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Rush - USA - ULUS10174
#11
(02-18-2015, 10:35 AM)sum2012 Wrote: For the title Regression
last good
r3277
first error
r3278

Attach hle.sceAudio debug log
edit:in r3708 ,revert that change can in-game again

Hmmm....
Thanks for finding the exact revision. This will have to be tested on a PSP to see what value can be used to avoid the "clicking" sounds.
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#12
(02-18-2015, 10:35 AM)sum2012 Wrote: For the title Regression
last good
r3277
first error
r3278

Attach hle.sceAudio debug log
edit:in r3708 ,revert that change can in-game again
Thank you, this is a very good hint Smile
Does it help to change the empirical value 2048 (sceAudio line 244 in latest revision)? E.g., try to change the value to 1536, 1024 or 512.
You need to run the test several times with the same value as the result probably depend on very small timings: you might get different results when running the same test with the same value.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#13
I change to 256 no problem.
BTW:If I enable "Use vertex cache",I must enable "disable optimized Vertex reading" to prevent raise invalid memory in in-game.What debug log do I need to use ?
(02-20-2015, 09:35 AM)gid15 Wrote: Thank you, this is a very good hint Smile
Does it help to change the empirical value 2048 (sceAudio line 244 in latest revision)? E.g., try to change the value to 1536, 1024 or 512.
You need to run the test several times with the same value as the result probably depend on very small timings: you might get different results when running the same test with the same value.

Thank you!


Attached Files
.7z   r3711m_log.7z (Size: 31.18 KB / Downloads: 77)
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#14
Code:
18:29:59 DEBUG hle.sceAudio - k9Sound - sceAudioOutput2GetRestSample
I've improved sceAudioOutput2GetRestSample in r3717. Does it help here?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#15
r3718

1:Get invalid address in in-game
edit:The crash is due to "Enable saving GE screen to textures instead of memory"
2:When I press delete game save,the game freeze


Attached Files
.txt   infolog.txt (Size: 21.41 KB / Downloads: 47)
.7z   debuglog.7z (Size: 1.4 MB / Downloads: 78)
.7z   delete_save_log.7z (Size: 534.58 KB / Downloads: 81)
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#16
(03-07-2015, 10:49 PM)sum2012 Wrote: 2:When I press delete game save,the game freeze
This should be fixed in r3721.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#17
r3721 , Yes,fixed
I think can move to half-playable as do not enable
"Enable saving GE screen to textures instead of memory"
as work around
(03-08-2015, 08:42 PM)gid15 Wrote:
(03-07-2015, 10:49 PM)sum2012 Wrote: 2:When I press delete game save,the game freeze
This should be fixed in r3721.


Attached Files
.txt   r3721log.txt (Size: 41.46 KB / Downloads: 50)
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