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Congratulations, JPCSP dev team!!!
02-06-2011, 11:58 AM (This post was last modified: 02-06-2011 06:05 PM by BlackDaemon.)
Post: #1
Congratulations, JPCSP dev team!!!
Congratulations guys, you have done an impossible task. Cool
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02-06-2011, 02:22 PM
Post: #2
RE: Congratulations, JPCSP dev team!!!
(02-06-2011 11:58 AM)BlackDaemon Wrote:  Congratulations guys, you have done an impossible task. Cool

Thanks for the video. Now I know what I miss out when using AMD graphics. With it and the settings you provided it shows a black screen most of the time, showing only the text.

But then again, without shaders enabled it looks like it doesn't go ingame anymore. Only a black screen after the movie intro ... Big GrinAngry

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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02-06-2011, 06:06 PM
Post: #3
RE: Congratulations, JPCSP dev team!!!
Video with God of War: Ghost of Sparta running added. Smile
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02-07-2011, 10:53 AM
Post: #4
RE: Congratulations, JPCSP dev team!!!
good.
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02-07-2011, 11:17 PM
Post: #5
RE: Congratulations, JPCSP dev team!!!
(02-06-2011 06:06 PM)BlackDaemon Wrote:  Video with God of War: Ghost of Sparta running added. Smile
@BlackDaemon,what are your settings, the menu here God of War: Chains of Olympus is now faster, and God of War Ghost of Sparta is 10 FPS ingame.Sad
What are your settings (Maximum method size, 3000,1000,500,100,50, Vertex cache, GE graphics, Use Shaders, Shaders for 2D,Disable UBO,Enable VAO,Ingnore Invalid Memory access,Use Compiler)which is activated and what is disabled.Huh
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02-08-2011, 06:28 AM (This post was last modified: 02-08-2011 06:28 AM by BlackDaemon.)
Post: #6
RE: Congratulations, JPCSP dev team!!!
hyperspeedgx,

All useful information was posted in videos description
Quote:Compatibility settings used:
Video: Use vertex cache, Use shaders, Enable VAO
Media: Use Media Engine, Decode audio files with SonicStage

Hardware: Intel Core i5-760@3.5Ghz, 2Gb DDR3-1333, Zotac GeForce GTX 470 AMP!

OS: Windows 7 Ultimate SP1 RTM x86
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02-08-2011, 09:49 PM
Post: #7
RE: Congratulations, JPCSP dev team!!!
(02-08-2011 06:28 AM)BlackDaemon Wrote:  hyperspeedgx,

All useful information was posted in videos description
Quote:Compatibility settings used:
Video: Use vertex cache, Use shaders, Enable VAO
Media: Use Media Engine, Decode audio files with SonicStage

Hardware: Intel Core i5-760@3.5Ghz, 2Gb DDR3-1333, Zotac GeForce GTX 470 AMP!

OS: Windows 7 Ultimate SP1 RTM x86
I saw it, I wondered about other optionsSad
Your pc is much faster than mine, so maybe that why here is slow, thanks anyway.
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02-14-2011, 05:18 PM
Post: #8
RE: Congratulations, JPCSP dev team!!!
A new option "Enable saving GE screen to Textures" has been added in r1985. It should again improve performance for some (but not all) applications. Could you try it on different games?
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02-14-2011, 06:01 PM (This post was last modified: 02-14-2011 06:11 PM by shakirmole.)
Post: #9
RE: Congratulations, JPCSP dev team!!!
isnt this the same as tht of dolphin ie. copy to texture and memory?
it greatly increased the speed for dolphin for me... this game does give me problems as just after the video ends, the emulator freezes. i think it might be memory overload type thing

EDIT: Although this is a congratulations thread, i have this issue, i can only hear sounds and the game stutters heavily with the following errors
this is rev 1984... am testing now with the latest one


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02-14-2011, 06:05 PM
Post: #10
RE: Congratulations, JPCSP dev team!!!
Yes, it's the same thing.
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