This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Setting a savegame folder.
#1
So when can we get a setting like that. You know like we have for tmp and iso. Its just for convenience of not copying and past with each new svn.
One more time!
Reply
#2
(03-29-2011, 03:31 AM)beanclr Wrote: So when can we get a setting like that. You know like we have for tmp and iso. Its just for convenience of not copying and past with each new svn.

I already suggested this but the problem is right now, the whole MS0\PSP directory (where the SAVEDATA directory is located) resembles the PSP directory on the PSP memory stick. It would be some work to make the SAVEDATA directory customizable without breaking anything. Another relevant folder may be the FONTS folder where one can store the font files from their own PSP instead of the ones from JPCSP
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#3
Oh okay. Then this can wait. Still have problems with sound looping and speed. I didn't think it would cause a break since all I do is copy and paste.
One more time!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)