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The 3rd Birthday - ULUS10567
#61
come on guys ! any one ?

it looks like have problem whit demos ( movies ) . in most of games its happening .
Intel® Core™ i7-2600K 3.40GHz T2 3.8GHZ LGA 1155 L3 cache 8 MB
Intel P67 rev. B2 DP67BG Memory Size 8GB 1600 DDR3 Dual
NVIDIA GeForce 8800 GTX EVGA-768MB*4 -384BIT-4*GPUS m share 32768MB
Microsoft Windows 7 SP1 (6.1) Ultimate 64BIT DirectX 11.0
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#62
how to use log.rar
use it for playable game?
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#63
psp 
(11-22-2011, 11:51 AM)yochigi Wrote: how to use log.rar
use it for playable game?

YES . I DID . but it still wont work
Intel® Core™ i7-2600K 3.40GHz T2 3.8GHZ LGA 1155 L3 cache 8 MB
Intel P67 rev. B2 DP67BG Memory Size 8GB 1600 DDR3 Dual
NVIDIA GeForce 8800 GTX EVGA-768MB*4 -384BIT-4*GPUS m share 32768MB
Microsoft Windows 7 SP1 (6.1) Ultimate 64BIT DirectX 11.0
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#64
Hi all.
I'm not have - ULUS10567, but have - ULUS01513

Video test game:
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS Nvidia GeForse GTS 550Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My video channel emuls test.
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#65
software mode r2457
game looks pretty good, some textures will dissapear if you walk to close to a wall, some colors are also off (white orbs in screenshot should be a brownish color).
slow Smile


Attached Files Thumbnail(s)
   

.rar   softwarelog.rar (Size: 159.5 KB / Downloads: 88)
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#66
i wonder if there is way to pull fps up to 30. having 10-12 in areas with npcs/mobs isnt fun while having 30 in empty ones)
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#67
(02-13-2012, 07:32 AM)Reitan Wrote: i wonder if there is way to pull fps up to 30. having 10-12 in areas with npcs/mobs isnt fun while having 30 in empty ones)

There is..a new cpu. Smile
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#68
My video card is ATI Radeon HD Mobility 5870. I run this game by jpcsp, when I check use shaders, CG movie is fine but texure in-game is missed, when I uncheck use shaders, texure in-game is fine but CG movie is missed.
Some one helps me, please then I thank you very much.
Sorry for my bad English.
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#69
The 3rd Birthday JPCSP Full Speed on AMD/ATI card
PSP native resolution

*Stuttering and lag caused by Fraps*

Compatible settings:
Video - Use vertex Cache,Use a Geometry Shader for 2d rendering,Disable UBO,Enable VAO,Enable saving GE screen to Textures instead of memory, Enable dynamic shader generation
Memory - Ignore invalid memory access,Ignore unmapped imports
Media - Use Media Engine, Decode audio files with SonicStage
Compiler - Use Compiler(dynarec), Maximum method size = 3000
Crypto - Handle SAVEDATA in crypto mode (for loading certain save files)

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#70
same probs ere can get it to run slowly but havn trouble 2 get it smooth just finished the first 2 n would love to crack on wid dis 1 any feedback would b much appreciated
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