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Rush - USA - ULUS10174
02-03-2011, 10:41 PM
Post: #1
Rush - USA - ULUS10174
r1977
Code:
1879 [GUI] INFO  emu - Java version: 1.6.0_22 (1.6.0_22-b04)
1880 [GUI] INFO  emu - Jpcsp v0.6
1883 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10174
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.80
REGION = 32768
TITLE = Rush
probably homebrew? false
1888 [GUI] DEBUG hle - Loading HLE firmware up to version 280
1893 [GUI] INFO  emu - Loading global compatibility settings
1894 [GUI] INFO  ge - Only GE Graphics: false
1894 [GUI] INFO  hle.sceMpeg - Media Engine enabled
1922 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1923 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1923 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1923 [GUI] INFO  memory - Ignore invalid memory access: false
1925 [GUI] DEBUG emu - No patch file found for this game
1931 [GUI] DEBUG runtime - RuntimeContext.reset
1991 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
2038 [GUI] DEBUG hle - Loading HLE firmware up to version 280
2091 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2092 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A6B9D8 - 08A6B9D8
2111 [GUI] DEBUG memory - PH#1: loading program 08A6B9D8 - 08A71624 - 08B85D50
2113 [GUI] DEBUG memory - PH alloc consumption 00381D50 (mem 0011472C)
2113 [GUI] DEBUG memory - .sbss: clearing section 08A71624 - 08A71628 (len 00000004)
2113 [GUI] DEBUG memory - .bss: clearing section 08A71640 - 08B85D50 (len 00114710)
2114 [GUI] DEBUG memory - .rel.init: relocating 2 entries
2115 [GUI] DEBUG memory - .rel.text: relocating 78968 entries
2152 [GUI] DEBUG memory - .rel.fini: relocating 1 entries
2152 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2153 [GUI] DEBUG memory - .rel.lib.stub: relocating 78 entries
2153 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2153 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2153 [GUI] DEBUG memory - .rel.rodata: relocating 7677 entries
2159 [GUI] DEBUG memory - .rel.data: relocating 2736 entries
2161 [GUI] DEBUG memory - .rel.eh_frame: relocating 7015 entries
2162 [GUI] DEBUG memory - .rel.gcc_except_table: relocating 2 entries
2162 [GUI] DEBUG memory - .rel.ctors: relocating 219 entries
2162 [GUI] DEBUG memory - .rel.dtors: relocating 88 entries
2163 [GUI] INFO  emu - Found ModuleInfo name:'LARushPSP' version:0101 attr:00000000 gp:08a79614
2164 [GUI] DEBUG memory - Reserving 0x381D50 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2164 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x381D50, addr=0x08804000: returns 0x08804000
2166 [GUI] INFO  emu - Found 192 imports from 26 modules
2167 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
2167 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044F8
2167 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2168 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2168 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x089CD7DC
2168 [GUI] INFO  emu - 192 NIDS mapped
2170 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2171 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2172 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2172 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2173 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2505 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2505 [GUI] DEBUG runtime - Switching to Thread root
2506 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2540 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2540 [GUI] INFO  ge - OpenGL version: 4.1.0
2540 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2540 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2541 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2545 [GUI] INFO  ge - Using VBO
2547 [GUI] INFO  ge - Using shaders with Skinning
2548 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2706 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2707 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2708 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2912 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2912 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2913 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage


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04-01-2013, 01:37 AM (This post was last modified: 04-01-2013 01:41 AM by nash67.)
Post: #2
RE: Rush - USA - ULUS10174
using r 3081
missing music and sound fx from intro and menus
goes to play music on one of the developers screens and it stops and a buzzing sound is heard
game run pretty slow and has graphic problems aswell (haven't messed with video options yet)
here is an info log


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.zip  log.zip (Size: 258.02 KB / Downloads: 6)
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04-01-2013, 07:15 AM
Post: #3
RE: Rush - USA - ULUS10174
From the log,the graphic problems may be from this
Code:
09:32:24  WARN       ge - GUI - Texture mipmap with invalid dimension at level 4: (8x8)@0x089E91F0 -> (1x1)@0x08B17500
09:33:34  WARN       ge - GUI - UNSUPPORTED: Both different SFIX (0x7F7F7F) and DFIX (0xEFEFEF) are not supported (blend equation=0), approximating with 0x7F7F7F/0xFFFFFF
09:34:08 ERROR      emu - user_main - Unsupported vd=70
(04-01-2013 01:37 AM)nash67 Wrote:  using r 3081
missing music and sound fx from intro and menus
goes to play music on one of the developers screens and it stops and a buzzing sound is heard
game run pretty slow and has graphic problems aswell (haven't messed with video options yet)
here is an info log
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04-01-2013, 02:53 PM (This post was last modified: 04-01-2013 06:57 PM by gid15.)
Post: #4
RE: Rush - USA - ULUS10174
Code:
09:34:04 ERROR      emu - user_main - Unsupported vd=70
Interesting! Could you also provide a compiler DEBUG log?

Edit: r3083 should now support this "vd" register index, based on tests using vfputest.pbp on a real PSP.

Thank you!

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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04-02-2013, 06:24 AM
Post: #5
RE: Rush - USA - ULUS10174
using r 3084
here is a compiler log


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.zip  log.zip (Size: 1.9 MB / Downloads: 7)
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04-14-2013, 04:10 AM
Post: #6
RE: Rush - USA - ULUS10174
here is a Jpcsp trace log


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.zip  log.zip (Size: 42.38 KB / Downloads: 2)
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02-17-2015, 07:51 AM
Post: #7
RE: Rush - USA - ULUS10174
using r 3708
freezes up on the second developers screen
here is an info log


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.zip  log.zip (Size: 6.91 KB / Downloads: 3)
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02-17-2015, 09:02 AM
Post: #8
RE: Rush - USA - ULUS10174
(02-17-2015 07:51 AM)nash67 Wrote:  using r 3708
freezes up on the second developers screen
here is an info log
It would be interesting to have a DEBUG log, if not too large.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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02-17-2015, 03:07 PM (This post was last modified: 02-17-2015 03:08 PM by nash67.)
Post: #9
RE: Rush - USA - ULUS10174
i don't know if this will help but who knows
if you put it on DEBUG nothing but a black screen


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.zip  log compiler.zip (Size: 813.49 KB / Downloads: 2)
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02-18-2015, 10:35 AM (This post was last modified: 02-18-2015 10:48 AM by sum2012.)
Post: #10
RE: Rush - USA - ULUS10174
For the title Regression
last good
r3277
first error
r3278

Attach hle.sceAudio debug log
edit:in r3708 ,revert that change can in-game again


Attached File(s)
.7z  r3277log.7z (Size: 30.93 KB / Downloads: 2)
.7z  r3278log.7z (Size: 7.79 KB / Downloads: 1)
.7z  r3708log.7z (Size: 9.25 KB / Downloads: 2)
.7z  r3708mlog.7z (Size: 63.19 KB / Downloads: 1)
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