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Rush - USA - ULUS10174
02-18-2015, 05:31 PM
Post: #11
RE: Rush - USA - ULUS10174
(02-18-2015 10:35 AM)sum2012 Wrote:  For the title Regression
last good
r3277
first error
r3278

Attach hle.sceAudio debug log
edit:in r3708 ,revert that change can in-game again

Hmmm....
Thanks for finding the exact revision. This will have to be tested on a PSP to see what value can be used to avoid the "clicking" sounds.
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02-20-2015, 09:35 AM
Post: #12
RE: Rush - USA - ULUS10174
(02-18-2015 10:35 AM)sum2012 Wrote:  For the title Regression
last good
r3277
first error
r3278

Attach hle.sceAudio debug log
edit:in r3708 ,revert that change can in-game again
Thank you, this is a very good hint Smile
Does it help to change the empirical value 2048 (sceAudio line 244 in latest revision)? E.g., try to change the value to 1536, 1024 or 512.
You need to run the test several times with the same value as the result probably depend on very small timings: you might get different results when running the same test with the same value.

Thank you!

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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02-21-2015, 12:23 PM (This post was last modified: 02-21-2015 08:09 PM by sum2012.)
Post: #13
RE: Rush - USA - ULUS10174
I change to 256 no problem.
BTW:If I enable "Use vertex cache",I must enable "disable optimized Vertex reading" to prevent raise invalid memory in in-game.What debug log do I need to use ?
(02-20-2015 09:35 AM)gid15 Wrote:  Thank you, this is a very good hint Smile
Does it help to change the empirical value 2048 (sceAudio line 244 in latest revision)? E.g., try to change the value to 1536, 1024 or 512.
You need to run the test several times with the same value as the result probably depend on very small timings: you might get different results when running the same test with the same value.

Thank you!


Attached File(s)
.7z  r3711m_log.7z (Size: 31.18 KB / Downloads: 1)
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03-07-2015, 09:46 PM
Post: #14
RE: Rush - USA - ULUS10174
Code:
18:29:59 DEBUG hle.sceAudio - k9Sound - sceAudioOutput2GetRestSample
I've improved sceAudioOutput2GetRestSample in r3717. Does it help here?

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03-07-2015, 10:49 PM (This post was last modified: 03-08-2015 12:35 AM by sum2012.)
Post: #15
RE: Rush - USA - ULUS10174
r3718

1:Get invalid address in in-game
edit:The crash is due to "Enable saving GE screen to textures instead of memory"
2:When I press delete game save,the game freeze


Attached File(s)
.txt  infolog.txt (Size: 21.41 KB / Downloads: 1)
.7z  debuglog.7z (Size: 1.4 MB / Downloads: 1)
.7z  delete_save_log.7z (Size: 534.58 KB / Downloads: 1)
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03-08-2015, 08:42 PM
Post: #16
RE: Rush - USA - ULUS10174
(03-07-2015 10:49 PM)sum2012 Wrote:  2:When I press delete game save,the game freeze
This should be fixed in r3721.

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03-08-2015, 10:20 PM
Post: #17
RE: Rush - USA - ULUS10174
r3721 , Yes,fixed
I think can move to half-playable as do not enable
"Enable saving GE screen to textures instead of memory"
as work around
(03-08-2015 08:42 PM)gid15 Wrote:  
(03-07-2015 10:49 PM)sum2012 Wrote:  2:When I press delete game save,the game freeze
This should be fixed in r3721.


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.txt  r3721log.txt (Size: 41.46 KB / Downloads: 1)
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