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Tactics Ogre: Let Us Cling Together - ULUS10565
#31
text working great in r2139


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.rar   log.rar (Size: 6.69 KB / Downloads: 121)
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#32
Huh, guess it's just me... any guesses? Newest Catalyst drivers (11.5, updated from 11.3 to see if it'd fix this problem), tried on all settings imaginable.


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#33
Ba-donk-a-bump to encourage figuring out what's what. I've never experienced corrupted graphics in any other game using ATi drivers ("any other game" being limited in my case to Valkyria Chronicles and Holy Invasion of Privacy), and while I know it's been a problem in the past, I wonder if the recent TBIAS fix was buggy?
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#34
seems to be an ati bug, post a log for the devs,
text is working fine here with a nvidia card
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#35
Would love to -- when I'm making a log in JPCSP, do I set it to record everything?
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#36
Having some trouble creating a log.. the game doesn't seem to run properly when I have logging enabled?
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#37
Can anyone post their settings,.

I'm using 2144 and it works fine but extremely slow with GE turned off. With GE turned on its super fast but its flickers constantly and its impossible to play.
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#38
(05-23-2011, 12:53 AM)Lactose Wrote: Can anyone post their settings,.

I'm using 2144 and it works fine but extremely slow with GE turned off. With GE turned on its super fast but its flickers constantly and its impossible to play.

Yeah, you can't use GE. I get fullspeedish (but with the badly corrupted text I showed above) with the following:

- Vertex Cache
- Shaders
- VAO
- GE to textures
- CLUT
- Dynamic shader generation
- Ignore unmapped memory access

Chances are, since you're on an nVidia card, Dynamic shader generation won't have any effect for you, and you'll actually be able to read the text :-)
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#39
Text still garbled on ATi on r2154. Oh well.
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#40
the game will go to black screen after enter second stage

how to fix it?
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