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Dragon Ball Z: Tenkaichi Tag Team [ULUS10537]
#31
test with r3495
almost full speed. Everything is OK, just no BGM and voice
AdHoc Multiplayer also work
[Image: attachment.php?aid=16243]
[Image: attachment.php?aid=16235]
[Image: attachment.php?aid=16234]


Attached Files Thumbnail(s)
   
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#32
@git15
r3600 Updated sceAtracLowLevelDecode to use the new java Atrac3+ decoder. This should improve its compatibility for Atrac3+ audio.
but this game still not have bgm
Code:
0x09FCBA20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x09FCBA30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
11:29:50 DEBUG hle.sceAtrac3plus -  - sceAtracGetAtracID codecType=0x1001
11:29:50 DEBUG hle.sceAtrac3plus -  - sceAtracGetAtracID: returning atracID=0x00000001
11:29:50  INFO hle.sceAtrac3plus -  - sceAtracLowLevelInitDecoder atID=0x1, paramsAddr=0x08C47DE0
11:29:50 DEBUG hle.sceAtrac3plus -  - sceAtracLowLevelInitDecoder values at 0x08C47DE0: numberOfChannels=1, outputChannels=2, sourceBufferLength=0x00000098
11:29:50 DEBUG hle.sceAtrac3plus -  - sceAtracLowLevelDecode atID=0x0, sourceAddr=0x09FCE660, sourceBytesConsumedAddr=0x09FCE8C0, samplesAddr=0x09FCBA40, sampleBytesAddr=0x09FCE8C4
11:29:50 TRACE hle.sceAtrac3plus -  - sceAtracLowLevelDecode input:
0x09FCE660 A0 00 AB EF B7 DB 6D 23 68 94 41 51 36 92 45 64  >......m#h.AQ6.Ed<
0x09FCE670 92 45 34 4E 38 A1 C6 14 40 C3 11 8F 55 8D FD 76  >.E4N8...@...U..v<
0x09FCE680 83 3E F7 A2 73 33 01 C9 D5 7B A3 4B DB 1F 9F 35  >.>..s3...{.K...5<
0x09FCE690 DE 7F 3B DE 8E F9 1C DA 35 7E CB F7 01 5B 90 E5  >..;.....5~...[..<
0x09FCE6A0 A9 17 DB 89 62 D6 B8 F3 E7 1F 17 6D 4C 77 EB 6A  >....b......mLw.j<
0x09FCE6B0 9E 7C 9A 76 9D 11 C6 84 A9 FB 43 4C 35 0C DC 57  >.|.v......CL5..W<
0x09FCE6C0 DD B8 F9 BF 9A DA F6 6D B8 AE FE CB 2E 42 D9 62  >.......m.....B.b<
0x09FCE6D0 31 27 C9 F2 5F FB 6A A4 16 8D 7A 30 04 99 A0 84  >1'.._.j...z0....<
0x09FCE6E0 33 AB A4 BB AB 12 7B 0C 4F 53 A7 AB 55 38 46 FC  >3.....{.OS..U8F.<
0x09FCE6F0 EC B7 50 C3 E5 2F 6E A8 A0 00 AB 7F BF D6 DF 62  >..P../n........b<
0x09FCE700 44 90 49 49 55 12 55 64 91 45 25 52 34 A2 05 14  >D.IIU.Ud.E%R4...<
0x09FCE710 50 C3 0D 9D 4C AF EB FA A0 86 A7 4A FD F7 CC CE  >P...L......J....<
0x09FCE720 7F 14 79 A3 CE C8 5C 9F CD 18 F3 AB 26 31 EF 6A  >..y...\.....&1.j<
0x09FCE730 1C 3C 07 FC 28 44 DA A7 1C BB 9F 96 30 23 C4 BE  >.<..(D......0#..<
0x09FCE740 AD D5 1C F2 C2 7C F2 3B F7 FE DD 9D 8F E9 54 8A  >.....|.;......T.<
0x09FCE750 5E 21 43 D2 12 E4 AE 22 DF D3 28 07 2D 24 B7 D7  >^!C...."..(.-$..<
0x09FCE760 77 3D 76 AC 98 B6 C5 96 DB 23 15 29 60 F2 B7 8B  >w=v......#.)`...<
0x09FCE770 FC FF 3D 8D 27 EE 7B 72 24 9F C6 85 D6 6E 6D 98  >..=.'.{r$....nm.<
0x09FCE780 B0 C4 5B EB D9 FE 3F D8 77 27 77 7D CB 99 9D D0  >..[...?.w'w}....<
11:29:50 DEBUG hle.sceAtrac3plus -  - sceAtracLowLevelDecode returning 1024 samples (0x1000 bytes), 0x130 source bytes consumed, sample position 0/-1, file position 304/304
11:29:50 TRACE hle.sceAtrac3plus -  -
0x09FCBA40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x09FCBA50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x09FCBA60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x09FCBA70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
PPSSPP have BGM.
   
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#33
(08-31-2014, 03:26 AM)onelight Wrote: @git15
r3600 Updated sceAtracLowLevelDecode to use the new java Atrac3+ decoder. This should improve its compatibility for Atrac3+ audio.
but this game still not have bgm
Code:
11:29:50 DEBUG hle.sceAtrac3plus -  - sceAtracGetAtracID codecType=0x1001
codecType=0x1001 is Atrac3 audio (not Atrac3+). I'm working on the java Atrac3 decoder as well...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#34
(08-31-2014, 06:08 AM)gid15 Wrote:
(08-31-2014, 03:26 AM)onelight Wrote: @git15
r3600 Updated sceAtracLowLevelDecode to use the new java Atrac3+ decoder. This should improve its compatibility for Atrac3+ audio.
but this game still not have bgm
Code:
11:29:50 DEBUG hle.sceAtrac3plus -  - sceAtracGetAtracID codecType=0x1001
codecType=0x1001 is Atrac3 audio (not Atrac3+). I'm working on the java Atrac3 decoder as well...
Atrac3 decoder now implemented in r3603 for sceAtracLowLevelDecode. Could you test it?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#35
(08-31-2014, 07:45 PM)gid15 Wrote:
(08-31-2014, 06:08 AM)gid15 Wrote:
(08-31-2014, 03:26 AM)onelight Wrote: @git15
r3600 Updated sceAtracLowLevelDecode to use the new java Atrac3+ decoder. This should improve its compatibility for Atrac3+ audio.
but this game still not have bgm
Code:
11:29:50 DEBUG hle.sceAtrac3plus -  - sceAtracGetAtracID codecType=0x1001
codecType=0x1001 is Atrac3 audio (not Atrac3+). I'm working on the java Atrac3 decoder as well...
Atrac3 decoder now implemented in r3603 for sceAtracLowLevelDecode. Could you test it?
Thinks, r3603 have bgm.

graphic issue.
every moving things have multi shadow/trace
                   
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