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Dissidia 012: Duodecim Final Fantasy - ULUS10566
01-02-2014, 02:59 AM
Post: #201
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
Just a little information from my test. I tried using r3345 and r3427 to run this game and below is the result and the video configuration that I've used.

r3345
Only GE Graphics, Use vertex cache, Use Shaders, Enable VAO, Enable saving GE screen, Enable decoding of indexed textures. Ignore invalid memory access.
   
   
The game is playable with the graphical bug as you've seen. It ran smoothly in a constant 29-31 FPS.

r3427
Only GE Graphics, Enable saving GE screen, Disable optimised VertexInfo. Ignore invalid memory access.
   
The game is playable only until the end of that cutscene. It ran smoothly with 29-31 FPS, but stopped working and paused in a white screen after the cutscene.

I've tried other video configurations but it all either made the thing worse or made it unplayable.
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03-16-2015, 08:25 AM (This post was last modified: 03-16-2015 08:33 AM by DragonNeos.)
Post: #202
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
This game was tested with r3732. Starting with r3728, the emulator just displays a black screen with these lines being repeated in the Logger:
Code:
03:29:34  WARN hle.SysMemUserForUser - ffst_thread - malloc cannot allocate partition=0, name='ModuleMgr-TestInfo', type=PSP_SMEM_Low, size=0x4770, addr=0x00000000, maxFreeMem=0x46EC00, totalFreeMem=0x46F300
03:29:34 ERROR hle.ModuleMgrForUser - ffst_thread - Failed module allocation of size 0x00004770 for 'DISC0:/PSP_GAME/USRDIR/DATA/MODULE/LIBSUPPREACC.PRX' (maxFreeMemSize=0x0046EC00)
Using the External Software Renderer in r3727, the character models don't seem to be fully rendered as parts of their body are missing. Some animation effects seem to be either too dark or too light depending on the attack. Some black triangles appear on the ground throughout the entire battle. The error with too many NOP instructions being executed can occur either after a battle or cutscene.


Attached File(s) Thumbnail(s)
                   

.zip  Log_r3727(64bit)_INFO.zip (Size: 273.63 KB / Downloads: 1)
.zip  Log_r3732(64bit)_INFO.zip (Size: 218.84 KB / Downloads: 1)
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03-20-2015, 05:45 PM
Post: #203
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
(03-16-2015 08:25 AM)DragonNeos Wrote:  This game was tested with r3732. Starting with r3728, the emulator just displays a black screen with these lines being repeated in the Logger:
Code:
03:29:34  WARN hle.SysMemUserForUser - ffst_thread - malloc cannot allocate partition=0, name='ModuleMgr-TestInfo', type=PSP_SMEM_Low, size=0x4770, addr=0x00000000, maxFreeMem=0x46EC00, totalFreeMem=0x46F300
03:29:34 ERROR hle.ModuleMgrForUser - ffst_thread - Failed module allocation of size 0x00004770 for 'DISC0:/PSP_GAME/USRDIR/DATA/MODULE/LIBSUPPREACC.PRX' (maxFreeMemSize=0x0046EC00)
Oops, should be fixed in r3733...

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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03-25-2015, 08:33 AM
Post: #204
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
This game is able to load again starting with r3733. However, the emulator seems to have a problem getting through the first cutscene in Story Mode. After the first cutscene ends, the emulator freezes and displays a white screen. Normally, the white screen is supposed to be a short transition between cutscenes.


Attached File(s)
.zip  Log_r3736(64bit)_INFO.zip (Size: 497.46 KB / Downloads: 2)
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09-03-2017, 10:15 AM (This post was last modified: 09-03-2017 07:45 PM by DragonNeos.)
Post: #205
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
This game was tested with revision 4e46e0a. There seems to be internal memory issues as the game doesn't load and the emulator displays the message "Critical error: Check console output for details." with the following text appearing in the log:
Code:
06:03:38  WARN hle.SysMemUserForUser - GUI - malloc cannot allocate partition=2, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000, maxFreeMem=0x48F300, totalFreeMem=0x48F300
It should be noted that this issue only occurs if there aren't any system files placed in the flash0 folder. The emulator will be able to load this game if system files are placed in the flash0 folder, but there are audio issues (some stem from libatrac3plus.prx) and the console window will display "Exception: java.lang.OutOfMemoryError" after a certain point (e.g., during the tutorial) and become unresponsive.


Attached File(s)
.zip  Log_r4e46e0a(64bit)_INFO.zip (Size: 6.83 KB / Downloads: 1)
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09-04-2017, 03:38 PM
Post: #206
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
Code:
06:03:38  WARN hle.SysMemUserForUser - GUI - malloc cannot allocate partition=2, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000, maxFreeMem=0x48F300, totalFreeMem=0x48F300
Oops, sorry, this should now be fixed in 6bac677.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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