01-04-2013, 03:10 PM
Following some suggestions in this thread, I have my video settings setup so that the only things checked are:
I found that with these settings the boss shatter turns into a black screen but takes far less time (maybe 10 sec or less) to transition into battle than it did before - dropping to 15 fps instead of 9 or less. Thunder spells still take a bit if it's multiple enemies but not too bad.
Thanks for a good thread ya'll!
- Use vertice cache
- Use shaders (experimental)
- Use a Geometry Shader for 2D rendering (only relevant when using shaders)
- Enable saving GE screen to Textures instead of Memory
- Enable decoding of indexed Textures (using CLUT) in shader (only revelant when using shaders)
- Enable dynamic shader generation (only relevant when using shaders, reccommended for AMD/ATI)
I found that with these settings the boss shatter turns into a black screen but takes far less time (maybe 10 sec or less) to transition into battle than it did before - dropping to 15 fps instead of 9 or less. Thunder spells still take a bit if it's multiple enemies but not too bad.
Thanks for a good thread ya'll!