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Dissidia 012: Duodecim Final Fantasy - ULUS10566
05-23-2013, 08:45 AM (This post was last modified: 05-23-2013 08:47 AM by LPatamon.)
Post: #191
RE: DISSIDIA 012 [duodecim] FINAL FANTASY - ULUS10566 [Encrypted]
(05-22-2013 03:33 PM)Sarisa81 Wrote:  The last good rev for playing this game was r3105; every rev since has worsened the graphical output if you use any sort of graphical shortcuts. So see how it plays on r3105.

And the modification made on r3137 got the things worse since if you uncheck the Disable optimized vertex info, you get all the garbage in the graphics that skysite mentioned. And don't think in uncheck the use vertex cache option to keep the Disable optimized vertex info option unchecked and get the graphics correctly because you get a drop down on the game speed worse than the one you get with the Disable optimized vertex info option checked o.o

Worse thing is that one game I play which is Digimon World Re: Digitize, I can't play it with the Disable optimized vertex info option checked because after a while of playing it, it crashes the emulator -_-
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05-24-2013, 03:48 PM
Post: #192
RE: DISSIDIA 012 [duodecim] FINAL FANTASY - ULUS10566 [Encrypted]
(12-27-2012 11:08 AM)hyakki Wrote:  commenting that line out helped somewhat a few more textures showed up with the hair
before / after
(shaders on)
(you can see some more armor, more hair show up, maybe a few extra textures too)

before / after
(shaders off)
(you can see some more hair on yuna and tifa, and A few other places during the cutscene )

btw I also did a frame capture with shaders off (with stock jpcsp)
http://www.mediafire.com/?1c945dfb59zuzuv
Could you post a complete frame capture for one frame where such graphics are missing?
Include a compiler DEBUG log.

Thank you!

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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05-24-2013, 10:49 PM
Post: #193
RE: DISSIDIA 012 [duodecim] FINAL FANTASY - ULUS10566 [Encrypted]
r3168
Graphics are no longer missing, but i do get a strange new bug on that scene where the hair is really long Smile

Usually vertex cache causes bugs like this, but it was disabled in the test, I also tried to toggle it on / off but it didn't change anything.


Attached File(s) Thumbnail(s)
               

Try Out JPCSP Launcher v1.8.0.4 | How to post a log
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05-25-2013, 08:50 PM
Post: #194
RE: DISSIDIA 012 [duodecim] FINAL FANTASY - ULUS10566 [Encrypted]
Yep, in my test graphics were fixed (as in, back to how they were in r3105) as of r3167 if and only if VAO is disabled; suspect they were fixed in r3162. Enabling VAO produces all sorts of garbage.

I didn't check any cutscenes, so I didn't encounter the hair growth bug.
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05-27-2013, 08:51 AM (This post was last modified: 05-27-2013 08:52 AM by gid15.)
Post: #195
RE: DISSIDIA 012 [duodecim] FINAL FANTASY - ULUS10566 [Encrypted]
(05-24-2013 10:49 PM)hyakki Wrote:  r3168
Graphics are no longer missing, but i do get a strange new bug on that scene where the hair is really long Smile

Usually vertex cache causes bugs like this, but it was disabled in the test, I also tried to toggle it on / off but it didn't change anything.
Could you provide a complete dump of such a frame?
Enable the compiler DEBUG log, keep the compiler method size to 3000 and also enable the option "Disable optimized vertex reading", this will produce more log information.

Thank you!

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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05-27-2013, 09:41 PM
Post: #196
RE: DISSIDIA 012 [duodecim] FINAL FANTASY - ULUS10566 [Encrypted]
r3175
here is log with compiler set to debug, and frame capture
http://www.mediafire.com/download/0md60abj3hg1tv7

Try Out JPCSP Launcher v1.8.0.4 | How to post a log
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08-01-2013, 04:13 PM
Post: #197
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
What settings should I be using to get max frame rate out of this game?
I recently deleted my whole JPCSP folder by accident along with the settings I was using and can't remember.

4GB RAM
Intel Quad Core 2 Processor
Radeon HD 7850 Graphics Card

Any help would be great, thanks.
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09-02-2013, 01:50 AM (This post was last modified: 09-02-2013 01:51 AM by Lord_Ynar.)
Post: #198
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
Hello everyone Smile.

I'm having a white screen problem after the start video, i don't even get to the menu.
I'm using the v0.7 3375 of the jpcsp emulator

My specs are:
Windows 7 64 bits
4 GB DDR2
Pentium Quad Core
Nvidia GForce gtx 550 Ti

I get an error "[GUI] ERROR ge - Too many NOP instructions executed" at the log and then the white screen

I've read the whole post and tried tons of configurations, but still can't get past it.
A bit of help would be greatly appreciated here Smile
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09-22-2013, 12:15 PM
Post: #199
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
r3391 may fix this game
(09-02-2013 01:50 AM)Lord_Ynar Wrote:  Hello everyone Smile.

I'm having a white screen problem after the start video, i don't even get to the menu.
I'm using the v0.7 3375 of the jpcsp emulator

My specs are:
Windows 7 64 bits
4 GB DDR2
Pentium Quad Core
Nvidia GForce gtx 550 Ti

I get an error "[GUI] ERROR ge - Too many NOP instructions executed" at the log and then the white screen

I've read the whole post and tried tons of configurations, but still can't get past it.
A bit of help would be greatly appreciated here Smile
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09-29-2013, 08:51 AM
Post: #200
RE: Dissidia 012: Duodecim Final Fantasy - ULUS10566
I don't think either r3391 or r3400 will fix this particular game. I used r3402 to test this game and got a similar error as Lord_Ynar. I made a log from r3368 and it seems that the game can run fine with some errors at the beginning (I had to press Run for a while before the game resumed loading). The game suffers from a lot of graphical errors in in-game cutscenes and the graphics are slightly blurry. The image that is shown when generating SAVEDATA is incorrect as well.


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.zip  Log_r3368(64bit)_INFO.zip (Size: 335.59 KB / Downloads: 0)
.zip  Log_r3402(64bit)_INFO.zip (Size: 235.39 KB / Downloads: 1)
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