This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DS2x86 0.05 Released
03-07-2011, 10:08 PM
Post: #1
DS DS2x86 0.05 Released
DS2x86 is a version of DSx86 for the SuperCard DSTwo flash cart .

DSx86 is a PC emulator for Nintendo DS. It's purpose is to allow you to run old DOS games on your Nintendo DS game console.

Quote:Changes in DS2x86 0.05 :

The major improvements and fixes in this version are the following:

* Preliminary support for high resolution EGA/VGA modes 640x200, 640x350 and 640x480 added. NOTE! Scaling does not work properly in these modes yet.
* Implemented preliminary support for Mode-X mode 360x240 (for the Settlers game).
* Implemented a lot of missing opcode variations, now a majority of the most common opcodes have been implemented, but many rare opcodes are still missing.
* Increased the EMS memory size to 4MB, which allows Elder Scrolls: Arena to start up.
* You can now switch between the configuration sections in the INI file on-the-fly, by clicking on the current configuration name.
* Fixed a stack alignment problem in overlay loading, which caused an "Exception 5" error in some programs.
* Fixed a bug in SETZ opcode, which caused Warcraft to hang when giving a command to dig gold. NOTE! It is recommended that you play Warcraft with "no sound", as the SoundBlaster emulation in DS2x86 seems to cause intermittent freezes and crashes.
* Fixed a bug in division-by-zero interrupt handling, which caused Formula One: Grand Prix to fail.

[Image: 1913820.png]
Find all posts by this user
Quote this message in a reply
Post Reply 

Forum Jump:

User(s) browsing this thread: 1 Guest(s)