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The Legend Of Heroes: Trails in the Sky - ULUS10540
#81
(08-24-2013, 04:59 AM)nash67 Wrote: using r 3365
after the opening movie
when the character goes to say his name the screen fades to black
then the screen is still blank but the music plays
here is an info log

09:16:57 WARN ge - GUI - Ignoring end 0xEC0CEC command without signal/finish at pc=0x08440840
09:16:57 WARN ge - GUI - Unknown/unimplemented video command [unk 0x11](hex=000E150E,int=922894,float=0.000000) at 0x08440844
09:16:57 WARN ge - GUI - origin_addr unknown argument 0x00E00005
09:16:57 WARN ge - GUI - sceGuLightSpot(1,X,X,567.9375) invalid argument value
09:16:57 ERROR ge - GUI - prim: Invalid vertex address 0x1183E33C
09:16:57 ERROR ge - GUI - prim: Invalid vertex address 0x1183E33C
09:16:57 ERROR ge - GUI - prim: Invalid vertex address 0x1183E33C
09:16:57 ERROR ge - GUI - prim: Invalid vertex address 0x1183E33C
09:16:57 ERROR ge - GUI - prim: Invalid vertex address 0x1183E33C
09:16:57 ERROR ge - GUI - prim: Invalid vertex address 0x1183E33C
I've tried to add more robustness to the processing of invalid GE lists (probably due to the PSP memory caching and parallel updates) in r3369. Does it help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#82
using r 3369
no still the same problem
more errors are shown in the log now
here is an info log


Attached Files
.zip   log.zip (Size: 160.62 KB / Downloads: 100)
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#83
Tried revisions 2754, 2684, 2836 and 3407, none come as far as into the first town.
The logfile just keeps filling, so while I'm not sure how much that would help, I could generate a few tomorrow, if anyone tells me how long I should let it hang around frozen before terminating it.
I'll try to get into the SVN this weekend to compile and try 2463 which was mentioned to be working.
The error nash67 mentioned did not occur for me in r3607, but all earlier ones I've tried.
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#84
Tried r2463, failed to load the video after 'my name is'.
3407/3408 manage that, but after exiting the house for the first time, it seems to get trapped in an endless loop - it doesn't respond to anything, and one of the animation just keeps looping.
I turned the log level to debug shortly after that happens as it seems pretty busy, but I can't make heads or trails of it.


Attached Files
.zip   log.zip (Size: 27.43 KB / Downloads: 97)
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#85
Hey,

Is anyone confronted with an issue of no music during gameplay? I'm not getting any music during title or any time after that. I installed SonicStage, and have both "use media engine" and "decode audio files with SonicStage" checked but still no music. Music plays on my other games but just not this one.

Anyone else have this problem? Any fix?
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#86
using jpcsp revision 596803c
music doesnt play now
13:29:22 ERROR atrac3plus - SOUND_THREAD - Invalid number of transmitted units
13:29:23 ERROR atrac3plus - SOUND_THREAD - Invalid start bit
here is an info log


Attached Files
.zip   log.zip (Size: 3.98 KB / Downloads: 74)
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#87
This game was tested with revision 3eec9a5. The audio is fixed and can be heard in the game. One problem that occurs with this game is that it becomes unresponsive if a video is allowed to be played from start to finish. After the video ends, nothing can be triggered (no response to any buttons being pressed) to progress the game as the user sees a black screen.


Attached Files
.zip   Log_r3eec9a5(64bit)_INFO.zip (Size: 142.82 KB / Downloads: 104)
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