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bsnes v075 released!
#1
A new version of this great SNES emulator.This release brings improved Super Game Boy emulation, the final SHA256 hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user interface improvements, and major internal code restructuring.

Changelog:

* completely rewrote memory sub-system to support 1-byte granularity in XML mapping
* removed Memory inheritance and MMIO class completely, any address can be mapped to any function now
* SuperFX: removed SuperFXBus : Bus, now implemented manually
* SA-1: removed SA1Bus : Bus, now implemented manually
* entire bus mapping is now static, happens once on cartridge load
* as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case
* namespace memory is no more, RAM arrays are stored inside the chips they are owned by now
* GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling
* GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil
* GameBoy: improved LCD STAT emulation, fixes Sagaia
* ui: added fullscreen support (F11 key), video settings allows for three scale settings
* ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup
* ui: since Qt is dead, config file becomes bsnes.cfg once again
* Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box
* ui-gameboy: can be built without SNES components now
* libsnes: now a UI target, compile with 'make ui=ui-libsnes'
* libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc)
* source: removed launcher/, as the Qt port is now gone
* source: Makefile restructuring to better support new ui targets
* source: lots of other internal code cleanup work

You can d/l from byuu homepage at : http://byuu.org/
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