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Patapon 3 - UCUS98751
(06-12-2013, 06:15 PM)opkgames Wrote: Whenever i extract attracplug.dll from Sound Forge (yes, it is 9.0e Build 441) i always get a atrac3plus2wav.exe crash window (generic "send/don't send" window) everytime a sound is played in the emulator. I can press don't send and it will continue until the next sound and shows the crash window again. SonicStage is installed, both "Media Engine" and "decode audio files with SonicStage" are turned on in the options and yet the emulation stops at the loading screen after the first mission with the same messages in the cmd window:
Code:
java.lang.ArrayIndexOutOfBoundsException: 225027539
at _S1_2_8AC02B8.s(_S1_2_8AC02B8.java:8)
at _S1_2_8AC0E38.s(_S1_2_8AC0E38.java:100)
at _S1_2_8ABF958.s(_S1_2_8ABF958.java:268)
at _S1_2_8ABC9D0.s(_S1_2_8ABC9D0.java:332)
at _S1_2_8B65C18.s(_S1_2_8B65C18.java:24)
at _S1_2_8B65C18.exec(_S1_2_8B65C18.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
at _S1_2_8B65540.s(_S1_2_8B65540.java:188)
at _S1_2_8B65540.exec(_S1_2_8B65540.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
at _S1_2_8B67C78.s(_S1_2_8B67C78.java:48)
at _S1_2_8B67C78.exec(_S1_2_8B67C78.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
at _S1_2_884F0F0.s(_S1_2_884F0F0.java:332)
at _S1_2_884F0B8.s(_S1_2_884F0B8.java:16)
at _S1_2_88935A8.s(_S1_2_88935A8.java:232)
at _S1_2_88FD230.s(_S1_2_88FD230.java:184)
at _S1_2_88FD230.exec(_S1_2_88FD230.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
at _S1_2_884F0F0.s(_S1_2_884F0F0.java:332)
at _S1_2_884F0B8.s(_S1_2_884F0B8.java:16)
at _S1_2_88935A8.s(_S1_2_88935A8.java:232)
at _S1_2_8876AFC.s(_S1_2_8876AFC.java:92)
at _S1_2_8876AFC.exec(_S1_2_8876AFC.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
at _S1_2_8871584.s(_S1_2_8871584.java:2632)
at _S1_2_8804084.s(_S1_2_8804084.java:20)
at _S1_2_8804000.s(_S1_2_8804000.java:60)
at _S1_2_8869358.s(_S1_2_8869358.java:240)
at _S1_2_8869358.exec(_S1_2_8869358.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
694)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
I tried searching around for the working files and found ones that don't cause decoder crashes. The game is playing sounds i haven't heard without this decoder. And yet again, once the mission ends, i still get stuck at the same loading screen with exactly the same messages in the cmd window. One thing i noticed is that it starts to play the victory song, but stops abruptly.
If anyone could point me where i could have made a mistake i'd be very thankful.
set maximum method size to 50

to avoid crashes use maxpermsize 256
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