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Dissidia 012: Duodecim Final Fantasy - ULUS10566
(12-25-2017, 12:15 PM)DragonNeos Wrote: OpenGL Story Mode Cutscene Crash Issue:
Starting with revision 3587 (bd71f28), the emulator will become unresponsive after the first cutscene. The game is able to get to the second cutscene on the build before this one with revision 3586 (d237620).
Thank you for the detailed analysis and research on which revision introduced each issue Smile

For that issue, is there any change when enabling the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)"? It seems that random GE commands are being executed which could be caused by GE memory being overwritten. This option might help to avoid such situations.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566 - by gid15 - 12-28-2017, 11:56 AM
Jumbled Text in 012 Dissidia - by Izicial - 03-17-2012, 01:44 PM
JPCSP Crash - by abood555 - 07-29-2012, 07:06 PM

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