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Congratulations, JPCSP dev team!!!
02-14-2011, 08:11 PM (This post was last modified: 02-14-2011 08:51 PM by BlackDaemon.)
Post: #11
RE: Congratulations, JPCSP dev team!!!
Great job, thanks a lot! Wink
Checked God of War: Chains of Olympus on latest (1985) revision - it works perfect. Smile
God of War: Ghost of Sparta - near_perfect
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02-14-2011, 08:35 PM (This post was last modified: 02-14-2011 08:40 PM by MaXiMu.)
Post: #12
RE: Congratulations, JPCSP dev team!!!
1985 IS Very impactant perfomance with Enable enable saving ge screen to texture Big Grin great job gid15

Compared photos in some games ^_^

Photos Comparation on some games in gameplay.

saving ge screen to texture ON
[Image: 35286656.png]

Saving ge screen to texture OFF
[Image: 44643217.png]

ON impactant perfomance 35-60 variables
[Image: 45107135.png]

OFF 20-35fps (And slowdown sometimes to 15fps)
[Image: 43349203.png]

ON in this game only Very impactant in some zones but work better if enabled option
[Image: 77660887.png]

OFF
[Image: 98853636.png]

Conclusion of my intensive testing - in some games with this option enabled, the framerate increases, and makes the experience more stable better from my point of view

[Image: 1388267.png]
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02-15-2011, 12:22 AM
Post: #13
RE: Congratulations, JPCSP dev team!!!
yeah good work i also notice a really good improvement in some games with r1985, one negative i see is that the ge to texture option breaks video playback (black screen) on a select few games i tested (star ocean1&2, battlezone, cabela's series games), but the majority still work though Smile

Try Out JPCSP Launcher v1.8.0.4 | How to post a log
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02-15-2011, 06:06 PM
Post: #14
RE: Congratulations, JPCSP dev team!!!
add persona 3 portable to the above Tongue

CPU: Intel C2D E8500 @4.2 GHZ GPU: MSI Radeon 6870 Twin Frozr II 1024MB (920/1050)
RAM: 2x2GB Corsair Dominator DDR2-1066 5-5-5-15
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02-15-2011, 10:19 PM
Post: #15
RE: Congratulations, JPCSP dev team!!!
God of War: Chains of Olympus and God of War: Ghost of Sparta, On New Game, gives a, black screen after the cutscene.
As said Hyakki.
Good work anyway.Big Grin

CPU: Intel Core I7 3770 OC'ed 4.2GHz
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02-16-2011, 06:04 AM
Post: #16
RE: Congratulations, JPCSP dev team!!!
i wanna test that but...i cant, im an ati user, well maybe the only thing i can do is wait, ati please do your job >_<.

great speed increase with new revs, both versions x86 and x64, congrats dev team Tongue
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02-16-2011, 07:15 PM (This post was last modified: 02-16-2011 07:34 PM by gid15.)
Post: #17
RE: Congratulations, JPCSP dev team!!!
(02-15-2011 12:22 AM)hyakki Wrote:  one negative i see is that the ge to texture option breaks video playback (black screen) on a select few games i tested (star ocean1&2, battlezone, cabela's series games)
Any improvement in r1988?
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02-16-2011, 09:31 PM
Post: #18
RE: Congratulations, JPCSP dev team!!!
just tested r1988 and looks good so far, video playback is working again

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02-16-2011, 09:43 PM (This post was last modified: 02-16-2011 09:44 PM by hyperspeedgx.)
Post: #19
RE: Congratulations, JPCSP dev team!!!
(02-16-2011 09:31 PM)hyakki Wrote:  just tested r1988 and looks good so far, video playback is working again

And about, God of War: Chains of Olympus and God of War: Ghost of Sparta, On New Game,after the cutscene, gives a, black screen(on God of War: Ghost of Sparta gives a white screen,after cutscene) ,this is fixed now?Huh

With Enable saving ge screen to texture,both God of Wars, the subtitle disappear.

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02-16-2011, 10:10 PM
Post: #20
RE: Congratulations, JPCSP dev team!!!
I tested star ocean1&2, battlezone, cabela's games (games i had problems with).
After giving God of War: Chains of Olympus a try i can confirm subtitles don't show and the freezeup after the cutscene

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