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Tantei Opera Milky Holmes - ULJS00343
#10
(11-09-2012, 12:24 PM)sum2012 Wrote: sorry,I didn't do a full test

It appears i didn't test enough either.
Finally found something with this, the thing is when in an ingame cutscene is playing and you fail the sequence the movie should stop and the movie showing that you failed should play.
Instead what happens is :
1. Cutscene starts (same as all movies in the game it is first at 2x speed then it starts blinking)
2. You fail the sequence
3. Instead of showing the You Fail movie the screen turns black and the audio of the movie that was just playing starts from the beginning.
4. If you wait for the audio to finish the game plays the cutscene at 2x speed with no audio then it plays the you fail movie then starts the cutscene again like it should.

Also posting a INFO log with:
<logger name='hle.scePsmfPlayer'> <level value='debug' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
in LogSettings.xml
Important points in the log have been marked with POINT 1 to POINT 8 for easy searching.

It appears the PSMFPlayer cannot seek correctly to the end of the file where the you fail scene is located i think

Is there any way i could output such a log from a real psp? i would like to check how it works there, but hopefully this log will help fix the problem at least partially.


Attached Files
.zip   log.zip (Size: 105.08 KB / Downloads: 111)
CPU: Intel C2D E8500 @4.2 GHZ GPU: MSI Radeon 6870 Twin Frozr II 1024MB (920/1050)
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RE: Tantei Opera Milky Holmes - ULJS00343 - by andutrache - 12-04-2012, 03:23 PM

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