This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Thread Rating:
  • 2 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gods Eater Burst - ULUS10563
#11
(05-22-2011, 03:41 AM)Kurt_Lang Wrote: Bump sorry for double posting ill delete this post after someone replies i just needed someone with the technical knowhow to see my previous post, to see if there is a quick fix or maybe someone could even willing to implement a fix in newer svn builds

Hmm...
I think I may have found something:
Code:
UNIMPLEMENTED: sceUtilityGetSystemParamInt(id=10,value=0x9fffdd0) unhandled id

A recent disasm on FW 6.35 showed that the max ID for sceUtilityGetSystemParamInt is now 11 and not 9 anymore. Could this be memory related (64MB)?
Reply

#12
r2181: can't go ingame.
Code:
100079 [Main] ERROR hle - HLE Function sceNetAdhocctlInit(sceNetAdhocctl) not activated by default for Firmware Version 635
100082 [Main] INFO  stdout - 167508000
100088 [Main] ERROR hle - HLE Function sceNetAdhocctlAddHandler(sceNetAdhocctl) not activated by default for Firmware Version 635

Code:
8475 [Main] ERROR compiler - Catched exception 'java.lang.NullPointerException' while compiling 0x0881991C (0x0881991C-0x08995C08)


Attached Files
.rar   log gods eater r2181.rar (Size: 119.2 KB / Downloads: 9)
Reply

#13
(06-13-2011, 12:04 PM)raziel1000 Wrote: r2181: can't go ingame.
Code:
100079 [Main] ERROR hle - HLE Function sceNetAdhocctlInit(sceNetAdhocctl) not activated by default for Firmware Version 635
100082 [Main] INFO  stdout - 167508000
100088 [Main] ERROR hle - HLE Function sceNetAdhocctlAddHandler(sceNetAdhocctl) not activated by default for Firmware Version 635

Code:
8475 [Main] ERROR compiler - Catched exception 'java.lang.NullPointerException' while compiling 0x0881991C (0x0881991C-0x08995C08)
Both errors should now be fixed in r2182 and r2183.
Reply

#14
Is the game still playable with this? How can I solve this issue?
Oh and when I skip the movie in game, seems too long to get to the next scene..............
thanks in advance.......
   


Attached Files
.html   log.html (Size: 85.66 KB / Downloads: 10)
Reply

#15
r2315
intro movie is black now (used to show blue Smile ) ..but still broken
switches to pause mode on loading screens

Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.sceFont.sceFontGetFontInfo(sceFont.java:626)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at jpcsp.HLE.modules.HLEModuleFunctionReflection.executeInner(HLEModuleF
unctionReflection.java:395)
        at jpcsp.HLE.modules.HLEModuleFunctionReflection.execute(HLEModuleFuncti
onReflection.java:345)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:388)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:111)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
9)
        at _S1_3_8A0F4F0.s(_S1_3_8A0F4F0.java:4)
        at _S1_3_8B5BD14.s(_S1_3_8B5BD14.java:196)
        at _S1_3_8B5B17C.s(_S1_3_8B5B17C.java:28)
        at _S1_3_8B5B17C.exec(_S1_3_8B5B17C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
19)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:157)
        at _S1_3_8B5B12C.s(_S1_3_8B5B12C.java:76)
        at _S1_3_8B5B12C.exec(_S1_3_8B5B12C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
19)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
        at _S1_3_8834588.s(_S1_3_8834588.java:256)
        at _S1_3_8840B90.s(_S1_3_8840B90.java:288)
        at _S1_3_8841B84.s(_S1_3_8841B84.java:528)
        at _S1_3_8841B84.exec(_S1_3_8841B84.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
710)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)


Attached Files
.rar   log.rar (Size: 18.55 KB / Downloads: 3)
Reply

#16
Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.sceFont.sceFontGetFontInfo(sceFont.java:626)
This problem might be fixed by r2319. Could you check?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply

#17
(09-19-2011, 08:30 PM)gid15 Wrote:
Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.sceFont.sceFontGetFontInfo(sceFont.java:626)
This problem might be fixed by r2319. Could you check?

Thanks!
r2319 fixes the java exceptions and the fonts show up again, game still has some problems getting ingame though

(invalid imports, memory ..etc)


Attached Files Thumbnail(s)
   

.rar   log.rar (Size: 12.19 KB / Downloads: 7)
Reply

#18
Hello every1 I'm new to this emulator and whoud like to thank every1 for the sweat they abolished on figuring out the game so that I can actualy get past the character creation... but now for the complains xD ... after the cinematics that come AFTER the character creation it loads... and I mean it loads with no END Angry I think its right before the actual gameplay... if any1 has a solution then please tell Big Grin peace outCool
Reply

#19
(07-23-2011, 02:19 PM)dancrev Wrote: Is the game still playable with this? How can I solve this issue?
Oh and when I skip the movie in game, seems too long to get to the next scene..............
thanks in advance.......

Hello everyone! Has the problem to proceed to next scene after skipping the first intro movie fixed yet?

Thanks in advance.........
Reply

#20
r2373

Hello~

-Using SonicStage, I can see and hear the intro "fake" WMV just fine, (minor stuttering in sound) but it seem to be stucked in a loop(it just keep loading) and have to be "skipped" (after the WMV played, when stucked, you can press enter to skip).

-I have to click "Run", to ignore a few errors to get to character creation, if i try to listen to the character voice then, the game hang with a memory access error.

Then, i can save the character and load it, after getting many read32, write32 and other weird errors.

Ultimately, after skipping the in game video, (after character creation, not really watchable) the emulator seem to loop on:
Failed module allocation of size 0x000BE8F0 for 'disc0:/sce_lbn0x65260_size0x113544' (maxFreeMemSize=0x000A9E00).

If someone link me to a guide to how to make proper error dump (Cause i fiddled alot but i can't get it to work, i tried changing the name of the dumpfile but it keep resetting, among other problems), i could provide dump's for this game.

Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2022 iAndrew & Melroy van den Berg.