This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 15 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
God of War: Ghost of Sparta - USA - UCUS98737
#1
Just finished this game, saves included. Wink

r1997
Code:
2589 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2590 [GUI] INFO  emu - Jpcsp v0.6
2592 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.01
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98737
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 2.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = God of War®: Ghost of Sparta
probably homebrew? false
2598 [GUI] DEBUG hle - Loading HLE firmware up to version 631
2618 [GUI] INFO  emu - Loading global compatibility settings
2618 [GUI] INFO  ge - Only GE Graphics: false
2619 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2658 [GUI] INFO  ge - Using Async Vertex Cache
2659 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2659 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2660 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2660 [GUI] INFO  memory - Ignore invalid memory access: false
2663 [GUI] DEBUG emu - No patch file found for this game
3025 [GUI] DEBUG hle - Loading HLE firmware up to version 631
3042 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3042 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C3CDB4 - 08C3CDB4
3073 [GUI] DEBUG memory - PH#1: loading program 08C3CDB8 - 08C45980 - 08C5F26C
3075 [GUI] DEBUG memory - PH alloc consumption 0045B26C (mem 000198EC)
3075 [GUI] DEBUG memory - .bss: clearing section 08C45980 - 08C5F26C (len 000198EC)
3076 [GUI] DEBUG memory - .rel.text: relocating 117296 entries
3116 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3117 [GUI] DEBUG memory - .rel.lib.stub: relocating 66 entries
3117 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
3117 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
3117 [GUI] DEBUG memory - .rel.rodata: relocating 2550 entries
3119 [GUI] DEBUG memory - .rel.data: relocating 18748 entries
3127 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
3128 [GUI] DEBUG memory - .rel.cplinit: relocating 182 entries
3128 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
3128 [GUI] DEBUG memory - .rel.linkonce.d: relocating 3869 entries
3130 [GUI] INFO  emu - Found ModuleInfo name:'dax' version:0101 attr:00000000 gp:00000000
3130 [GUI] DEBUG memory - Reserving 0x45B26C bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3131 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x45B26C, addr=0x08804000: returns 0x08804000
3132 [GUI] INFO  emu - Found 206 imports from 22 modules
3133 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804C38
3133 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08805040
3134 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3134 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3134 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08BF76E4
3134 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06030010
3135 [GUI] INFO  emu - 206 NIDS mapped
3137 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3138 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3139 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3139 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3139 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3141 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
4044 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4045 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4077 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4078 [GUI] INFO  ge - OpenGL version: 4.1.0
4078 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4078 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4078 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4084 [GUI] INFO  ge - Using VBO
4086 [GUI] INFO  ge - Using VAO (Vertex Array Object)
4086 [GUI] INFO  ge - Using shaders with Skinning
4087 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4248 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4248 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4250 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4250 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4460 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4460 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4461 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4461 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

http://www.youtube.com/watch?v=RT11R591uu0


Attached Files
.rar   UCUS98737_saves_final.rar (Size: 142.92 KB / Downloads: 4,069)
Reply
#2
hello, I can leave the link the game where "god of war:ghost of sparta, thanks.
hello, I can leave the link the game where "god of war:ghost of sparta, thanks.
Reply
#3
(03-01-2011, 12:42 AM)santiago930510 Wrote: hello, I can leave the link the game where "god of war:ghost of sparta, thanks.
hello, I can leave the link the game where "god of war:ghost of sparta, thanks.

no you cannot
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
#4
how to remove it?
[Image: 99771d836c94.jpg]
Reply
#5
(03-01-2011, 12:04 PM)draculord Wrote:
(03-01-2011, 02:39 AM)Kai3213 Wrote:
(03-01-2011, 12:42 AM)santiago930510 Wrote: hello, I can leave the link the game where "god of war:ghost of sparta, thanks.
hello, I can leave the link the game where "god of war:ghost of sparta, thanks.

no you cannot

It would be kind enough to put the Tmp and that version is this game.

It would be kind yes but it's still piracy and doing so would result in a ban.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
#6
Jpcsp r2002 x86
Configuration
Video:Enable Vertex cache,Enable shaders,Disable VAO,Enable savibg GE to texture,Enable decoding of indexed textures
Memory: Enable Ignore Invalid Memory access
Media:Use Media engine and Decode audio files with sonicstage.
Compiler:Use compiler and 500 maximum method size.
I run God of War: Ghost of Sparta on Menu 30Fps and in game 40Fps sometimes 10at17Fps Playable
Any other option to increase speed.

Devil Never Cry,Big GrinBig GrinBig GrinBig Grin HAHAHAHABig GrinBig GrinBig GrinBig Grin,funny, never thought of that.Smile
Reply
#7
God of War Ghost of Sparta

http://www.youtube.com/watch?v=Llv-h55s-h4
Reply
#8
Hi everyone,
I have a small problem with GOW-GOS...
There are weird graphic glitches in some parts of the game
that prevent me from going further, it's like the level breaks
and textures are popping everywhere, I cant see
where I'm going.
It happens at the second level, Death Gate, than later when
I fight the first gorgon.
Is that fixable? Or should I wait for a fix in next revisions?Huh

PS: I set the video options like hyperspeedgx said.
Reply
#9
hello guys!! can anyone upload save after this part cause game freeze here for me ??please help

[Image: gown.png]
names "The Bathhouse"(after medusas figths)
Reply
#10
the same thing like morevvine
Whenever i jump off the rope to reach the next one, i keep falling down......
a save or a fix pls help Smile
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)