03-13-2011, 04:08 PM
(03-13-2011, 01:32 AM)hyperspeedgx Wrote: Not working here(black screen,but I can hear the sound) and "resize " not works with "Only GE. "
What config do you recommend to test it and I need to choose the resolution "800x600" to fullscreen work (EX: in emu and the desktop), or I can leave the default emu resolution (480x272) and desktop with a resolution of 1024x768,this also should work or not.
With MMX F4(fullscreen) not working because I can not click it or press enter to confirm.(only black sreen)
Edit:Resize now kill less FPS nice work Hykem keep it up.
Bilinear and Resolution still not save after close jpcsp,(the option is checked but not works you still need select,bilinear and resolution to works)
Ah yes, well spotted. I forgot to add the initial actionPerform for those options.
For the full screen, try testing it with some simplier applications like small games, homebrew or demos and see if you can run them. The issue is that the emulator needs to reset the game and, of course, some games have issues with this.
The best resolutions are still the native ones 480x272, 960x544 or 1440x816. These are easy to emulate and work perfectly, but the others will always result on graphical bugs for now, since they need more complicated rescaling. Try experimenting with one of those resolutions to see which one fits better the full screen resizing.
(03-13-2011, 03:08 AM)hyperspeedgx Wrote: @Hykem, You could add the Anisotropic Filtering (16X)
Because Bilinear, not help in anything.
Anisotropic Filter is good and he not kill many FPS.(maybe, it not lose any performance)
Thanks in advance.
Well, currently, we can't start the display module with 16x samples as with causes crashes in a lot of common graphic cards. It seems to work fine on NVIDIA, but Intel and AMD provide buggy drivers that don't support this feature correctly.
We'll have to figure out a workaround for this...