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Metal Gear Solid: Portable Ops + NTSC USA (ULUS10290)
#15
(08-08-2012, 07:19 AM)gid15 Wrote: This game seems to use a lot the "spline" command for its rendering. The current spline implementation is in software and quite slow. I've already tried to implement it using a geometry shader but with no luck.

Could you take a dump of a single frame as follows ...
Since that fix work very nice and now with Catalyst 12.9 the blue screen and the video driver stop working are fixed i guess we can continue testing this game.

As i told before, MGSPO+ has not an stable speed because how you can notice on the videos, sometimes it becomes slow; i OverClock my CPU (AMD A8-3510mx Quad Core at 2.5 GHz) to 3.0 GHz and game still with the lag problem so maybe it need another workaround. For that reason i make another image dump where speed goes down and here are the files: InfoLog+Profiler+BMP images from dump process.

Batch:
Code:
ren "r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).1.7z" "r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).7z.001"
ren "r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).2.7z" "r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).7z.002"
ren "r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).3.7z" "r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).7z.003"


Attached Files
.7z   r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).1.7z (Size: 1 MB / Downloads: 86)
.7z   r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).2.7z (Size: 1 MB / Downloads: 97)
.7z   r2758x64 - MGSPO+ (Profiler+InfoLog+BMPDUMP).3.7z (Size: 352.71 KB / Downloads: 85)
[Image: montcer.png]
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RE: Metal Gear Solid: Portable Ops + NTSC USA (ULUS10290) - by montcer9012 - 10-03-2012, 09:54 PM

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