06-14-2011, 06:24 PM
(06-09-2011, 12:06 AM)killsion Wrote: I recently upgraded to r2168 with the hope the text outlines may be fixed. I was wrong, but the game does seem to feel faster and maybe it is a placebo, but it feels like it looks better also. The big thing though is those crushing 1 FPS slowdowns during menus seem to have significantly decreased. The bad news is that the colored areas showing where you can move and attack no longer appear... I have tried many different options and nothing brought them back.
Anyone else have similar results?
To show the colored valid moving range in r2168 , you should turn on the
option: "Enable the shader implementation for the "Stencil Test"
But the menu will be blur with several overlapped afterimage.
I use the older R2163 , although the color of text is not as clean as r2168 , but the FPS is good and every thing , include the colored area of valid moving range is correct.
ps. turns on video option:
Only GE graphics
Use shaders
Disable UBO
Enable saving GE screen to Textures instead of Memory
Enable Dynamic shader generation.