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Dai-2-Ji Super Robot Taisen Z Hakai-hen - ULJS00379
#1
updated setting with latest Jpcsp.
Jpcsp r2289
Enable Media Engine + Decode Audio SonicStage + use non-native fonts flash0

Use latest mono ATRAC3PLUS Autoplay assistant tool (usually on last page) + Sound Forge Audio Studio 10.0
with latest mono ATRAC3PLUS doesn't need enable Extract media files to TMP folder/disable it
http://www.emunewz.net/forum/showthread.php?tid=5293

for colored moving range only work with GeForce. Enable Use Shaders + Enable Stencil Test
if ATI doesn't work so setting Video: none
for ATI user with latest driver(11.11) if black screen on main menu & battle. on Video setting use vertex cache.

to run this game doesn't need to enable unmapped import.
if doesn't work try enable unmapped import.
setting screenshot below
                       

If using GeForce
   


Attached Files Thumbnail(s)
                                           
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#2
for those who want to use cwcheat for this game.
here's link

http://www.pspgweber.com/forums/viewtopi...0aa3371bb4
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#3
I Hope that soon we could play this great game
I DonĀ“t know why when I enter any fight the animation is skip
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#4
No voices but made music work after installing the SonicStage software.

It seems to run very well but goes "out of memory" after a while as reported above. It's probably easy to fix if it depends on a buffer or something.
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#5
If I disable "only GE graphics" I get the game in black and white.
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#6
Fadeout,what if you enable only GE graphics still get black & white.
as for i leaving default/disable.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#7
Heh?

As I said if I check the option the game has colors, otherwise it's black & white.

It seems also to crash if I try to use 2x textures.
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#8
No voice .. i going to wait for more update because i want to heard kamina saying.........GIGA DRILL BREAKERRRRRRRRRRR!!!
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#9
(04-14-2011, 06:53 PM)dista_bagus Wrote: Jpcsp r2081
run without unmapped import. run 3x then can play.
graphic issue at intermission...

1st run then paused
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
0 [GUI] INFO  emu - Jpcsp v0.6 2081
0 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJS00379
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.37
REGION = 32768
TITLE = ?2???????????Z ???
USE_USB = 0
probably homebrew? false
78 [GUI] INFO  emu - Loading global compatibility settings:
78 [GUI] INFO  emu - Configuration / Region
78 [GUI] INFO  emu -     Language                                 [???]
78 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
78 [GUI] INFO  emu -     Daylight savings:                        [Off]
78 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
78 [GUI] INFO  emu -     Time format:                             [24H]
78 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
78 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
78 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
78 [GUI] INFO  emu -     Nickname:                                []
78 [GUI] INFO  emu - Configuration / Video
78 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
78 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
78 [GUI] INFO  emu -     [ ] Use vertex cache
78 [GUI] INFO  emu -     [ ] Use shaders (experimental)
78 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
78 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
78 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
78 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
78 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
78 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
78 [GUI] INFO  emu - Configuration / Audio
78 [GUI] INFO  emu -     [ ] Disable audio threads
78 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
78 [GUI] INFO  emu -     [ ] Disable audio blocking
78 [GUI] INFO  emu - Configuration / Memory
78 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
93 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
93 [GUI] INFO  emu - Configuration / Media
93 [GUI] INFO  emu -     [X] Use Media Engine
93 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
93 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
93 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
93 [GUI] INFO  emu - Configuration / Compiler
93 [GUI] INFO  emu -     [X] Use compiler (dynarec)
93 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
93 [GUI] INFO  emu -     [500] Maximum method size
93 [GUI] INFO  emu - Configuration / Crypto
93 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
93 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
93 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
93 [GUI] INFO  ge - Only GE Graphics: false
93 [GUI] INFO  hle.sceMpeg - Media Engine enabled
109 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
109 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
109 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
109 [GUI] INFO  memory - Ignore invalid memory access: false
265 [GUI] INFO  emu - Unrecognized file format
280 [GUI] INFO  emu - File magic 00 00 00 00
343 [GUI] WARN  emu - Encrypted file detected! (~PSP)
343 [GUI] INFO  emu - Calling crypto engine for PRX.
6942 [GUI] INFO  emu - 6.30 firmware version's ELF program detected!
6973 [GUI] INFO  emu - 6.30 firmware version's ELF sections detected!
6973 [GUI] INFO  emu - Found ModuleInfo name:'srwz2' version:0101 attr:00000000 gp:08c4ae30
6973 [GUI] INFO  emu - Found 200 unresolved imports
6973 [GUI] WARN  emu - Failed to map import at 0x089A3FE4 [0x180F7B62] Module 'sceUtility'(attempt 1)
6973 [GUI] WARN  emu - Failed to map import at 0x089A4224 [0xBB4B68DE] Module 'sceGameUpdate'(attempt 1)
6973 [GUI] WARN  emu - Failed to map import at 0x089A422C [0xCBE69FB3] Module 'sceGameUpdate'(attempt 1)
6973 [GUI] INFO  emu - 197 NIDS mapped
6973 [GUI] INFO  emu - 3 remaining unmapped NIDS
7051 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
7288 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
7298 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
7308 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
7318 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
7318 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
7328 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
7338 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
7338 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
7348 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
7358 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
7358 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
7368 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
7378 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
7388 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
7388 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
7398 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
7398 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
7448 [GUI] INFO  ge - Using RenderingEngineLwjgl31
7448 [GUI] INFO  ge - OpenGL version: 3.3.10600 Compatibility Profile Context
7448 [GUI] INFO  ge - Shading Language version: 3.30
7448 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
7448 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
7548 [GUI] INFO  ge - Using VBO
110098 [root] WARN  hle - Unsupported syscall 20F1 SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
110129 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
110132 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=10
110138 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
110139 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET
110139 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
110140 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
110140 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP
110140 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL
110141 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0108) PSP_MODULE_UNKNOWN_108
110706 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
110706 [user_main] WARN  hle - Unsupported syscall 209A sceNetInetInit 00020000 00000028 00000000
110706 [user_main] WARN  hle - Unsupported syscall 20AB sceNetResolverInit 00020000 00000028 00000000
110706 [user_main] WARN  hle - Unsupported syscall 2084 sceNetApctlInit 00002400 00000030 00000000
110706 [user_main] WARN  hle - Unsupported syscall 207E sceNetApctlAddHandler 0882D718 00000000 00000000
110706 [user_main] WARN  hle - Unsupported syscall 20C0 sceSslInit 00020000 00000000 00000000
110706 [user_main] WARN  hle - Unsupported syscall 2034 sceHttpInit 00010000 00000000 00000000
110716 [user_main] WARN  hle - Unsupported syscall 2046 sceHttpsInit 00000000 00000000 00000000
110718 [user_main] ERROR hle - Unmapped import at 0x089A422C [0xCBE69FB3] Module 'sceGameUpdate' - 00000000 08d4cde4 08d4cde8

