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Final Fantasy IV Complete Collection - ULUS10560
Damn man. You went on Configuration overload. Hopefully you read the README and understood what each setting does. I use the following Configuration:
Code:
Configuration / Video
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to textures instead of memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[ ] Disable optimized VertexInfo reading (may improve compatibility)
[ ] Save Stencil to Memory (more accurate but slower)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
These settings should get the game to display correctly with no black background covering the field. Hopefully, the performance should be just as good when compared to the settings that you have used.

I have tested this game with r3402 and the incorrect graphical errors still exist. Certain Techniques like Blue Fang makes the game really slow and SAVEDATA can not be created in the beginning of the game when viewing the Bestiary. Occasionally, I get an error when loading the game if I skip the FMV before the Title Screen.


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.zip   Log_r3402(64bit)_INFO.zip (Size: 138.2 KB / Downloads: 97)
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Messages In This Thread
Sound error and sonic stage - by Linkmet95 - 08-26-2013, 05:20 AM
RE: Final Fantasy IV Complete Collection - ULUS10560 - by DragonNeos - 09-29-2013, 08:00 PM

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