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The 3rd Birthday - ULUS10567
#41
(04-15-2011, 10:30 PM)hyakki Wrote: disable vertex cache if you have it enabled.

vertex cache was already disabled :S
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#42
(04-16-2011, 10:11 AM)DPassos92 Wrote:
(04-15-2011, 10:30 PM)hyakki Wrote: disable vertex cache if you have it enabled.

vertex cache was already disabled :S
Please post a log file.
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3
Nvidia GTX 560
Windows 7 Ultimate 64bit.
Currently using Driver 310.90 WHQL
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#43
(04-16-2011, 10:11 AM)DPassos92 Wrote:
(04-15-2011, 10:30 PM)hyakki Wrote: disable vertex cache if you have it enabled.

vertex cache was already disabled :S
Use this configuration
Use Compiler,shaders,media engine,sonicstage,decoding of indexed textures and maximum method size 500 (if you find any problem change to 3000)
All other options turn off.
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3
Nvidia GTX 560
Windows 7 Ultimate 64bit.
Currently using Driver 310.90 WHQL
Reply
#44
(04-17-2011, 12:40 AM)hyperspeedgx Wrote:
(04-16-2011, 10:11 AM)DPassos92 Wrote:
(04-15-2011, 10:30 PM)hyakki Wrote: disable vertex cache if you have it enabled.

vertex cache was already disabled :S
Use this configuration
Use Compiler,shaders,media engine,sonicstage,decoding of indexed textures and maximum method size 500 (if you find any problem change to 3000)
All other options turn off.
That would only work if he has Navidia. Shaders don't work that well on Ati for most games. You can see models in KHBSS but they tear. Same for this game. If you turn on decoding all the models disappear so that doesn't help. On the bright side the games gets a mega boost in speed. XD Here's a pic of BSS I did take on of 3rd Birthday but I can't find it.


Attached Files Thumbnail(s)
   
One more time!
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#45
(04-17-2011, 12:40 AM)hyperspeedgx Wrote:
(04-16-2011, 10:11 AM)DPassos92 Wrote:
(04-15-2011, 10:30 PM)hyakki Wrote: disable vertex cache if you have it enabled.

vertex cache was already disabled :S
Use this configuration
Use Compiler,shaders,media engine,sonicstage,decoding of indexed textures and maximum method size 500 (if you find any problem change to 3000)
All other options turn off.

i think it worked, at least i could finish a mission without freezing Smile
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#46
(04-17-2011, 10:04 PM)DPassos92 Wrote:
(04-17-2011, 12:40 AM)hyperspeedgx Wrote:
(04-16-2011, 10:11 AM)DPassos92 Wrote:
(04-15-2011, 10:30 PM)hyakki Wrote: disable vertex cache if you have it enabled.

vertex cache was already disabled :S
Use this configuration
Use Compiler,shaders,media engine,sonicstage,decoding of indexed textures and maximum method size 500 (if you find any problem change to 3000)
All other options turn off.

i think it worked, at least i could finish a mission without freezing Smile
Great.Smile
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3
Nvidia GTX 560
Windows 7 Ultimate 64bit.
Currently using Driver 310.90 WHQL
Reply
#47
my game video is stuttering any help?...and also my gameplay FPS is around 40-50 but still feel abit stutter ....any idea thx...

-use only GE
-r2096 version
-enable media engine + sonic stage( video is stuttering :"( )

my system
i5 2500k
GTX 570 OC edition
4gb ram
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#48
(04-20-2011, 04:23 PM)commanderz Wrote: my game video is stuttering any help?...and also my gameplay FPS is around 40-50 but still feel abit stutter ....any idea thx...

-use only GE
-r2096 version
-enable media engine + sonic stage( video is stuttering :"( )

my system
i5 2500k
GTX 570 OC edition
4gb ram

try enabling "saving GE to textures" option.

it will improve your performance,like,above 50%!!!

BTW only GE option is probably the reason why its stutter
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#49
and 1 more question any idea how to increase resolution to 800x600 above??...when i try increase the game will black screen....
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#50
I'm on an Emachines E627
AMD Athlon TF-20 1.60ghz processor
2.0 gb of ram
64 bit operating system Windows 7
but I can't get the 3rd birthday to run, any help would be appreciated
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