2nd run then paused
Code:
153495 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08F2CBE0, mode=15(READSECURE), gameName=ULJS00379, saveName=SYS, fileName=SYSTEM.BIN
153617 [user_main] ERROR hle - Unmapped import at 0x089A4224 [0xBB4B68DE] Module 'sceGameUpdate' - 00000001 00000000 00000ff9

3rd run no paused
Code:
170598 [user_main] WARN  hle - Unsupported syscall 203A sceHttpsEnd 08C498DD 08C49858 00000000
170599 [user_main] WARN  hle - Unsupported syscall 202D sceHttpEnd 08C498DD 08C49858 00000000
170600 [user_main] WARN  hle - Unsupported syscall 20BF sceSslEnd 08C498DD 08C49858 00000000
170600 [user_main] WARN  hle - Unsupported syscall 2080 sceNetApctlDelHandler 00000000 08C49858 00000000
170601 [user_main] WARN  hle - Unsupported syscall 2085 sceNetApctlTerm 00000000 08C49858 00000000
170602 [user_main] WARN  hle - Unsupported syscall 20AF sceNetResolverTerm 00000000 08C49858 00000000
170603 [user_main] WARN  hle - Unsupported syscall 20A8 sceNetInetTerm 00000000 08C49858 00000000
170603 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
170672 [Z2_FILE_READ] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/KURO/STG_Z2_TBL.BIN flags = 1 permissions = 0644
170742 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0108) PSP_MODULE_UNKNOWN_108
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0106) PSP_MODULE_NET_SSL
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0105) PSP_MODULE_NET_HTTP
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0102) PSP_MODULE_NET_INET
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0100) PSP_MODULE_NET_COMMON
170786 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
170786 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
170787 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
170794 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08EC7BC0, grain=512, maxVoices=32, outMode=0, sampleRate=44100)
170820 [Z2_FILE_READ] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/INSDIR/DATA002.BIN flags = 40000001 permissions = 00
170832 [Z2_FILE_READ] INFO  hle - Using decrypted file C:\Emulator\jpcsp-2081-windows-x86\tmp\ULJS00379\PGD\File-139168\PGDfile.raw.decrypted
170869 [Z2_FILE_READ] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd1: flags = 1 permissions = 0644
176494 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x0932D510, mode=15(READSECURE), gameName=ULJS00379, saveName=SYS, fileName=SYSTEM.BIN

still has yellow line on log
Code:
336691 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
339036 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
346089 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
403043 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
408694 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
414094 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
420754 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....

I haven't test it with r2081
does the character voice come back?
the command and intermission is very slow compare with others, hope it can be solved.
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#10
utena000,still no voice.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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