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Features?
#10
(05-05-2011, 01:44 AM)andutrache Wrote: 1. Can someone make a working RESET button already i'm tired of restarting JPCSP over and over again when doing tests on games.
As this was only related to the GETexture specific case, gid already fixed this in r2131.

(05-05-2011, 01:44 AM)andutrache Wrote: 2. Can the Anisotropic filtering option be saved and applied automatically when i start JPCSP because i'm also tired of enabling it manually every time i play something (i'm a lazybones aren't I Tongue ).
Added in r2132. Tongue

(05-05-2011, 01:44 AM)andutrache Wrote: 3. The Video -> Resize -> anything bigger than 1x still resizes the window to an incorrect aspect ratio (see my post in P3P).
I'm working on better resize support as of r2132. Could you please give it a try to see if there are any improvements? Thanks!

(05-05-2011, 01:44 AM)andutrache Wrote: 1. Can someone tell me a game where using shaders does not destroy all the textures since i can't seem to find one?
This really depends a lot on GPU, ingame graphics...
But I'm pretty sure there are a bunch of games that have been sucessfully tested with shaders on.

(05-05-2011, 01:44 AM)andutrache Wrote: 2. In the video settings panel what does Resolution mean exactly ?(as in the fullscreen resolution or the internal PSP resolution/upscaling?) . Also selecting anything other than native maximizes the JPCSP window and gives an error (don't know what error though since i can't bring the error window in front of the maximized JPCSP window).
The "Resolution" is an option that allows changing the display's native resolution. With this option, you can emulate, for instance, a 800x600 system in fullscreen exclusive mode.
Of course, not everybody benefits from this and, due to the way Java employs this mechanism, it can trigger the error you mentioned. I'm currently studying workarounds for that, but if all you want is a good fullscreen option, then the native resolution + fullscreen is more than enough. Wink

(05-05-2011, 01:44 AM)andutrache Wrote: 3. What does the Disable UBO option do and when must i use it?
Like gid explain in this thread: http://www.emunewz.net/forum/showthread.php?tid=4262
That option turns off our Uniform Buffer Object handling.

(05-05-2011, 01:44 AM)andutrache Wrote: 4. Maximum method size 50 vs 3000 which why and when ? benefits ?
There aren't many benefits on messing up with the compiler's method size. The ideal is to let it handle as much as possible, but, if a game tends to crash often with runtime errors, then you may want to experiment with those values to see how long the compiler can go depending on how smaller the method size is.
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Messages In This Thread
Features? - by andutrache - 05-05-2011, 01:44 AM
RE: Features? - by Kai3213 - 05-05-2011, 03:10 AM
RE: Features? - by beanclr - 05-05-2011, 06:00 AM
RE: Features? - by andutrache - 05-05-2011, 02:58 PM
RE: Features? - by beanclr - 05-05-2011, 06:38 PM
RE: Features? - by gid15 - 05-09-2011, 03:58 PM
RE: Features? - by jacky400 - 05-09-2011, 04:29 PM
RE: Features? - by gid15 - 05-09-2011, 05:06 PM
RE: Features? - by jacky400 - 05-09-2011, 05:50 PM
RE: Features? - by Hykem - 05-09-2011, 06:43 PM
RE: Features? - by andutrache - 05-09-2011, 07:20 PM
RE: Features? - by serio - 05-10-2011, 03:21 AM
RE: Features? - by dista_bagus - 05-10-2011, 10:05 AM
RE: Features? - by Vegerunks - 05-10-2011, 05:14 PM

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