failed to map import at 0x08DAF5FC [0x4928BD96] Module 'sceUtility'(attempt 1)
2087 [GUI] INFO  emu - 266 NIDS mapped
2087 [GUI] INFO  emu - 1 remaining unmapped NIDS
2089 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2090 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2091 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2091 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2091 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2097 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2406 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
2412 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2417 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2420 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2424 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2428 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2432 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2436 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2440 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2443 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2447 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2450 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2454 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2458 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2461 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2465 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2468 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2515 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
2515 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2516 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2573 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2573 [GUI] INFO  ge - OpenGL version: 4.1.0
2573 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2574 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2574 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2579 [GUI] INFO  ge - Using VBO
2581 [GUI] INFO  ge - Using VAO (Vertex Array Object)
2581 [GUI] INFO  ge - Using shaders with Skinning
2582 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2743 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
2745 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
2776 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2777 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2778 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
2779 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3031 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3032 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3032 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3032 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Infrastructure connection test
Code:
18655 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
18656 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
18656 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x24, calloutThreadStack=0x1000, netinitThreadPri=0x24, netinitThreadStack=0x1000)
18657 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09FFF2C0, netAction=0, null]
19338 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=6248, addr=0x00000000(0.0.0.0)]
19598 [user_main] INFO  hle.sceNetInet - sceNetInetInetAton resolved '1.2.3.4' into '1.2.3.4'
19600 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=0, addr=0x00000000(0.0.0.0)]
34643 [user_main] INFO  hle.scePower - scePowerUnregisterCallback slot=4
34683 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
34684 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0003) PSP_NET_MODULE_INET unloaded
34684 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded


Attached Files Thumbnail(s)
       
Reply
#2
Code:
19598 [user_main] INFO  hle.sceNetInet - sceNetInetInetAton resolved '1.2.3.4' into '1.2.3.4'
This game seems to try to use the Primary DNS. I've tried to return a better value in r2114 instead of the dummy value 1.2.3.4.
The primary DNS is guessed by replacing the last part of the computer IP address with 1 (e.g. A.B.C.D -> A.B.C.1). I've not found any Java API to retrieve the correct value Sad.
Reply
#3
using r 2830
still goes ingame
noticed a warning in the log
23:26:36 WARN loader - GUI - Failed to map import at 0x08DAF5FC [0x4928BD96] Module 'sceUtility'(attempt 1)
here is the log


Attached Files
.zip   log.zip (Size: 6.09 KB / Downloads: 90)
Reply
#4
r2857
Turning on the flashlight causes the whole screen to light up, unfortunately the Save stencil to Memory doesn't help
this is a minor bug since it's only when using the flashlight, still worth the report Smile


Attached Files Thumbnail(s)
           

.zip   Log_r2857(64bit)_INFO.zip (Size: 255.06 KB / Downloads: 92)
Reply
#5
r2902
On selecting new game usually a video plays but now gets a bunch of invalid memory errors

EDIT:
N/M Looks like unchecking 'Use a Geometry Shader for 2D rendering' fixed the invalid memory errors and movie is working again Smile

Movie plays perfect now.


Attached Files
.zip   Log_r2902(64bit)_INFO.zip (Size: 264.98 KB / Downloads: 80)
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#6
Code:
19:31:45  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xed, privateStreamID=0x8, unk1=0xdc, unk2=0x2, EPMapOffset=0x1a090000, EPMapEntriesNum=53481, videoWidth=4080, videoHeigth=144
19:31:45  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe9, privateStreamID=0x8, unk1=0x0, unk2=0x0, EPMapOffset=0xe9080000, EPMapEntriesNum=-502792192, videoWidth=3728, videoHeigth=128
19:31:45  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xee, privateStreamID=0x8, unk1=0xe0, unk2=0xe, EPMapOffset=0xb8080004, EPMapEntriesNum=65535, videoWidth=4080, videoHeigth=4080
It looks like the PSMF streams are not correctly recognized. Does r2904 help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#7
tested r2908 ,
movies are playing correctly now, no more invalid memory errors when using Use a Geometry Shader for 2D rendering

Code:
9582 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/REFIN_A1_SOL.PMF flags = 1 permissions = 00
29591 [user_main] INFO  compiler - Splitting _S1_2_8BC9618 (94/50)
29602 [user_main] INFO  hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
29603 [user_main] INFO  hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
29607 [user_main] INFO  hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
29607 [user_main] INFO  hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
29616 [user_main] INFO  compiler - Splitting _S1_2_8BC8ADC (187/50)
29617 [user_main] INFO  compiler - Splitting _S1_2_8BCA828 (328/50)
29634 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
29651 [soundThread] INFO  compiler - Splitting _S1_2_8BCA5A0 (67/50)
29654 [user_main] INFO  compiler - Splitting _S1_2_8AF8A84 (177/50)
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#8
test on revision 0.6-3237
Texture in game - norm..maybe next on map dont work.
But FPS = 4 - its half playble.
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS Nvidia GeForse GTS 550Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My video channel emuls test.
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