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Audio issue
#1
sorry, just want to ask is the audio still can't be decoded properly with sonic stage?
it seems although i have already installed sonic stage, the BGM in the game usually stops after being played for a short time.. and it will play again after that scene is over..

i have been playing with newest build (r1965), and the game i tested was Dissidia Final Fantasy and Crisis Core FFVII..
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#2
(01-23-2011, 05:51 AM)gazetter Wrote: sorry, just want to ask is the audio still can't be decoded properly with sonic stage?
it seems although i have already installed sonic stage, the BGM in the game usually stops after being played for a short time.. and it will play again after that scene is over..

i have been playing with newest build (r1965), and the game i tested was Dissidia Final Fantasy and Crisis Core FFVII..
search using the forum. there's already answer for that problem.
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#3
i'm sorry if this can be found with the search function,but i tried searching it with no avail.
i would like to know the answer if possible though,much appreciated,
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#4
(01-31-2011, 02:47 AM)Zephyr Wrote: i'm sorry if this can be found with the search function,but i tried searching it with no avail.
i would like to know the answer if possible though,much appreciated,

This behavior is normal (for now). With some game the music loop works, for others it does not. It has something to do with special flags in the AT3+ files and until this is fully figured out (or implemented) you can't do much.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#5
ah ok,thanks,guess we'll just have to wait
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